Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post descriptions of your brilliant successes and unfortunate demises.

Moderator: Shannon V. OKeets

User avatar
Orm
Posts: 33153
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

No strategic bombing.

One Japanese 2 strength LND2 ground strikes the Communist in hex 77,136 (Mao).

Germany ground strikes the Paris defenders with one LND3 (3 strength).

France has one FTR2, and one FTR3 available for interception. Germany has one FTR2, and one FTR3 available for counter-interception.

Will France send up any interceptor?

Image
Picture from Jul/Aug '40 Impulse #3 (Axis) - Ground Strike
Attachments
206.jpg
206.jpg (605.32 KiB) Viewed 273 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Mayhemizer_slith
Posts: 9590
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

No thank you.
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
Orm
Posts: 33153
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

The German bomber misses the target completely.

Although it is rumoured that they actually managed to hit one haystack. And that is impressive if you consider the fact that haystacks must be rare in a city as Paris...

Image
Attachments
207.jpg
207.jpg (380.52 KiB) Viewed 273 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Orm
Posts: 33153
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

[X(]

Shocking news from China. One Japanese bomber actually managed to hit the target. [X(]

Image
Picture from Jul/Aug '40 Impulse #3 (Axis) - Ground Strike
Attachments
208.jpg
208.jpg (365.08 KiB) Viewed 273 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Orm
Posts: 33153
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

No rail movement.

Land Movement:

Germany, part one:
MIL (62,33) -> 62,32
INF Div (62,34) -> 62,32

Italy:
Partisan (92,105) -> 91,105
MTN (62,33) -> 62,32

Japan:
The two units in Korea move to Seoul.
Army group Terauchi moves westwards at full speed.
Yamamoto advance towards Changsha.
INF (76,133) -> 76,132
Minor adjustments to the lines.

Over to Germany for part two of the land moves, and the remaining portion of our impulse.

Image
Picture from Jul/Aug '40 Impulse #3 (Axis) - Land Movement
Attachments
209.jpg
209.jpg (854.64 KiB) Viewed 273 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
peskpesk
Posts: 2647
Joined: Thu Jul 17, 2003 5:44 pm
Location: Stockholm, Sweden

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Land movement

Germany;
In the North German forces relocate and advance slow between France lines and in the South they pass the France Alps unhindered(!)

Image
Attachments
Passes apls.jpg
Passes apls.jpg (113.48 KiB) Viewed 273 times
"'Malta - The Thorn in Rommel's Side"
User avatar
peskpesk
Posts: 2647
Joined: Thu Jul 17, 2003 5:44 pm
Location: Stockholm, Sweden

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Land Combat declaration

Germany declares two attacks:
+13,4 (14,4B)(47:7) Hex (54,31) FR Mec Stack
+14 (19,5B)(50:10) Hex (55,30) FR HQ Stack

Note
German AA included against FR Mec Stack

No German HQ Support

No German Ground support

Image from Jul/Aug 1940 Axis #3 Allied defensive ground support
Image

Does France commit defensive ground support?

IF FR Art Def Ground support(Or Ftr3 Flys Def Ground support as Bomber) ON FR HQ Stack
Odds 11,7(+17,2B)(50:13)

IF FR Ftr3 also Flys Def Ground support as Bomber and it possibly pass GE Ftr2(6) and/or Ftr3(4) ON FR HQ Stack
Odds 10,3(+15,8B)(56:16)

IF FR Ftr3 Flys Def Ground support as Bomber and it possibly pass GE Ftr2(6) and/or Ftr3(4) but ON FR Mec stack
Odds 9,4(+10,4B)(47:10)

Attachments
Def ground..JA Axis3.jpg
Def ground..JA Axis3.jpg (241.74 KiB) Viewed 273 times
"'Malta - The Thorn in Rommel's Side"
User avatar
Orm
Posts: 33153
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Has Germany any AA included in any of the attacks?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
peskpesk
Posts: 2647
Joined: Thu Jul 17, 2003 5:44 pm
Location: Stockholm, Sweden

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Yes, against the FR Mec stack so it could possibly shoot there during defensive ground support
"'Malta - The Thorn in Rommel's Side"
User avatar
Mayhemizer_slith
Posts: 9590
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

France sends nothing. Attack picture is not showing on my screen, but with those odds French can't do anything.
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
peskpesk
Posts: 2647
Joined: Thu Jul 17, 2003 5:44 pm
Location: Stockholm, Sweden

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

The night falls while the cannons are pounding and the caterpillars rattle from the German armors but the battle is decided tomorrow morning,when dawn comes (Axis HQ goes to sleep)
"'Malta - The Thorn in Rommel's Side"
User avatar
peskpesk
Posts: 2647
Joined: Thu Jul 17, 2003 5:44 pm
Location: Stockholm, Sweden

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Land Combat Selection & Resolution


Image
Attachments
LCR.jpg
LCR.jpg (185.02 KiB) Viewed 273 times
"'Malta - The Thorn in Rommel's Side"
User avatar
peskpesk
Posts: 2647
Joined: Thu Jul 17, 2003 5:44 pm
Location: Stockholm, Sweden

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

German attack on FR HQ Stack is good, note that FR HQI Georges was also destroyed due to no valid retreat hex.

Image
Attachments
LC1.jpg
LC1.jpg (174 KiB) Viewed 273 times
"'Malta - The Thorn in Rommel's Side"
User avatar
peskpesk
Posts: 2647
Joined: Thu Jul 17, 2003 5:44 pm
Location: Stockholm, Sweden

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

The first result changes the odds the FR Mec Stack, due to Out of Supply. The units are Doomed.



Image
Attachments
LCR2.jpg
LCR2.jpg (182.48 KiB) Viewed 273 times
"'Malta - The Thorn in Rommel's Side"
User avatar
peskpesk
Posts: 2647
Joined: Thu Jul 17, 2003 5:44 pm
Location: Stockholm, Sweden

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

The result:

Image
Attachments
LC2.jpg
LC2.jpg (188.23 KiB) Viewed 273 times
"'Malta - The Thorn in Rommel's Side"
User avatar
peskpesk
Posts: 2647
Joined: Thu Jul 17, 2003 5:44 pm
Location: Stockholm, Sweden

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Air Rebase:

Germany:
FTR2 Antwerp -> 54,29
LND2 51,32 -> 56,32
LND2 52,33 -> 54,31

Japan:
FTR2 (83,143) -> 84,140

Italy:
LND3 (74,39) -> Turin
NAV2 (Bardia) -> 73,37 (Sicily)

No reorganization
"'Malta - The Thorn in Rommel's Side"
User avatar
peskpesk
Posts: 2647
Joined: Thu Jul 17, 2003 5:44 pm
Location: Stockholm, Sweden

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Western front 1940 J/A Allied #4

Image
Attachments
wf.jpg
wf.jpg (213.09 KiB) Viewed 273 times
"'Malta - The Thorn in Rommel's Side"
User avatar
Mayhemizer_slith
Posts: 9590
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

How is HQ destroyed? Can’t it retreat 2 hexes?
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
Orm
Posts: 33153
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Right. Here is an explanation why the HQI was destroyed. Edit: It is the retreat priorities that dooms the French retreat attempt.

1) The units retreat according to the priorities listed below. Priority #1, and #2, is out because of enemy ZOC. However, priority #3 is viable since there is a hex in ZOC it can retreat into that doesn't cause overstacking and that is to the NE where the MECH is.
2) Then the rule that say that if the unit ends up in a hex that is still to be attacked, then it must continue retreating.
3) However, the only available retreat hex now is the combat hex. And retreating back into the combat hex is forbidden. Hence the unit is destroyed.

Note that this would be the fate if the unit was division sized.

If all adjacent French hexes would have been priority #4 hexes, then the MWIF rules would forced the German to retreat the units so that they could 'survive'.



Cut from RAC: 11.16.5 Resolving attacks
....
Retreats
If the result includes an ‘R’, the attacker retreats all surviving defending land units 1 hex (even if
disorganized). You retreat units individually and you can retreat them into different hexes. You can’t retreat a unit into a hex it couldn’t move into.
If a unit could retreat into several hexes, you must retreat it according to these priorities:
1. a hex not in an enemy ZOC and not causing over-stacking.
2. a hex not in enemy ZOC and causing over-stacking.
3. a hex in an enemy ZOC containing a friendly land unit and not causing over stacking.
4. a hex in enemy ZOC containing a friendly land unit and causing over stacking.
[Clarification. A unit cannot retreat “back into” the hex from which it started its retreat. Note that #2 takes
precedence over #3, which can result in units being overstacked (and destroyed) even though a #3 retreat path exists which would not destroy any units. There are no overstacked hexes at the end of this step, because as part of this step, units are destroyed rather than remain overstacked - Nov. 29, 2007. The attacker may choose a retreat path of #4 priority hexes that results in a retreating unit being destroyed due to overstacking, even if an alternative path of #4 priority hexes exists that lets the units survive - Mar. 7, 2008.] [Deviation. If a unit can be safely retreated, then the attacker has to do so. This overrides and replaces the last sentence in the preceding clarification.]
Destroy a unit if it can’t retreat under any of these priorities. [Clarification. If overstacking causes units to
be destroyed, retreating units are destroyed - Mar. 7, 2008.]

If the unit ends in a hex which is still to be attacked, or where it is overstacked, continue retreating the unit
according to the same priorities (or destroy it if this is not possible).


Image
Attachments
000e.jpg
000e.jpg (242.93 KiB) Viewed 273 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Mayhemizer_slith
Posts: 9590
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Thanks.

Let’s say SE of Paris is only 6-4 INF and division. Can Germany choose HQ to retreat hex with MECH or does HQ retreat safe?

If your attack is going really well, it's an ambush.

-Murphy's war law
Post Reply

Return to “After Action Report”