Is PBEM++ Working OK Now?

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
Post Reply
User avatar
Lobster
Posts: 5582
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

Is PBEM++ Working OK Now?

Post by Lobster »

Early on there seemed to be some posts about the PBEM++ system not working properly. Is it doing a better job of managing games now?
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
User avatar
Hellen_slith
Posts: 2009
Joined: Mon Oct 10, 2005 6:46 pm

RE: Is PBEM++ Working OK Now?

Post by Hellen_slith »

Is that the same as "playing online"? Playing online truly is not working well at all as far as the "meta" aspects of it ... that is, yeah, you can play the game using online, but there are issues that need to be addressed by Slitherine or whoever runs that "meta" aspect of the game
User avatar
Zovs
Posts: 9275
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

RE: Is PBEM++ Working OK Now?

Post by Zovs »

The PBEM++ system is working fine. I have had 3-5 games going with it and no issues really. Any issues seem to be stemmed from the most recent server updates it seems.

Playing online is pretty neat actually and it does work and is not broken. There perhaps are few glitches if you will but nothing horrible.

Some of the things I have noticed is that when a scenario is over/ended you don't get a review turn from what I can tell or my opponent never sent me one. Also when playing online after the games are over or resigned they disappear off the chart on the last tab.

But the PBEM++ system is working an is not broken.
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
User avatar
Hellen_slith
Posts: 2009
Joined: Mon Oct 10, 2005 6:46 pm

RE: Is PBEM++ Working OK Now?

Post by Hellen_slith »

The online play (to me) is lacking in some areas indeed, most especially in that:

end of scene issues: it seems Player 1 will not be able to see the splash "victory" screen unless Player 2 has the foresight to screen cap and send via email to Player 1

password issues: password protected challenges are not truly protected. Passwords are visible.

diplomatic pouch: the way it is, the messaging is too quirky and must be refined. Nothing worse than seeing a "message" only to see that is cut off and no EASY way to read the whole pouch...and not knowing that, typing a big long message that might never be seen in full.

and worst of all: getting an email from SLitherine when the game ends, saying that you can replay the last move. That is not true. If you can replay the last move, please tell me how.

These "online" issues may seem to be nit picking, but for players new to the game (and those are the ones you want to impress for retention and more sales through word of mouth) who want to "jump in" it, "online" play is sorely lacking as far as these meta aspects go. What's the first thing a new player might do? "Hey, look, you can play online!" only to find out that it suffers from these meta drawbacks.

Just my two cents! YMMV :)
User avatar
Zovs
Posts: 9275
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

RE: Is PBEM++ Working OK Now?

Post by Zovs »

Well to be honest these are issues or improvements to be made but they are not game show stoppers.

Prior to even knowing about the PBEM++ system (at first I was like why would I ever want to play online) I did the old fashioned way (email and attach a file). When I decided to give PBEM++ a shot I found it was pretty decent to use and easy too. So everything you posted are not show stoppers but annoyances.

So really there are improvements to be added I have had 4-8 PBEM++ games going on this summer and we just work around this.

Issues/Enhancements for PBEM++
Diplomatic Pouch cuts off text, needs expanded text area
Replay last turn (from either end of game or resignation of game)
Allow Player One/Two to see Victory Screen

Again I don't see these as show stoppers but enhancements.
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
User avatar
Hellen_slith
Posts: 2009
Joined: Mon Oct 10, 2005 6:46 pm

RE: Is PBEM++ Working OK Now?

Post by Hellen_slith »

ORIGINAL: Zovs

Well to be honest these are issues or improvements to be made but they are not game show stoppers.


Issues/Enhancements for PBEM++
Diplomatic Pouch cuts off text, needs expanded text area
Replay last turn (from either end of game or resignation of game)
Allow Player One/Two to see Victory Screen

Again I don't see these as show stoppers but enhancements.

That is true, they aren't show stoppers, but improvements that are sorely needed. They have nothing to do with the game itself and its playability ... but everything to do with ease of use and appearance.

Especially the password reveal issue for online challenges.

YMMV!! :)

We can dream.
Post Reply

Return to “The Operational Art of War IV”