Taking Long Time to Move (Some) Units

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hazmaxed
Posts: 105
Joined: Thu Nov 21, 2013 10:08 am
Location: Baton Rouge, LA

RE: Taking Long Time to Move (Some) Units

Post by hazmaxed »

In my current solitaire game, picking up 4 US HQs from inland hexes in Europe and moving them to Biscay, Channel and North Sea ports caused the game to recalculate supply. Each one took about 4 minutes (I used a stop watch), at which point a pop-up appeared, stating that the program seemed to be frozen, and a request to send a madexcept email. The only remaining enemy units are Japanese in the Home Islands, and some Japanese-controlled partisans in India, Burma, and China Sea islands.
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There is no overkill. There is only "open fire" and "reloading."
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michaelbaldur
Posts: 4805
Joined: Fri Apr 06, 2007 6:28 pm
Location: denmark

RE: Taking Long Time to Move (Some) Units

Post by michaelbaldur »

In my opinion this game is over. The Allies are beating a dead horse. I count 15 very nice Commonwealth air units in Turkey, plus at least 8 US air units, all of which are being devoted solely to extinguishing a couple German garrison units 'supported' by some worthless air and naval units. Yeah, supply calculations will take a while.


WTF, are he really saying that its okay, that the game is unplayable half way though


just stupid .. I have not finished this game since he changed the supply code. I have not been past 1943. ever.

and they call the game finished
the wif rulebook is my bible

I work hard, not smart.

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if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
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