Escorts?ORIGINAL: Canoerebel
Other missions will fly from a Level 1 airfield, like recon, nav search and I think 1EB. But LRCAP and sweeps won't.
Fred
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Escorts?ORIGINAL: Canoerebel
Other missions will fly from a Level 1 airfield, like recon, nav search and I think 1EB. But LRCAP and sweeps won't.
ORIGINAL: jagsdomain
I can send 1 but not the other 2. I will set it to 0 but what about the other units 4 hex away. Why will they not engage?ORIGINAL: Richard III
Move 1 or better 2 0f the US Volunteer P-40 Sq. to Rangoon, set at 50%+/- CAP, set them above the incoming strikes altitude, set range to 0. They will decimate even the elite Naval Zero sweeps.
Really? Even if you have it set to 6 which is the range.ORIGINAL: HansBolter
What I have not yet seen anyone state is that CAP has a default range of 3 hexes unless you restrict the range of the unit as some one above suggested by setting it to zero.
With range set to zero it will fly CAP only over its own base. With range set to whatever is normal for the unit, it will fly CAP three hexes out from its base.
To get any CAP over a hex at a range of 4 hexes the units have to be set to LRCAP, or Long Range CAP. They will only fly over the target hex or Task Force.
LRCP has diminishing return they further away the target hex is from the squadron base hex.
No squadrons at Rangoon flying CAP will ever cover anything 4 hexes from Rangoon.
ORIGINAL: jagsdomain
Really? Even if you have it set to 6 which is the range.ORIGINAL: HansBolter
What I have not yet seen anyone state is that CAP has a default range of 3 hexes unless you restrict the range of the unit as some one above suggested by setting it to zero.
With range set to zero it will fly CAP only over its own base. With range set to whatever is normal for the unit, it will fly CAP three hexes out from its base.
To get any CAP over a hex at a range of 4 hexes the units have to be set to LRCAP, or Long Range CAP. They will only fly over the target hex or Task Force.
LRCP has diminishing return they further away the target hex is from the squadron base hex.
No squadrons at Rangoon flying CAP will ever cover anything 4 hexes from Rangoon.
I thought long range would be beyond the 6 hex limit.
ORIGINAL: HansBolter
ORIGINAL: jagsdomain
Really? Even if you have it set to 6 which is the range.ORIGINAL: HansBolter
What I have not yet seen anyone state is that CAP has a default range of 3 hexes unless you restrict the range of the unit as some one above suggested by setting it to zero.
With range set to zero it will fly CAP only over its own base. With range set to whatever is normal for the unit, it will fly CAP three hexes out from its base.
To get any CAP over a hex at a range of 4 hexes the units have to be set to LRCAP, or Long Range CAP. They will only fly over the target hex or Task Force.
LRCP has diminishing return they further away the target hex is from the squadron base hex.
No squadrons at Rangoon flying CAP will ever cover anything 4 hexes from Rangoon.
I thought long range would be beyond the 6 hex limit.
No matter what the range of the fighter is, and some later war Allied fighters have considerable normal range, CAP is hard coded for a maximum range of three hexes.
BBfanboy provided a good explanation of why.
This is why the game has the LRCAP function for providing air cover at ranges beyond normal CAP range.
ORIGINAL: Lokasenna
ORIGINAL: HansBolter
ORIGINAL: jagsdomain
Really? Even if you have it set to 6 which is the range.
I thought long range would be beyond the 6 hex limit.
No matter what the range of the fighter is, and some later war Allied fighters have considerable normal range, CAP is hard coded for a maximum range of three hexes.
BBfanboy provided a good explanation of why.
This is why the game has the LRCAP function for providing air cover at ranges beyond normal CAP range.
Do you have a citation on the hard-coded limit? Because that's not my experience. You can have CAP set to a range of 4, 5, 6, etc., and they will react to those hexes. They just won't be very effective.
I think the OP needed to set LRCAP, not CAP. That's where his problem lay.
ORIGINAL: Canoerebel
Other missions will fly from a Level 1 airfield, like recon, nav search and I think 1EB. But LRCAP and sweeps won't.
ORIGINAL: Lokasenna
ORIGINAL: HansBolter
ORIGINAL: jagsdomain
Really? Even if you have it set to 6 which is the range.
I thought long range would be beyond the 6 hex limit.
No matter what the range of the fighter is, and some later war Allied fighters have considerable normal range, CAP is hard coded for a maximum range of three hexes.
BBfanboy provided a good explanation of why.
This is why the game has the LRCAP function for providing air cover at ranges beyond normal CAP range.
Do you have a citation on the hard-coded limit? Because that's not my experience. You can have CAP set to a range of 4, 5, 6, etc., and they will react to those hexes. They just won't be very effective.
I think the OP needed to set LRCAP, not CAP. That's where his problem lay.
I seem to recall that the two hex range was increased to three hexes at some point, but am too lazy to invest effort in searching for corroboration just to make a point.