ORIGINAL: durnedwolf
ORIGINAL: Anachro
It happened...again.
Day Time Surface Combat, near Trincomalee at 34,53, Range 29,000 Yards
Japanese Ships
PB Choko Maru #2
xAK Kinsyo Maru
xAP Hakone Maru
Allied Ships
DD Gwin
DD Monssen
DD Pakenham
DD Panther
DD Redoubt
Maximum visibility in Partly Cloudy Conditions: 28,000 yards
Range closes to 27,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 27,000 yards
Japanese TF attempts to evade combat
Range increases to 28,000 yards...
Range increases to 29,000 yards...
Range increases to 29,000 yards...
Japanese Escort TF evades combat
Japanese spotted allies... Japanese ships ran. The allied ships never saw them.
I might propose a different algorithm. I have only played this game 4 times, and only once to a conclusion. One thing is that this is a WEGO game. Therefore, one issue that must be coded for is a small force happens by chance to engage a large force. I assume there are GG die rolls .. but my observations are that there is a test for the smaller force not to engage and close the distance with a much larger force. I have no idea if the calculations are tonnage or number of guns, or ???? but the software makes some calculation and the smaller force simply does not engage. I have experienced this often enough to decide that raiding forces have to be large enough to engage the enemy. Even if there are only merchants. I have found a single larger platform (CA) to be a difference maker, but that could be coincidental to some unknown die roll.
The fact that this occurred twice with an aggressive naval leader, and my own experience at this game .. I am thinking very pimply there were too many ships to engage. Even if these ships were mostly merchants.




" - BBfanboy








