Upgrade lcu

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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gmtello
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Upgrade lcu

Post by gmtello »

When you are int the ground info screen If u press hard info it shows the percent toe of the unit but What about the next column it shows just the toe relates with upgrades and reads some 758 others 600 to 164 which is the mínimum . What does it mean?
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geofflambert
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RE: Upgrade lcu

Post by geofflambert »

Screenshot please. If you're referring to the TOE upgrade delay that's the number of days before the upgrade is available.

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HansBolter
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RE: Upgrade lcu

Post by HansBolter »

And the unit needs to be in Rest Mode for a TOE upgrade to be implemented.

Any unit showing ZERO in that column has passed the date for the TOE upgrade, meaning it is available any time and hasn't been implemented because you have never put it in rest mode at a base.
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geofflambert
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RE: Upgrade lcu

Post by geofflambert »

Hans, I'm playing stock right now, but I hardly ever put any unit anywhere in rest mode, and they update just fine. Perhaps there's some delay beyond what it would be in rest mode. Sometimes they aren't even at a base but I'll get the script that they got the upgrade through such-and-such a base, the nearest one I think.

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HansBolter
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RE: Upgrade lcu

Post by HansBolter »

Those are individual device upgrades as opposed to a TOE upgrade.

TOE upgrades only occur if the unit is in rest mode.

Learned that the hard way in my current game.
Had not been paying attention to TOE upgrades until it was mentioned in a thread recently and either BB or GP mentioned having to be in rest mode. After reading that thread, I started examining units and discovered slews of units with zero delay on their upgrades, many long since past the date. Their TOE upgrades never happened because I never set them to rest at a base to facilitate it.
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RE: Upgrade lcu

Post by RangerJoe »

One TOE upgrade is to lighten the units to make them more mobile in the jungle. Which also makes them more air transport friendly.
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DConn
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RE: Upgrade lcu

Post by DConn »

Note also that for the TOE to upgrade (as opposed to the individual devices within an existing TOE), the unit not only needs to be in Rest mode, but also within 2x the command radius of a Command HQ.
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Ian R
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RE: Upgrade lcu

Post by Ian R »

And think very carefully about whether to give the 42nd, 43rd, and 44th Indian cavalry regiments their final TOE upgrade.

These useful light tank battalions shed their Stuart Is and turn into tank transporter regiments - basically a block of motorised support that well help keep the medium tank brigades (and anything else) in good condition, but lose combat capability.

There is also an Indian division (originally the Burma division, but it changes designation to 39th) that devolves into a brigade size training division- basically a large garrison unit. Best avoided, as the Indians are the only CW army whose manpower position improves over time.

There are actually quite a few Indian/Brit division and brigade TOE upgrades I don't do. Generally because by the time some of the lightened jungle/air portable upgrades come along, you are pushing back through Malaya and Indo-China on a road net and the beefier 'motorised' type TOE is more useful*. There are a couple of divisions that evolve into motorised infantry eventually after starting light (possibly the 17th and 14th?) but to get past that, parked somewhere appropriate like Singapore or Saigon on rest, they will progress through any available upgrades at 1 per day. In the meantime, there are plenty of light brigades you can air transport around - the Chindits, Lushai brigade, etc.

(* This does however cause a shortage of 25lbr guns, which decrease from 72 to 48 with the light TOE. So you need to manipulate stockpiles and device upgrades throughout all CW forces to keep the 18lbrs in use. It also exacerbates the shortage of British squads, because the Indian divisions' TOE upgrades often replace the UK infantry battalions and combat engineers with Indian squads. You can't have your cake and eat it.)

The only US unit TOE upgrades I defer are the USMC defence battalions; at some point, though, you can selectively determine which ones can turn in their USMC squads to the pool.
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RE: Upgrade lcu

Post by rustysi »

ORIGINAL: DConn

Note also that for the TOE to upgrade (as opposed to the individual devices within an existing TOE), the unit not only needs to be in Rest mode, but also within 2x the command radius of a Command HQ.


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RE: Upgrade lcu

Post by Ian R »

ORIGINAL: DConn

Note also that for the TOE to upgrade (as opposed to the individual devices within an existing TOE), the unit not only needs to be in Rest mode, but also within 2x the command radius of a Command HQ.

Interestingly, the Command HQ will perform this function even if it is in strategic mode.

It will not, however, do it while loaded on transports. You have to drop it on an island briefly, and then you can pick it right back up and take it back to where you need it.
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gmtello
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RE: Upgrade lcu

Post by gmtello »

In tracker there are only numbers of upgrades delays of some units. The rest there have no Number not 0 or minus. Does it mean all this units have the upgrade passed?
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HansBolter
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RE: Upgrade lcu

Post by HansBolter »

ORIGINAL: gmtello

In tracker there are only numbers of upgrades delays of some units. The rest there have no Number not 0 or minus. Does it mean all this units have the upgrade passed?

No, it means there is no TOE upgrade for that unit.

Not all units have a TOE upgrade possible for them.
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Alpha77
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RE: Upgrade lcu

Post by Alpha77 »

ORIGINAL: Ian R

Interestingly, the Command HQ will perform this function even if it is in strategic mode.

It will not, however, do it while loaded on transports. You have to drop it on an island briefly, and then you can pick it right back up and take it back to where you need it.

So ONLY command HQs work, naval HQs do NOT work for navy units? There are not many commnd HQs, btw. do you need not also a special base size or amount of supplies for a TOE upgrade? I found that some of my IJN basefoces would upgrade - but some (iirc!) in range of a HQ did not. Also strangely divisions at the same place would upgrade to 43 inf squads while another does not (in rest mode)... maybe random is involved? And yes, the TOE said it can upgrade to 43 sqauds. I wonder if a fraction of an HQ would work too?
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Gridley380
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RE: Upgrade lcu

Post by Gridley380 »

ORIGINAL: Alpha77

So ONLY command HQs work, naval HQs do NOT work for navy units?

Only command HQs work for LCUs (be they Navy, Army, etc.). If you're talking about ships, they don't need an HQ at all, but do need to be disbanded in a port, and often require a minimum size shipyard to be present.
I found that some of my IJN basefoces would upgrade - but some (iirc!) in range of a HQ did not. Also strangely divisions at the same place would upgrade to 43 inf squads while another does not (in rest mode)... maybe random is involved? And yes, the TOE said it can upgrade to 43 sqauds. I wonder if a fraction of an HQ would work too?

HansBolter addressed this earlier in this thread - don't confuse a device upgrade with a TOE upgrade.
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RE: Upgrade lcu

Post by Dili »

Device upgrade : device X upgrades to device Y

TOE upgrades: device quantities in unit might change, devices type might change, the unit itself might change its type, so infantry division might be now an armored division.
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RE: Upgrade lcu

Post by Ian R »

ORIGINAL: Alpha77

I wonder if a fraction of an HQ would work too?

Only the "parent" fraction.
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RE: Upgrade lcu

Post by BBfanboy »

ORIGINAL: Ian R

ORIGINAL: Alpha77

I wonder if a fraction of an HQ would work too?

Only the "parent" fraction.
And the parent is not necessarily the largest chunk of the unit. When loading a unit amphibiously and relying on the game's assessment that my TF had enough capacity, I have sometimes been surprised to find a chunk of the unit left behind with mostly motorized transport and support squads. Well, it appears that the unit commander resides with those support squads because most of the time the fragment left behind is the parent (you can change the upgrade orders) while the far larger fighting part of the unit cannot have upgrade settings changed.
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