Several Questions regarding Command 2

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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HalfLifeExpert
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Several Questions regarding Command 2

Post by HalfLifeExpert »

Wow! This was a surprise! LINE OF SIGHT!!!! QUICK BATTLE GENERATORS!!! THANK YOU! [&o]

I'm excited, but have several questions, some of which may not be answerable now though. And I won't ask about specifics of release date.

1) Of course it's too early to ask about pricing, but is there a chance of existing CMANO owners getting a small release week discount? [;)]

Answered by Ian McNeil here: https://www.matrixgames.com/forums/tm.a ... xVv6Uym8V8

2) What can you tell us about backward compatibility with CMANO scenarios, specifically community ones? Is this new title run off of the same software base as CMANO? Additionally, will the CMANO DLC scenarios/campaigns be featured in Command: Modern Ops in any capacity?

Answered by Ian McNeil here: https://www.matrixgames.com/forums/tm.a ... xVv6Uym8V8


3) Like with CMANO, will there be post-release feature additions? Still kind of hoping for 'Gunboat Diplomacy' features at some point in the future. (Firing shots across bows, buzzing ships with jets etc.)


4) I think the answer will be yes, but I'm just checking: The screenshots show the stylized icons. We are fully free to use NATO/NTDS icons right? I need those. (EDIT: Nevermind, Steam screenshot #9 confirms the use of NATO/NTDS)


5) Are the Database Images included as standard or will they still be an optional download?



Those are the questions I can think of at the moment
midnight_mangler
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RE: Several Questions regarding Command 2

Post by midnight_mangler »

Wow, looks amazing! Very, very keen for this! I have been dying for Tacview integration.

I would like answers to those questions too, although I will ask "when?" ;-p
Dimitris
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RE: Several Questions regarding Command 2

Post by Dimitris »

ORIGINAL: HalfLifeExpert
3) Like with CMANO, will there be post-release feature additions? Still kind of hoping for 'Gunboat Diplomacy' features at some point in the future. (Firing shots across bows, buzzing ships with jets etc.)
We are not finished with the Command engine by far.
4) I think the answer will be yes, but I'm just checking: The screenshots show the stylized icons. We are fully free to use NATO/NTDS icons right? I need those. (EDIT: Nevermind, Steam screenshot #9 confirms the use of NATO/NTDS)
Yes.
5) Are the Database Images included as standard or will they still be an optional download?
Unfortunately we still cannot bundle most images with the game due to IP issues, but this time around they will be automatically downloaded and placed in the correct directory path (if they exist), instead of being a manual process.
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HalfLifeExpert
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RE: Several Questions regarding Command 2

Post by HalfLifeExpert »

ORIGINAL: Dimitris

ORIGINAL: HalfLifeExpert
3) Like with CMANO, will there be post-release feature additions? Still kind of hoping for 'Gunboat Diplomacy' features at some point in the future. (Firing shots across bows, buzzing ships with jets etc.)
We are not finished with the Command engine by far.
4) I think the answer will be yes, but I'm just checking: The screenshots show the stylized icons. We are fully free to use NATO/NTDS icons right? I need those. (EDIT: Nevermind, Steam screenshot #9 confirms the use of NATO/NTDS)
Yes.
5) Are the Database Images included as standard or will they still be an optional download?
Unfortunately we still cannot bundle most images with the game due to IP issues, but this time around they will be automatically downloaded and placed in the correct directory path (if they exist), instead of being a manual process.


Good to know that the growth of Command is still alive and well.

I understand about the Images, It's not a huge deal for me (only added the full image packs last week), just thought I would ask for everyone else.


Thanks for the answers! Can't wait for more info!

I've also added a section in my Steam guide for info on C:MO, which I will update as news is made avaliable. I hope I can easily adapt that guide to this new title.
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Talon_XBMCX
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RE: Several Questions regarding Command 2

Post by Talon_XBMCX »

I can't begin to tell you how happy I am to hear that my investment in CMANO will not be in vain. While I certainly do not mind paying for the new features and content, the thought of having to re-invest for version 2 would have been enough to make me think twice. However, I will happily complete my CMANO collection without fear of it becoming obsolete and look forward to supporting C:MO in the future!

All the best for your continued success!!

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SeaQueen
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RE: Several Questions regarding Command 2

Post by SeaQueen »

ORIGINAL: Dimitris
Unfortunately we still cannot bundle most images with the game due to IP issues, but this time around they will be automatically downloaded and placed in the correct directory path (if they exist), instead of being a manual process.

Will I still be able to replace images? One of my favorite things to do is customize my install by adding new images where they don't exist, changing ones I don't like, etc.
c3k
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RE: Several Questions regarding Command 2

Post by c3k »

Outstanding news!
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Rebel Yell
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RE: Several Questions regarding Command 2

Post by Rebel Yell »

ORIGINAL: HalfLifeExpert

...QUICK BATTLE GENERATORS!!!...

That was the best thing I've read about CMO.

Can't wait to hear more about how it will work.
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RE: Several Questions regarding Command 2

Post by Dimitris »

ORIGINAL: SeaQueen
ORIGINAL: Dimitris
Unfortunately we still cannot bundle most images with the game due to IP issues, but this time around they will be automatically downloaded and placed in the correct directory path (if they exist), instead of being a manual process.

Will I still be able to replace images? One of my favorite things to do is customize my install by adding new images where they don't exist, changing ones I don't like, etc.

Yes. All downloaded images are still cached on disk (in the very same paths, in fact), so you can tweak and customize as desired. Images are remote-fetched only when a local copy is not found on disk.
guanotwozero
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RE: Several Questions regarding Command 2

Post by guanotwozero »

For those of us who live in the sticks and sometimes play offline, will it be possible to download the complete image set, like at present?
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RE: Several Questions regarding Command 2

Post by Dimitris »

ORIGINAL: guanotwozero
For those of us who live in the sticks and sometimes play offline, will it be possible to download the complete image set, like at present?

Yes.
britten
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RE: Several Questions regarding Command 2

Post by britten »

Excellent news about the (future) release. I really appreciate that more of the community wishes are being fulfilled. [&o]

1) There is no word about muliplayer at this point. Is it still planned?
2) Would it be possible to create user mods for interface (change buttons/icons etc.)?
3) Are there any plans regarding adding sounds to C:MO?
4) Are there any plans regarding more extensive manual or additional documentation?
5) Any chance for some nice looking boxed edition?

As always, thank you for answering our questions!
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Marder
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RE: Several Questions regarding Command 2

Post by Marder »

Will SeaHag work with C:MO?
B52H
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RE: Several Questions regarding Command 2

Post by B52H »

Will non-LUA CSAR/downed pilots be featured in C:MO?
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RE: Several Questions regarding Command 2

Post by Dimitris »

ORIGINAL: B52H
Will non-LUA CSAR/downed pilots be featured in C:MO?

Scriptless helicopter pickup already works (we added it in v1.14). The only part that currently needs scripting is generating stranded crew when an AC is shot down. Given that scripts for this already exist and work well, this has not been given a high priority for the initial release.
Dimitris
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RE: Several Questions regarding Command 2

Post by Dimitris »

ORIGINAL: britten
1) There is no word about muliplayer at this point. Is it still planned?
2) Would it be possible to create user mods for interface (change buttons/icons etc.)?
3) Are there any plans regarding adding sounds to C:MO?
4) Are there any plans regarding more extensive manual or additional documentation?
5) Any chance for some nice looking boxed edition?

1) Yes.

2) Not explicitly, though many of the buttons, icons etc. are already moddable (look at the \Symbols folder and its sub-folders)

3) Yes.

4) Yes.

5) This is being looked into.
Ancalagon451
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RE: Several Questions regarding Command 2

Post by Ancalagon451 »

Will non-LUA CSAR/downed pilots be featured in C:MO?

If you ever do this, please make it turnable off, I know that plenty of people likes it, but to me CSAR operations are nothing but an annoyance.

Ancalagon
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Andrea G
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RE: Several Questions regarding Command 2

Post by Andrea G »

ORIGINAL: Ancalagon451
Will non-LUA CSAR/downed pilots be featured in C:MO?

If you ever do this, please make it turnable off, I know that plenty of people likes it, but to me CSAR operations are nothing but an annoyance.

Ancalagon

I agree, I like it in small/medium sized scenarios but it's a nuisance in bigger ones.
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76mm
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RE: Several Questions regarding Command 2

Post by 76mm »

While we're asking questions, any chance CMO might involve more WWII equipment at some point?
britten
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RE: Several Questions regarding Command 2

Post by britten »

ORIGINAL: Dimitris
ORIGINAL: britten
1) There is no word about muliplayer at this point. Is it still planned?
2) Would it be possible to create user mods for interface (change buttons/icons etc.)?
3) Are there any plans regarding adding sounds to C:MO?
4) Are there any plans regarding more extensive manual or additional documentation?
5) Any chance for some nice looking boxed edition?

1) Yes.

2) Not explicitly, though many of the buttons, icons etc. are already moddable (look at the \Symbols folder and its sub-folders)

3) Yes.

4) Yes.

5) This is being looked into.
Thank you, all of this sounds amazing. Good luck with development process![&o]
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