Several Questions regarding Command 2
Moderator: MOD_Command
- HalfLifeExpert
- Posts: 1341
- Joined: Mon Jul 20, 2015 3:39 pm
- Location: California, United States
Several Questions regarding Command 2
Wow! This was a surprise! LINE OF SIGHT!!!! QUICK BATTLE GENERATORS!!! THANK YOU! [&o]
I'm excited, but have several questions, some of which may not be answerable now though. And I won't ask about specifics of release date.
1) Of course it's too early to ask about pricing, but is there a chance of existing CMANO owners getting a small release week discount? [;)]
Answered by Ian McNeil here: https://www.matrixgames.com/forums/tm.a ... xVv6Uym8V8
2) What can you tell us about backward compatibility with CMANO scenarios, specifically community ones? Is this new title run off of the same software base as CMANO? Additionally, will the CMANO DLC scenarios/campaigns be featured in Command: Modern Ops in any capacity?
Answered by Ian McNeil here: https://www.matrixgames.com/forums/tm.a ... xVv6Uym8V8
3) Like with CMANO, will there be post-release feature additions? Still kind of hoping for 'Gunboat Diplomacy' features at some point in the future. (Firing shots across bows, buzzing ships with jets etc.)
4) I think the answer will be yes, but I'm just checking: The screenshots show the stylized icons. We are fully free to use NATO/NTDS icons right? I need those. (EDIT: Nevermind, Steam screenshot #9 confirms the use of NATO/NTDS)
5) Are the Database Images included as standard or will they still be an optional download?
Those are the questions I can think of at the moment
I'm excited, but have several questions, some of which may not be answerable now though. And I won't ask about specifics of release date.
1) Of course it's too early to ask about pricing, but is there a chance of existing CMANO owners getting a small release week discount? [;)]
Answered by Ian McNeil here: https://www.matrixgames.com/forums/tm.a ... xVv6Uym8V8
2) What can you tell us about backward compatibility with CMANO scenarios, specifically community ones? Is this new title run off of the same software base as CMANO? Additionally, will the CMANO DLC scenarios/campaigns be featured in Command: Modern Ops in any capacity?
Answered by Ian McNeil here: https://www.matrixgames.com/forums/tm.a ... xVv6Uym8V8
3) Like with CMANO, will there be post-release feature additions? Still kind of hoping for 'Gunboat Diplomacy' features at some point in the future. (Firing shots across bows, buzzing ships with jets etc.)
4) I think the answer will be yes, but I'm just checking: The screenshots show the stylized icons. We are fully free to use NATO/NTDS icons right? I need those. (EDIT: Nevermind, Steam screenshot #9 confirms the use of NATO/NTDS)
5) Are the Database Images included as standard or will they still be an optional download?
Those are the questions I can think of at the moment
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- Posts: 47
- Joined: Sat Jun 16, 2007 6:28 pm
RE: Several Questions regarding Command 2
Wow, looks amazing! Very, very keen for this! I have been dying for Tacview integration.
I would like answers to those questions too, although I will ask "when?" ;-p
I would like answers to those questions too, although I will ask "when?" ;-p
RE: Several Questions regarding Command 2
We are not finished with the Command engine by far.ORIGINAL: HalfLifeExpert
3) Like with CMANO, will there be post-release feature additions? Still kind of hoping for 'Gunboat Diplomacy' features at some point in the future. (Firing shots across bows, buzzing ships with jets etc.)
Yes.4) I think the answer will be yes, but I'm just checking: The screenshots show the stylized icons. We are fully free to use NATO/NTDS icons right? I need those. (EDIT: Nevermind, Steam screenshot #9 confirms the use of NATO/NTDS)
Unfortunately we still cannot bundle most images with the game due to IP issues, but this time around they will be automatically downloaded and placed in the correct directory path (if they exist), instead of being a manual process.5) Are the Database Images included as standard or will they still be an optional download?
- HalfLifeExpert
- Posts: 1341
- Joined: Mon Jul 20, 2015 3:39 pm
- Location: California, United States
RE: Several Questions regarding Command 2
ORIGINAL: Dimitris
We are not finished with the Command engine by far.ORIGINAL: HalfLifeExpert
3) Like with CMANO, will there be post-release feature additions? Still kind of hoping for 'Gunboat Diplomacy' features at some point in the future. (Firing shots across bows, buzzing ships with jets etc.)
Yes.4) I think the answer will be yes, but I'm just checking: The screenshots show the stylized icons. We are fully free to use NATO/NTDS icons right? I need those. (EDIT: Nevermind, Steam screenshot #9 confirms the use of NATO/NTDS)
Unfortunately we still cannot bundle most images with the game due to IP issues, but this time around they will be automatically downloaded and placed in the correct directory path (if they exist), instead of being a manual process.5) Are the Database Images included as standard or will they still be an optional download?
Good to know that the growth of Command is still alive and well.
I understand about the Images, It's not a huge deal for me (only added the full image packs last week), just thought I would ask for everyone else.
Thanks for the answers! Can't wait for more info!
I've also added a section in my Steam guide for info on C:MO, which I will update as news is made avaliable. I hope I can easily adapt that guide to this new title.
- Talon_XBMCX
- Posts: 220
- Joined: Fri Aug 01, 2008 1:42 am
RE: Several Questions regarding Command 2
I can't begin to tell you how happy I am to hear that my investment in CMANO will not be in vain. While I certainly do not mind paying for the new features and content, the thought of having to re-invest for version 2 would have been enough to make me think twice. However, I will happily complete my CMANO collection without fear of it becoming obsolete and look forward to supporting C:MO in the future!
All the best for your continued success!!
All the best for your continued success!!
RE: Several Questions regarding Command 2
ORIGINAL: Dimitris
Unfortunately we still cannot bundle most images with the game due to IP issues, but this time around they will be automatically downloaded and placed in the correct directory path (if they exist), instead of being a manual process.
Will I still be able to replace images? One of my favorite things to do is customize my install by adding new images where they don't exist, changing ones I don't like, etc.
RE: Several Questions regarding Command 2
Outstanding news!
- Rebel Yell
- Posts: 541
- Joined: Sat Jun 21, 2003 7:00 pm
- Location: The Woodlands, TX USA
RE: Several Questions regarding Command 2
ORIGINAL: HalfLifeExpert
...QUICK BATTLE GENERATORS!!!...
That was the best thing I've read about CMO.
Can't wait to hear more about how it will work.
RE: Several Questions regarding Command 2
ORIGINAL: SeaQueen
ORIGINAL: Dimitris
Unfortunately we still cannot bundle most images with the game due to IP issues, but this time around they will be automatically downloaded and placed in the correct directory path (if they exist), instead of being a manual process.
Will I still be able to replace images? One of my favorite things to do is customize my install by adding new images where they don't exist, changing ones I don't like, etc.
Yes. All downloaded images are still cached on disk (in the very same paths, in fact), so you can tweak and customize as desired. Images are remote-fetched only when a local copy is not found on disk.
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- Posts: 651
- Joined: Fri Dec 27, 2013 1:53 am
RE: Several Questions regarding Command 2
For those of us who live in the sticks and sometimes play offline, will it be possible to download the complete image set, like at present?
RE: Several Questions regarding Command 2
ORIGINAL: guanotwozero
For those of us who live in the sticks and sometimes play offline, will it be possible to download the complete image set, like at present?
Yes.
RE: Several Questions regarding Command 2
Excellent news about the (future) release. I really appreciate that more of the community wishes are being fulfilled. [&o]
1) There is no word about muliplayer at this point. Is it still planned?
2) Would it be possible to create user mods for interface (change buttons/icons etc.)?
3) Are there any plans regarding adding sounds to C:MO?
4) Are there any plans regarding more extensive manual or additional documentation?
5) Any chance for some nice looking boxed edition?
As always, thank you for answering our questions!
1) There is no word about muliplayer at this point. Is it still planned?
2) Would it be possible to create user mods for interface (change buttons/icons etc.)?
3) Are there any plans regarding adding sounds to C:MO?
4) Are there any plans regarding more extensive manual or additional documentation?
5) Any chance for some nice looking boxed edition?
As always, thank you for answering our questions!
RE: Several Questions regarding Command 2
Will SeaHag work with C:MO?
RE: Several Questions regarding Command 2
Will non-LUA CSAR/downed pilots be featured in C:MO?
RE: Several Questions regarding Command 2
ORIGINAL: B52H
Will non-LUA CSAR/downed pilots be featured in C:MO?
Scriptless helicopter pickup already works (we added it in v1.14). The only part that currently needs scripting is generating stranded crew when an AC is shot down. Given that scripts for this already exist and work well, this has not been given a high priority for the initial release.
RE: Several Questions regarding Command 2
ORIGINAL: britten
1) There is no word about muliplayer at this point. Is it still planned?
2) Would it be possible to create user mods for interface (change buttons/icons etc.)?
3) Are there any plans regarding adding sounds to C:MO?
4) Are there any plans regarding more extensive manual or additional documentation?
5) Any chance for some nice looking boxed edition?
1) Yes.
2) Not explicitly, though many of the buttons, icons etc. are already moddable (look at the \Symbols folder and its sub-folders)
3) Yes.
4) Yes.
5) This is being looked into.
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- Posts: 330
- Joined: Thu Jan 04, 2018 9:04 am
RE: Several Questions regarding Command 2
Will non-LUA CSAR/downed pilots be featured in C:MO?
If you ever do this, please make it turnable off, I know that plenty of people likes it, but to me CSAR operations are nothing but an annoyance.
Ancalagon
RE: Several Questions regarding Command 2
ORIGINAL: Ancalagon451
Will non-LUA CSAR/downed pilots be featured in C:MO?
If you ever do this, please make it turnable off, I know that plenty of people likes it, but to me CSAR operations are nothing but an annoyance.
Ancalagon
I agree, I like it in small/medium sized scenarios but it's a nuisance in bigger ones.
RE: Several Questions regarding Command 2
While we're asking questions, any chance CMO might involve more WWII equipment at some point?
RE: Several Questions regarding Command 2
Thank you, all of this sounds amazing. Good luck with development process![&o]ORIGINAL: Dimitris
ORIGINAL: britten
1) There is no word about muliplayer at this point. Is it still planned?
2) Would it be possible to create user mods for interface (change buttons/icons etc.)?
3) Are there any plans regarding adding sounds to C:MO?
4) Are there any plans regarding more extensive manual or additional documentation?
5) Any chance for some nice looking boxed edition?
1) Yes.
2) Not explicitly, though many of the buttons, icons etc. are already moddable (look at the \Symbols folder and its sub-folders)
3) Yes.
4) Yes.
5) This is being looked into.