edited to include this:

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Ground combat at Changsha (82,52)
Japanese Shock attack
Attacking force 102271 troops, 974 guns, 609 vehicles, Assault Value = 2849
Defending force 52703 troops, 417 guns, 0 vehicles, Assault Value = 1012
Japanese adjusted assault: 3843
Allied adjusted defense: 1469
Japanese assault odds: 2 to 1 (fort level 0)
Japanese forces CAPTURE Changsha !!!
Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker: shock(+)
Japanese ground losses:
2665 casualties reported
Squads: 4 destroyed, 167 disabled
Non Combat: 1 destroyed, 28 disabled
Engineers: 1 destroyed, 29 disabled
Vehicles lost 23 (13 destroyed, 10 disabled)
Allied ground losses:
19066 casualties reported
Squads: 910 destroyed, 20 disabled
Non Combat: 688 destroyed, 41 disabled
Engineers: 172 destroyed, 3 disabled
Guns lost 108 (70 destroyed, 38 disabled)
Units retreated 11
Defeated Allied Units Retreating!
Assaulting units:
8th Armored Car Co
35th Division
3rd Ind.Mixed Brigade
7th Ind.Mixed Brigade
27th Division
9th Tank Regiment
36th Division
3rd Division
116th Division
13th Division
39th Division
9th Ind.Mixed Brigade
51st Infantry Brigade
23rd Tank Regiment
8th Ind. Engineer Regiment
Botanko Hvy Gun Regiment
3rd Hvy.Artillery Regiment
11th Army
52nd Ind.Mtn.Gun Battalion
2nd Hvy.Artillery Regiment
15th Ind.Medium Field Artillery Regiment
Tonei Hvy Gun Regiment
Defending units:
37th Chinese Corps
20th Chinese Corps
99th Chinese Corps
26th Chinese Corps
1st Chinese Cavalry Corps
5th Chinese Cavalry Corps
74th Chinese Corps
72nd Chinese Corps
39th New Chinese Division
27th Group Army
14th Chinese Base Force
Ground combat at Pingsiang (82,54)
Japanese Deliberate attack
Attacking force 3187 troops, 16 guns, 0 vehicles, Assault Value = 231
Defending force 5173 troops, 53 guns, 0 vehicles, Assault Value = 171
Japanese adjusted assault: 43
Allied adjusted defense: 27
Japanese assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), leaders(-), disruption(-), preparation(-)
morale(-), experience(-), supply(-)
Attacker:
Japanese ground losses:
28 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
237 casualties reported
Squads: 3 destroyed, 26 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 2 (1 destroyed, 1 disabled)
Assaulting units:
2nd Ind.Mixed Regiment
3rd Tank Regiment
11th Tank Regiment
Defending units:
88th Chinese Corps
28th Chinese Corps
ORIGINAL: Uncivil Engineer
...
So, now that I've got it, what do I do with it? As a result of the capture all the "stuff" there has been reduced to 1 - that's 1 resource, 1 light industry, 1 heavy industry, 1 refinery, 1 oil, and 1 repair shipyard. As much as Japan needs oil, I am NOT going to spend 189,000 supply to fully repair the oil facilities. What I'm thinking is spending 45,000 supply to fix all but resource to 10. But, most of that won't happen until Java is completely captured, as supply is needed for combat operations and fortification. The order of repair will be oil, heavy industry, refinery, light industry, shipyard.
ORIGINAL: jdsrae
Soerabaja, same happened in my latest AI game.
As I can spare the supply I am repairing all Oil, I expanded the RSY to about 20 to allow repair of CAs and a few other things at the same time.
I repaired Refineries to about 40-50 to make some local fuel for the navy to use each day
Im not repairing HI, LI or Resources at all. I thought about HI but it will take me so long to repair all the Oil I decided against it.
Each Oil turns into something like 9 fuel and the Home Islands have an excess of Refineries so I feel that repairing Oil centres is worth it to try and keep them producing fuel for longer.
It’s “only” 189k Supply [:D]
ORIGINAL: tarkalak
ORIGINAL: Uncivil Engineer
...
So, now that I've got it, what do I do with it? As a result of the capture all the "stuff" there has been reduced to 1 - that's 1 resource, 1 light industry, 1 heavy industry, 1 refinery, 1 oil, and 1 repair shipyard. As much as Japan needs oil, I am NOT going to spend 189,000 supply to fully repair the oil facilities. What I'm thinking is spending 45,000 supply to fix all but resource to 10. But, most of that won't happen until Java is completely captured, as supply is needed for combat operations and fortification. The order of repair will be oil, heavy industry, refinery, light industry, shipyard.
Each industry takes 1000 supply to repair. Light industry produces 1 supply per day, which means that every factory you repair will take 1000 days (2.74 years) to turn into profit.
Heavy industry is better with 2 supply produced per day, so 1.36 years to pay off plus some Heavy industry points.
That is if you have enough Resources to feed them, and if you need to ship in/repair Resources as well, your pay off is even farther away.
Sub attack near Anatom at 119,161
Japanese Ships
SS I-20
Allied Ships
CV Saratoga, Torpedo hits 3, on fire, heavy damage
CA Minneapolis
CA New Orleans
CA Chicago
CA Northampton
DD Balch
DD Maury
DD Craven
DD Ralph Talbot
DD Bagley
DD Dale
DD Hull
DD Farragut
DD Clark
Ammo storage explosion on CV Saratoga
SS I-20 launches 8 torpedoes at CV Saratoga
DD Dale fails to find sub and abandons search
DD Hull fails to find sub, continues to search...
DD Farragut fails to find sub and abandons search
DD Clark fails to find sub and abandons search
Escort abandons search for sub
ORIGINAL: Uncivil Engineer
ORIGINAL: tarkalak
ORIGINAL: Uncivil Engineer
...
So, now that I've got it, what do I do with it? As a result of the capture all the "stuff" there has been reduced to 1 - that's 1 resource, 1 light industry, 1 heavy industry, 1 refinery, 1 oil, and 1 repair shipyard. As much as Japan needs oil, I am NOT going to spend 189,000 supply to fully repair the oil facilities. What I'm thinking is spending 45,000 supply to fix all but resource to 10. But, most of that won't happen until Java is completely captured, as supply is needed for combat operations and fortification. The order of repair will be oil, heavy industry, refinery, light industry, shipyard.
Each industry takes 1000 supply to repair. Light industry produces 1 supply per day, which means that every factory you repair will take 1000 days (2.74 years) to turn into profit.
Heavy industry is better with 2 supply produced per day, so 1.36 years to pay off plus some Heavy industry points.
That is if you have enough Resources to feed them, and if you need to ship in/repair Resources as well, your pay off is even farther away.
Right, I realize all that - but 9k supply to get some local LI going is a small price to pay. If resource needs to be shipped in (not likely), there's plenty at Bandjermasin across the Java Sea. So far, 1 oil point has been repaired; none of the others have started.
You can always gradually propagate out of the stockpile (that overwise would be spent on repairs). And you would still need fuel to bring that stockpile.ORIGINAL: Crackaces
This is the argument I faced many years ago with rebuilding damaged supply in Bangkok Certainly the war would end before it would be worth the investment. But producing supplies on a rail line meant propagation of supplies that was worth a savings in fuel to ship supplies to Bangkok. At least my calculations. Besides I had the supplies to spare.
It does not work that way because word "interest" usually assumes you will also get your initial deposit back on maturity. In our case it a return on sunk investment. NPV can be calculated just fine anywayORIGINAL: RangerJoe
Look at it another way, if you save the supplies by not repairing you will not collect interest . . .
quote:
ORIGINAL: RangerJoe
Look at it another way, if you save the supplies by not repairing you will not collect interest . . .
It does not work that way because word "interest" usually assumes you will also get your initial deposit back on maturity. In our case it a return on sunk investment. NPV can be calculated just fine anyway
And Soerabaja was swept of mines. Soerabaja also failed HI production for lack of fuel (since it's not making much). I've got too many ships in and around Java loading 5 and 38 Divs and sucking up all the fuel, but more is enroute from Bandjermasin and Balikpapan.Ground combat at Tjilatjap (51,102)
Japanese Deliberate attack
Attacking force 14048 troops, 175 guns, 83 vehicles, Assault Value = 455
Defending force 6545 troops, 80 guns, 106 vehicles, Assault Value = 192
Japanese adjusted assault: 358
Allied adjusted defense: 111
Japanese assault odds: 3 to 1 (fort level 0)
Japanese forces CAPTURE Tjilatjap !!!
Allied aircraft
no flights
Allied aircraft losses
B-339D: 1 destroyed
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:
Japanese ground losses:
270 casualties reported
Squads: 0 destroyed, 14 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 5 disabled
Allied ground losses:
1591 casualties reported
Squads: 92 destroyed, 8 disabled
Non Combat: 187 destroyed, 8 disabled
Engineers: 9 destroyed, 0 disabled
Guns lost 43 (39 destroyed, 4 disabled)
Vehicles lost 81 (81 destroyed, 0 disabled)
Units retreated 9 off the road and into the jungle
Assaulting units:
18th Division
3rd Medium Field Artillery Regiment
18th Medium Field Artillery Regiment
Defending units:
Tjilatjap KNIL Battalion
Mobiele Eenheid Battalion
4th KNIL Regiment
5th Coastal Gun Battalion
1st KNIL Landstorm Battalion
Semarang Base Force
Tjilitap Base Force
Djojakarta Base Force
ABDA /1
Of course, since the forts were reduced by the engineers, they took a beating. Otherwise, casualties were about equal.Ground combat at Bataan (78,77)
Japanese Deliberate attack
Attacking force 37109 troops, 411 guns, 528 vehicles, Assault Value = 1506
Defending force 29507 troops, 473 guns, 443 vehicles, Assault Value = 682
Japanese engineers reduce fortifications to 3
Japanese adjusted assault: 495
Allied adjusted defense: 1839
Japanese assault odds: 1 to 3 (fort level 3)
Combat modifiers
Defender: terrain(+), forts(+), experience(-)
Attacker:
Japanese ground losses:
1686 casualties reported
Squads: 6 destroyed, 115 disabled
Non Combat: 7 destroyed, 42 disabled
Engineers: 34 destroyed, 111 disabled
Vehicles lost 61 (6 destroyed, 55 disabled)
Allied ground losses:
940 casualties reported
Squads: 19 destroyed, 128 disabled
Non Combat: 2 destroyed, 30 disabled
Engineers: 2 destroyed, 7 disabled
Guns lost 30 (3 destroyed, 27 disabled)
Vehicles lost 15 (1 destroyed, 14 disabled)
Assaulting units:
21st Ind. Engineer Regiment
5th Tank Regiment
19th Ind. Engineer Regiment
4th Division
48th Division
65th Brigade
16th Division
4th Tank Regiment
7th Tank Regiment
14th Army
2nd Ind.Hvy.Art. Battalion
48th Field AA Battalion
9th Ind.Hvy.Art. Battalion
15th Ind.Art.Mortar Battalion
8th Medium Field Artillery Regiment
3rd Ind.Hvy.Art. Battalion
20th Ind. Engineer Regiment
1st Medium Field Artillery Regiment
2nd Ind.Art.Mortar Battalion
30th Fld AA Gun Co
Defending units:
57th PS Infantry Regimental Combat Team
2nd/45th PS Inf Battalion
3rd/45th PS Inf Battalion
4th Marine Regiment
21st PA Infantry Division
31st Infantry Regiment
26th PS Cavalry Regiment
14th PS Engineer Regiment
1st/45th PS Inf Battalion
4th PA Constabulary Regiment
1st PA Constabulary Regiment
2nd PA Constblry HW Regiment
1st USMC AA Battalion
USAFFE
201st PA Construction Battalion
Provisional GMC Grp
Subic Bay Defenses
1st PI Base Force
Manila Bay Defenses
Manila USAAF Base Force
Clark Field USAAF Base Force
Far East USAAF
Asiatic Fleet
I Philippine Corps
803rd Engineer Aviation Battalion
88th PS Field Artillery Regiment
202nd PA Construction Battalion
Bataan USN Base Force
301st Construction Battalion
301st PA Field Artillery Regiment
200th & 515th Coast AA Regiment
Cavite USN Base Force /3
22 Div will counterattack tomorrow while 11 Tank Rgt joins them in the hex. More reinforcements are coming from the east and northeast.Ground combat at 80,54 (near Hengyang)
Allied Shock attack
Attacking force 9810 troops, 71 guns, 0 vehicles, Assault Value = 317
Defending force 11366 troops, 110 guns, 44 vehicles, Assault Value = 352
Allied adjusted assault: 130
Japanese adjusted defense: 422
Allied assault odds: 1 to 3
Combat modifiers
Defender: leaders(+), experience(-)
Attacker: shock(+)
Japanese ground losses:
91 casualties reported
Squads: 0 destroyed, 8 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled
Allied ground losses:
804 casualties reported
Squads: 12 destroyed, 131 disabled
Non Combat: 0 destroyed, 16 disabled
Engineers: 1 destroyed, 8 disabled
Assaulting units:
46th Chinese Corps
78th Chinese Corps
Defending units:
22nd Division