Best thing about the game is?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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GetAssista
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RE: Best thing about the game is?

Post by GetAssista »

For me, the best thing about WITP is a whole lot of mechanics and details intertwined together to result the effectiveness of your tactical or strategic plan. You have to think about a lot of things simultaneously, not only contemporary but also future ones, including distant future. Great exercise for your brain
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RangerJoe
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RE: Best thing about the game is?

Post by RangerJoe »

ORIGINAL: GetAssista

For me, the best thing about WITP is a whole lot of mechanics and details intertwined together to result the effectiveness of your tactical or strategic plan. You have to think about a lot of things simultaneously, not only contemporary but also future ones, including distant future. Great exercise for your brain

Maybe that will help to keep the brain young and Alzheimers away! [8D]
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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BBfanboy
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RE: Best thing about the game is?

Post by BBfanboy »

ORIGINAL: RangerJoe

ORIGINAL: GetAssista

For me, the best thing about WITP is a whole lot of mechanics and details intertwined together to result the effectiveness of your tactical or strategic plan. You have to think about a lot of things simultaneously, not only contemporary but also future ones, including distant future. Great exercise for your brain

Maybe that will help to keep the brain young and Alzheimers away! [8D]
That is my excuse for playing the game! I am not sure my family and friends think it works ...[:D]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RangerJoe
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RE: Best thing about the game is?

Post by RangerJoe »

ORIGINAL: BBfanboy

ORIGINAL: RangerJoe

ORIGINAL: GetAssista

For me, the best thing about WITP is a whole lot of mechanics and details intertwined together to result the effectiveness of your tactical or strategic plan. You have to think about a lot of things simultaneously, not only contemporary but also future ones, including distant future. Great exercise for your brain

Maybe that will help to keep the brain young and Alzheimers away! [8D]
That is my excuse for playing the game! I am not sure my family and friends think it works ...[:D]

I think that George Burns used young blondes. You could ask your family if they preferred that. [;)]
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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jagsdomain
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RE: Best thing about the game is?

Post by jagsdomain »

Have to agree there. The suspense is killing me!
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BBfanboy
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RE: Best thing about the game is?

Post by BBfanboy »

ORIGINAL: RangerJoe

ORIGINAL: BBfanboy

ORIGINAL: RangerJoe




Maybe that will help to keep the brain young and Alzheimers away! [8D]
That is my excuse for playing the game! I am not sure my family and friends think it works ...[:D]

I think that George Burns used young blondes. You could ask your family if they preferred that. [;)]
No, no - the young blondes are not for the Alzheimer's/old-timer's disease. They are there to keep me from getting fat.

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RangerJoe
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RE: Best thing about the game is?

Post by RangerJoe »

ORIGINAL: BBfanboy

ORIGINAL: RangerJoe

ORIGINAL: BBfanboy



That is my excuse for playing the game! I am not sure my family and friends think it works ...[:D]

I think that George Burns used young blondes. You could ask your family if they preferred that. [;)]
No, no - the young blondes are not for the Alzheimer's/old-timer's disease. They are there to keep me from getting fat.

Image

So that is my problem! [:@]
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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Zorch
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RE: Best thing about the game is?

Post by Zorch »

ORIGINAL: RangerJoe

ORIGINAL: BBfanboy

ORIGINAL: RangerJoe




I think that George Burns used young blondes. You could ask your family if they preferred that. [;)]
No, no - the young blondes are not for the Alzheimer's/old-timer's disease. They are there to keep me from getting fat.

Image

So that is my problem! [:@]
BBfanboy, if you have any blondes you don't desperately need...I want to lose some weight. [:D]
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L0ckAndL0ad
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RE: Best thing about the game is?

Post by L0ckAndL0ad »

As a gamer, I strongly value authenticity of this game, level of simulation and its scope (grand campaign). All other more or less modern games with carrier warfare and a grand campaign of such scale are either mechanically broken, too simple or too abstract/not authentic. I'm by no means a fanboy. I think there are lots of things in WITP AE that could be improved, simplified and streamlined, but it is the best game there is so far. And it's fully playable, stable. I had great hopes for Pacific Storm: Allies and Victory At Sea: Pacific, but they are unplayable. Other great games about carrier warfare lack grand campaign (Carriers at War, CMANO, etc). So, basically, WITP AE is the best there is for me.

I think about WITP AE almost every day, even though I haven't played for a year or so. I WILL continue my campaign when I get more time on my hands. It is great to remember about what happened to me in the game (one of the reasons for me to write an AAR). Also, the music. I love the soundtrack! Oh, and there's a multiplayer, even though I haven't played one yet and probably may never will. But it could be great. At least reading others play PBEMs is very cool.

As a game designer, I think it's great that tactical combat is simulated and is not directly playable. It allows AI to kick player's arse on the smallest level of play. Creating strong tactical AI is VERY hard, and even if you do make one, players will always find ways to nail it anyway, by coming up with some sort of meta. Operational/strategic AI or even plain scripting is way easier to create. And for strategy games, it is kind of important. Like, really, super important :)
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AlessandroW
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RE: Best thing about the game is?

Post by AlessandroW »

For me in no particulars order:

1) WEGO system: really the best feature for a game, you cannot made preassumptions because you know exactly where the enemy units are disclocated

2) Logistic: a game in the game

3) Naval/Air/Ground combat in the same game

4) Historically accurate

5) Mental challenge: you can spend all day thinking about your turn, more stronger the opponnent more fun the game
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rsallen64
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RE: Best thing about the game is?

Post by rsallen64 »

Best thing for me is it fulfills, in every way, a desire for a Pacific-wide simulation of the conflict that covers air/land/sea in all aspects. Perhaps 40 years ago I played AH's Flat Top with a friend, and since then I wanted to expand the scope of that game outward. He dropped out of playing the game after a few turns (too complex, IIRC). This game has it all! I have enjoyed reading about the Pacific War for more than 40 years and now, to be able to actually game the challenges the military leaders faced is something I have always wanted. It's not perfect, but then nothing is, but it is as close as anything has ever come, or is likely to.
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jagsdomain
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RE: Best thing about the game is?

Post by jagsdomain »

ORIGINAL: AlessandroW

For me in no particulars order:

1) WEGO system: really the best feature for a game, you cannot made preassumptions because you know exactly where the enemy units are disclocated

2) Logistic: a game in the game

3) Naval/Air/Ground combat in the same game

4) Historically accurate

5) Mental challenge: you can spend all day thinking about your turn, more stronger the opponnent more fun the game
I am still struggling with what to do with the Tigers and the P40 from Philippines.
It way better for my brain matter than first person shooters.
Somthing I left off is one turn does not kill your game. I will playing it for another 3 years lol
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AlessandroW
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RE: Best thing about the game is?

Post by AlessandroW »

What I really like about WitP is how your plans change over the course of the game, there are so many options that evaluate all of them can be impossible.
Like in chess, the best players know what to do when there isn't a clear path to follow [:)]
jagsdomain
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RE: Best thing about the game is?

Post by jagsdomain »

ORIGINAL: AlessandroW

What I really like about WitP is how your plans change over the course of the game, there are so many options that evaluate all of them can be impossible.
Like in chess, the best players know what to do when there isn't a clear path to follow [:)]
Agreed! 1 turn does not kill you. You can and have to change.
DHRedge
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RE: Best thing about the game is?

Post by DHRedge »

ORIGINAL: jagsdomain

ORIGINAL: AlessandroW

What I really like about WitP is how your plans change over the course of the game, there are so many options that evaluate all of them can be impossible.
Like in chess, the best players know what to do when there isn't a clear path to follow [:)]
Agreed! 1 turn does not kill you. You can and have to change.

a flexible plan has reserves in place and multiple variants I would not call that change, that which looks like change is often simply well thought out preparation.

Change is often the end of the battle, most change is based on less information not more information. A good plan does not change, but knows that tactical movements are fluid dependent on the situational force arrayed in opposition, and has variations in timing and deployments to adjust.

Air cover, airbase sweeps, and boots on the ground at 4:16
Tracy Chapman - Fast Car
https://www.youtube.com/watch?v=onkIDKqZemM


However if your entire world view is shown wrong, you may have to make some unprepared for corrections.
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BBfanboy
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RE: Best thing about the game is?

Post by BBfanboy »

ORIGINAL: DHRedge

ORIGINAL: jagsdomain

ORIGINAL: AlessandroW

What I really like about WitP is how your plans change over the course of the game, there are so many options that evaluate all of them can be impossible.
Like in chess, the best players know what to do when there isn't a clear path to follow [:)]
Agreed! 1 turn does not kill you. You can and have to change.

a flexible plan has reserves in place and multiple variants I would not call that change, that which looks like change is often simply well thought out preparation.

Change is often the end of the battle, most change is based on less information not more information. A good plan does not change, but knows that tactical movements are fluid dependent on the situational force arrayed in opposition, and has variations in timing and deployments to adjust.

Air cover, airbase sweeps, and boots on the ground at 4:16
Tracy Chapman - Fast Car
https://www.youtube.com/watch?v=onkIDKqZemM


However if your entire world view is shown wrong, you may have to make some unprepared for corrections.
To be precise, the principle of war you are talking about is "Maintenance of the Aim". That is the part that does not change - everything else in the plan is subject to various uncontrollable factors and the leader must be willing to drop what is not working and make adjustments on the spot.

Well trained troops will be tactically agile and adjust their attack or defence as conditions require. But in each case, the original plan deviates because of new information, such as finding out the Atoll you thought would fall easily because it had so few troops was defended by a tank regiment. Time to bring in some anti-tank weapons of your own, even if the plan didn't call for them!
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
DHRedge
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RE: Best thing about the game is?

Post by DHRedge »

ORIGINAL: BBfanboy

To be precise, the principle of war you are talking about is "Maintenance of the Aim". That is the part that does not change - everything else in the plan is subject to various uncontrollable factors and the leader must be willing to drop what is not working and make adjustments on the spot.

Well trained troops will be tactically agile and adjust their attack or defence as conditions require. But in each case, the original plan deviates because of new information, such as finding out the Atoll you thought would fall easily because it had so few troops was defended by a tank regiment. Time to bring in some anti-tank weapons of your own, even if the plan didn't call for them!

I was trying to write a reply to you, and after a page of typing it was far to verbose and far off target.

So best reply would be,

"Stay on Target"
While
"Not using a targeting computer"
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AlessandroW
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RE: Best thing about the game is?

Post by AlessandroW »

Even a good plan can change if a better solution arises, therefore I think that the very good players are the ones that recognize this change before the others.

Of course the ultimate aim is win the war but if your opponent made a mistake and you don't try to exploit it, even a good plan can be suboptimal in this case.
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