Initial Impressions

3D version of Close Combat
uneducated
Posts: 62
Joined: Fri Mar 29, 2019 4:55 am

RE: Initial Impressions

Post by uneducated »

GRaviteam tactics

I hope that the development team look at some information visualization approaches and make it possible to enable some of them in the game view.

https://informationisbeautiful.net/ is a good starting place.
Divadov
Posts: 101
Joined: Wed Mar 27, 2019 5:21 pm
Location: Barcelona

RE: Initial Impressions

Post by Divadov »

After some hours of playing there are 3 tips that I don't like:

- Map in upper left dont rotate with the main map: In Omaha Beach you start with the main map upside down about the other.

- Putting the mouse in the map you cant see the height of terrain, with olders series there will be possible.

- To move in steps you must order the first point, select the unit again, push Shift+2WP, select the unit again push Shift+WP3, etc. In the old versions you can put waypoints directly in the first step more easy.
STIENER
Posts: 835
Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: Initial Impressions

Post by STIENER »

I want to see the next new CC go back to the GTC style strat map...not this linear type like CC3 and be able to fight both allies AND GERMANS like GTC...proper force pools for both sides etc. I don't know why matrix thinks a linear strat is a step forward and only able to really play one side is a step forward. IMO this really blows for multiplayer...the german player having NO continuity.
surfcandy
Posts: 132
Joined: Sun Aug 21, 2005 6:44 am

RE: Initial Impressions

Post by surfcandy »

Thought it was a no brainer but the reviews on Steam are tanking.
Saturnian
Posts: 99
Joined: Sat Dec 07, 2013 8:27 pm

RE: Initial Impressions

Post by Saturnian »

What I always loved most about Close Combat was the connection you develop with the soldiers and this aspect of the game really does shine in TBF. In previous releases you lost your soldiers when placing them back in the 'force pool'. Now this is not so, you keep them and wounded can even RETURN in subsequent operations. This is an awesome leap forward and hasn't really been marketed as a selling point in the game, when it is. Now I don't find myself resetting my PC like I did in CC2 when my favorite soldier gets wounded, because there is a chance he will return to fight another day [:D]
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Bradley62
Posts: 162
Joined: Thu Jun 29, 2006 2:06 pm

RE: Initial Impressions

Post by Bradley62 »

The infantry combat is very good and realistic. Morale can be very fragile. Mistakes are unforgiving, you'll pay a price for unsupported advances. Good cover is everything. Under constant fire, suppression will wear on your soldiers and take its toll. I feel like I'm playing with real soldiers, having played CC and CM2 since the beginning. I think the developer has captured this, well done.
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