Several Questions regarding Command 2

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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CV60
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RE: Several Questions regarding Command 2

Post by CV60 »

Weather. Please put realistic weather in Command 2. It is my precious....
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hellfish6
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RE: Several Questions regarding Command 2

Post by hellfish6 »

I might have missed it, but will the strike planner make an appearance? Not that it matters, I'm buying regardless.
Phoenix100
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RE: Several Questions regarding Command 2

Post by Phoenix100 »

+1 on the strike planner question. Has that already been answered? Or at least some ToT tool?

And was a rough time frame already given? Is this a thing for next year?
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ultradave
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RE: Several Questions regarding Command 2

Post by ultradave »

It was answered somewhere, and they said that the Advanced Strike Planner would not be part of it, at least as described in the couple of extensive threads where it's features/requests were discussed, but I believe they said there would be some more enhancements to the existing mission planner (sorry I can't find the answer they gave but I think that summarizes it).
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Mini_Von
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RE: Several Questions regarding Command 2

Post by Mini_Von »

ORIGINAL: ultradave

It was answered somewhere, and they said that the Advanced Strike Planner would not be part of it, at least as described in the couple of extensive threads where it's features/requests were discussed, but I believe they said there would be some more enhancements to the existing mission planner (sorry I can't find the answer they gave but I think that summarizes it).

Here is a link to the Advanced Planner post.
http://www.matrixgames.com/forums/fb.asp?m=4684320

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ETF
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RE: Several Questions regarding Command 2

Post by ETF »

Whatever happened guy to Multiplayer Options/Coop? Is it scrapped for this engine too? Or is it possible to have a separate $$ add-on at a later date?
Surely your Military customers have this feature for multiple commands etc.

Thanks, amazing platform as always. Great job!!


edit SORRY ALREADY ADDRESSED #1 :)

quote:

ORIGINAL: britten
1) There is no word about muliplayer at this point. Is it still planned?
2) Would it be possible to create user mods for interface (change buttons/icons etc.)?
3) Are there any plans regarding adding sounds to C:MO?
4) Are there any plans regarding more extensive manual or additional documentation?
5) Any chance for some nice looking boxed edition?


1) Yes.

2) Not explicitly, though many of the buttons, icons etc. are already moddable (look at the \Symbols folder and its sub-folders)

3) Yes.

4) Yes.

5) This is being looked into.
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

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tjhkkr
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RE: Several Questions regarding Command 2

Post by tjhkkr »

ORIGINAL: Dimitris
ORIGINAL: SeaQueen
ORIGINAL: Dimitris
Unfortunately we still cannot bundle most images with the game due to IP issues, but this time around they will be automatically downloaded and placed in the correct directory path (if they exist), instead of being a manual process.
Will I still be able to replace images? One of my favorite things to do is customize my install by adding new images where they don't exist, changing ones I don't like, etc.
Yes. All downloaded images are still cached on disk (in the very same paths, in fact), so you can tweak and customize as desired. Images are remote-fetched only when a local copy is not found on disk.

Does this mean that you have to have an online connection in order to play the game?
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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RE: Several Questions regarding Command 2

Post by Dimitris »

ORIGINAL: tjhkkr
ORIGINAL: Dimitris
ORIGINAL: SeaQueen

Will I still be able to replace images? One of my favorite things to do is customize my install by adding new images where they don't exist, changing ones I don't like, etc.
Yes. All downloaded images are still cached on disk (in the very same paths, in fact), so you can tweak and customize as desired. Images are remote-fetched only when a local copy is not found on disk.

Does this mean that you have to have an online connection in order to play the game?

ABSOLUTELY NOT. The "I'm on the airplane with a laptop" use case is still very much in our minds and in fact has blocked us from doing a few more things that we would like to. The platform images and high-resolution map tiles enhance the game, but are not necessary to run it.
Eggstor
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RE: Several Questions regarding Command 2

Post by Eggstor »

ORIGINAL: tjhkkr
ORIGINAL: Dimitris
ORIGINAL: SeaQueen

Will I still be able to replace images? One of my favorite things to do is customize my install by adding new images where they don't exist, changing ones I don't like, etc.
Yes. All downloaded images are still cached on disk (in the very same paths, in fact), so you can tweak and customize as desired. Images are remote-fetched only when a local copy is not found on disk.

Does this mean that you have to have an online connection in order to play the game?
(Likely) not. The online connection for the image pack is essentially a backup to a manual install.

Follow-up question (or two) on that front for the benefit of those who use some of their own images - can the auto-update image feature be turned off, or will there be a message saying that the images are being updated/an image update is available?
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tjhkkr
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RE: Several Questions regarding Command 2

Post by tjhkkr »

ORIGINAL: Dimitris
ORIGINAL: tjhkkr
ORIGINAL: Dimitris

Yes. All downloaded images are still cached on disk (in the very same paths, in fact), so you can tweak and customize as desired. Images are remote-fetched only when a local copy is not found on disk.
Does this mean that you have to have an online connection in order to play the game?
ABSOLUTELY NOT. The "I'm on the airplane with a laptop" use case is still very much in our minds and in fact has blocked us from doing a few more things that we would like to. The platform images and high-resolution map tiles enhance the game, but are not necessary to run it.

[high-resolution map tiles enhance the game]
I almost do not care about the images: but high-resolution map tiles... that looks to be a pretty cool feature.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Marder
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RE: Several Questions regarding Command 2

Post by Marder »

ORIGINAL: larrybush

I assume this new game with additional ground combat mechanics will still be pausable real time?

according to this screenshot i guess there are no changes to C:MANO
Image
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DavidRob0
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RE: Several Questions regarding Command 2

Post by DavidRob0 »

Weather. Please put realistic weather in Command 2. It is my precious....

Yes please[&o]. Especially where it applies to aircraft operations at sea[:'(].
Only the Dead have seen an end to war-
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Rebel Yell
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RE: Several Questions regarding Command 2

Post by Rebel Yell »

ORIGINAL: Dimitris

ORIGINAL: DrRansom

Do you have any plans to improve the weather model? Namely: introduce local weather conditions and weather fronts?

Yes, this is planned.
i224747
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RE: Several Questions regarding Command 2

Post by i224747 »

I am afraid of the system specs and the initial bugs after release.

Here this guy plays the actual cmano in 1:1 time but the computer cant handle it. It's more 1:1.5sec and it gets worse and worse in the following parts.

(YT: Modern Air Naval Operations | Russia vs NATO | 02 - First Blood)
https://www.youtube.com/watch?v=fIwzQewI8HE
KnightHawk75
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RE: Several Questions regarding Command 2

Post by KnightHawk75 »

On the weather...
Assuming 2.0 is keeping weather generically for overall\default for scenario (enhanced itself however or not for 2.0)
Will 2.0 add Weather Zones so we can set changes (and multiple at that) to the scenario baseline for defined areas?

I need roving cloud cover, storms, and typhoons over targets! /sarc ..but seriously it would be interesting.
Probably one of those more work\perf hits than it's worth till now, though I would think professional customers must have made this ask already.

Edit: Nevermind, I see this was answered while I was typing. :)


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DavidRob0
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RE: Several Questions regarding Command 2

Post by DavidRob0 »

Might be an interesting module to link during installation, or as a subroutine to install separately, for those with more powerful computers.
Only the Dead have seen an end to war-
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kevinkins
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RE: Several Questions regarding Command 2

Post by kevinkins »

Assuming lua will remain as the scripting code and might in fact be extended with more functions?

Thanks.

Kevin
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Dimitris
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RE: Several Questions regarding Command 2

Post by Dimitris »

ORIGINAL: kevinkins

Assuming lua will remain as the scripting code and might in fact be extended with more functions?

Thanks.

Kevin

Yes.
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Marder
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RE: Several Questions regarding Command 2

Post by Marder »

https://pbs.twimg.com/media/EFPmqJCXYAA ... =4096x4096

what does it mean?
Ok i'm so hyped i thought it will be released in 6 Days :)
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