RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post descriptions of your brilliant victories and unfortunate defeats here.

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inqistor
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by inqistor »

ORIGINAL: RADM.Yamaguchi

Ground combat at Horn Island (91,128)

Japanese Shock attack

Attacking force 2498 troops, 23 guns, 2 vehicles, Assault Value = 175

Defending force 1296 troops, 4 guns, 6 vehicles, Assault Value = 49

Japanese adjusted assault: 39

Allied adjusted defense: 38

Japanese assault odds: 1 to 1 (fort level 2)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: experience(-)
Attacker: shock(+)

Japanese ground losses:
397 casualties reported
Squads: 4 destroyed, 34 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 4 (1 destroyed, 3 disabled)

Allied ground losses:
56 casualties reported
Squads: 2 destroyed, 11 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 1 disabled
You can always check how is your assault doing, by comparing Combat Devices loses. Every Combat Device is worth 1 Assault Point, so you have lost 38 in squads, while enemy lost only 13. With 3 times as much loses, you probably can not win that one.
Also, check Disruption of your units. Any with over 50 Disruption have severely reduced Combat Effectiveness. And remember to check if units have enough supply. If it is in red, that again reduces your Combat Effectiveness, and attacks use lots of supply.
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PaxMondo
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by PaxMondo »

ORIGINAL: RangerJoe

Several advantages to using single engine aircraft for advanced training against Chinese infantry/cities:

1. Cheaper to build.
2. Cheaper to operates.
3. Fly from smaller airfields.
4. Some have many small bombs so more chances to hit.

Disadvantages:

1. Smaller bomb loads, usually.
2. Smaller bombs usually means less damage per hit.
3. shorter ranges, usually.

Those lists are not inclusive.

That said, use them in safe locations. The pilots will gain experience and skill faster in a live fire target exercise than just training at a base.

Just remember, LB attacks use more supply than training. You need to balance your pilot needs against supply availability.
Pax
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by PaxMondo »

ORIGINAL: RADM.Yamaguchi

Industry update:



Image
Some thoughts about your industry.
1. Go slow. The game is long. Waiting a day or two to make a change won't matter much. Making a big change and then determining later it was wrong can really hurt you.

2. You need to manually manage you replacements. They eat a lot of supply AND you will never, ever have enough. So be sure they are going ONLY to the units that you and want, and be sure those units actually need the replacements. I start the game and turn ALL replacement OFF, and I go to the industry window and turn all replacement devices to pool. When I need some devices in to a unit, I open up just those devices in the industry screen and then turn only that unit on for replacements. I rarely have more a few units getting replacements at the same time. Having the unit in a large base, surrounded by large bases (Osaka/Tokyo) with a CmdHQ really helps.

3. There is not much reason to turn off ARM and several reasons NOT to turn it off. HI is to be used to create ARM/VEH/AIR/NAV build points. AIR/NAV points cannot be stored, but ARM/VEH can. Bonus: ARM/VEH cannot be bombed. You cannot lose them. In the late war, you will go through an unbelievable amount of ARM and VEH point IF you have them. 1M ARM is NOT too much. Think about it, late war you will only use HI for AIR or ARM/VEH. 4M HI will want to go to at least 1M ARM … why not have the ARM already built. Then when Tokyo/Osaka are rubble, you are able to still provide replacements to you units. If you have only HI, you will only ever have HI and no way to use it. [;)]

Just some thoughts.
Pax
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by PaxMondo »

ORIGINAL: RADM.Yamaguchi

ORIGINAL: inqistor

ORIGINAL: RADM.Yamaguchi

does anybody know of the best ways to have a chance for a group of IJN destroyers equipped with Type 93 torpedoes to be able to meet a superior surface TF and engage with their long lances while limiting the allied response?

i suspect a lot of night naval search, experienced crews, around the new moon would help. But what kind of leader would be best? high naval, low agression?
Low aggression probably, can also work during bad weather, but why do you expect to encounter superior forces? You should have total control of the seas now. Check your CLs, there should be two with like 30 Torpedo Tubes each.

Thanks. I just would like a couple DD squadrons available at short notice to respond to his CA amd CL led BB TFs when my larger units are busy doing something else.


Supply hardly moves between India, and Burma, that is why Allies drop supply directly at Rangoon, and move it to China. There will be transports there, until you cut the road.

That's good to know. I'll try to keep rangoon port under regular port attack with bombs and naval attack with torps


I hardly use more than one BB during bombardments, your 4 is overkill. Split them, so you will get one BB TF every day.

Ok. I'll try but it sure is cool to see the damage a group of them cause.

And IIRC, several ships arrive at Ceylon. If you conquer port of arrival, they will be destroyed, and never show up in game.

That is some really good info. I'll see if i can make that work. I'm guessing Columbo not Tricomelae

Playing the IJ is about recon. You don't have intel that the allies do, so you need to make up for that deficiency with recon. Lot's of Recon.

You have Mavis and soon Emily. They are the best LR Recon/NavSearch in the game. Use them. Build them. Get them out there.
G3M3 is the MOST cost effective NavSearch/REcon plane you can build. I dedicate at least 6 of my groups to this. 2E/21 hex range/ SR 2 plane. Until you get Myrt, you got nothing better. Then all of the Babs/Dinah units you can.

Now use the recon info. Try not to ever get into a meeting engagement until not only do you know exactly what you are facing, you have the bigger/better ships. He has DD's, you bring CA/DD to the party. He has CL/DD or CA/DD, you bring BB/DD. Or better, bring Air assets against them. Remember, allies have almost infinite ships. you have what you start with and a little, very little more coming.
Pax
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PaxMondo
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by PaxMondo »

BTW: Supply.

I try to not let my supply in Tokyo drop below 400K. Below that, it means that some other bases are going to start getting starved and you may not expand the factories that you plan to. You control this by not over expanding (expand too fast) your factories.

Just my thoughts...
Pax
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RADM.Yamaguchi
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

ORIGINAL: inqistor
ORIGINAL: RADM.Yamaguchi

Ground combat at Horn Island (91,128)

Japanese Shock attack

Attacking force 2498 troops, 23 guns, 2 vehicles, Assault Value = 175

Defending force 1296 troops, 4 guns, 6 vehicles, Assault Value = 49

Japanese adjusted assault: 39

Allied adjusted defense: 38

Japanese assault odds: 1 to 1 (fort level 2)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: experience(-)
Attacker: shock(+)

Japanese ground losses:
397 casualties reported
Squads: 4 destroyed, 34 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 4 (1 destroyed, 3 disabled)

Allied ground losses:
56 casualties reported
Squads: 2 destroyed, 11 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 1 disabled
You can always check how is your assault doing, by comparing Combat Devices loses. Every Combat Device is worth 1 Assault Point, so you have lost 38 in squads, while enemy lost only 13. With 3 times as much loses, you probably can not win that one.
Also, check Disruption of your units. Any with over 50 Disruption have severely reduced Combat Effectiveness. And remember to check if units have enough supply. If it is in red, that again reduces your Combat Effectiveness, and attacks use lots of supply.
Thanks inqistor, i had moved two more units in and rested a couple of the worst beat up ones. none of them had more than 26 disruption so i thought i could do it. i'll rest them more
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RADM.Yamaguchi
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

[/quote]
Some thoughts about your industry.
1. Go slow. The game is long. Waiting a day or two to make a change won't matter much. Making a big change and then determining later it was wrong can really hurt you.

i'll try, but i've been more anxious than most to get better planes earlier.

2. You need to manually manage you replacements. They eat a lot of supply AND you will never, ever have enough. So be sure they are going ONLY to the units that you and want, and be sure those units actually need the replacements. I start the game and turn ALL replacement OFF, and I go to the industry window and turn all replacement devices to pool. When I need some devices in to a unit, I open up just those devices in the industry screen and then turn only that unit on for replacements. I rarely have more a few units getting replacements at the same time. Having the unit in a large base, surrounded by large bases (Osaka/Tokyo) with a CmdHQ really helps.

That seems like good advice. I never accept replacements except where i am fighting hard. and upgrades later.

3. There is not much reason to turn off ARM and several reasons NOT to turn it off. HI is to be used to create ARM/VEH/AIR/NAV build points. AIR/NAV points cannot be stored, but ARM/VEH can. Bonus: ARM/VEH cannot be bombed. You cannot lose them. In the late war, you will go through an unbelievable amount of ARM and VEH point IF you have them. 1M ARM is NOT too much. Think about it, late war you will only use HI for AIR or ARM/VEH. 4M HI will want to go to at least 1M ARM … why not have the ARM already built. Then when Tokyo/Osaka are rubble, you are able to still provide replacements to you units. If you have only HI, you will only ever have HI and no way to use it. [;)]

that's good to know. should i be increasing HI at this point?

Just some thoughts.

Thank you. I've read your stuff from the begining. especially from the days on mike solis original PBEM game.
[/quote]
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RADM.Yamaguchi
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

ORIGINAL: PaxMondo

BTW: Supply.

I try to not let my supply in Tokyo drop below 400K. Below that, it means that some other bases are going to start getting starved and you may not expand the factories that you plan to. You control this by not over expanding (expand too fast) your factories.

Just my thoughts...
that's good to know. of course it's only feb 13, 1942 but tokyo has 1.2mm and all my producing cities have at least 25K.
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

ORIGINAL: PaxMondo



Playing the IJ is about recon. You don't have intel that the allies do, so you need to make up for that deficiency with recon. Lot's of Recon.

You have Mavis and soon Emily. They are the best LR Recon/NavSearch in the game. Use them. Build them. Get them out there.
G3M3 is the MOST cost effective NavSearch/REcon plane you can build. I dedicate at least 6 of my groups to this. 2E/21 hex range/ SR 2 plane. Until you get Myrt, you got nothing better. Then all of the Babs/Dinah units you can.

Now use the recon info. Try not to ever get into a meeting engagement until not only do you know exactly what you are facing, you have the bigger/better ships. He has DD's, you bring CA/DD to the party. He has CL/DD or CA/DD, you bring BB/DD. Or better, bring Air assets against them. Remember, allies have almost infinite ships. you have what you start with and a little, very little more coming.

[/quote]
i think i have to change how i use mavis/emily. more recon less nav search.
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jdsrae
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by jdsrae »

I dont think Pax meant to fly recon instead of naval search. Think of naval search as recon of the vast ocean areas.
The USN is out there somewhere and you won’t find them without flying “naval search” missions.
“Recon” is used to gather intel on what the enemy has in a specific base.
I fly a lot more NS than recon, but you need both and the air groups that can fly those missions have plenty of work to do.
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
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PaxMondo
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by PaxMondo »

ORIGINAL: jdsrae

I dont think Pax meant to fly recon instead of naval search. Think of naval search as recon of the vast ocean areas.
The USN is out there somewhere and you won’t find them without flying “naval search” missions.
“Recon” is used to gather intel on what the enemy has in a specific base.
I fly a lot more NS than recon, but you need both and the air groups that can fly those missions have plenty of work to do.
Correct.

NavSearch/Recon is a combined concept.
Recon: Land unit/Base intel
NavSearch: TF intel

You want to be sure your pilots have good training in both NavSearch and Recon for all of your Recon and Patrol groups. Then you can switch out missions easily without moving groups. NavBomb is a tertiary skill to acquire for these pilots. Key though is to train the skill B4 you use them. In use, they gain skill only rarely and exp slowly. This is unlike fighter and bomber pilots.
Pax
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by PaxMondo »

ORIGINAL: RADM.Yamaguchi

ORIGINAL: PaxMondo

BTW: Supply.

I try to not let my supply in Tokyo drop below 400K. Below that, it means that some other bases are going to start getting starved and you may not expand the factories that you plan to. You control this by not over expanding (expand too fast) your factories.

Just my thoughts...
that's good to know. of course it's only feb 13, 1942 but tokyo has 1.2mm and all my producing cities have at least 25K.
You will soon, if you are not already late, going to need to send a lot of supply out to support your conquests. DEI, Malaysia, China …. you have to balance your conquest pace and your expansions so that you do not run low on supply.
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by PaxMondo »

ORIGINAL: RADM.Yamaguchi
Some thoughts about your industry.
1. Go slow. The game is long. Waiting a day or two to make a change won't matter much. Making a big change and then determining later it was wrong can really hurt you.

i'll try, but i've been more anxious than most to get better planes earlier.

2. You need to manually manage you replacements. They eat a lot of supply AND you will never, ever have enough. So be sure they are going ONLY to the units that you and want, and be sure those units actually need the replacements. I start the game and turn ALL replacement OFF, and I go to the industry window and turn all replacement devices to pool. When I need some devices in to a unit, I open up just those devices in the industry screen and then turn only that unit on for replacements. I rarely have more a few units getting replacements at the same time. Having the unit in a large base, surrounded by large bases (Osaka/Tokyo) with a CmdHQ really helps.

That seems like good advice. I never accept replacements except where i am fighting hard. and upgrades later.

3. There is not much reason to turn off ARM and several reasons NOT to turn it off. HI is to be used to create ARM/VEH/AIR/NAV build points. AIR/NAV points cannot be stored, but ARM/VEH can. Bonus: ARM/VEH cannot be bombed. You cannot lose them. In the late war, you will go through an unbelievable amount of ARM and VEH point IF you have them. 1M ARM is NOT too much. Think about it, late war you will only use HI for AIR or ARM/VEH. 4M HI will want to go to at least 1M ARM … why not have the ARM already built. Then when Tokyo/Osaka are rubble, you are able to still provide replacements to you units. If you have only HI, you will only ever have HI and no way to use it. [;)]

that's good to know. should i be increasing HI at this point?

Just some thoughts.

Thank you. I've read your stuff from the begining. especially from the days on mike solis original PBEM game.
[/quote]

[/quote]
RE: HI
In Feb 42, you may not be saving much. But by April '42 you should be saving quite a bit. By June you should be saving to be on pace for at least 1M/year (3000/day). A lot of this depends upon your conquest area, and luck in terms of captured factories. But 3000/day gives you some idea of how much larger your economy will get in '42.
Pax
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

ORIGINAL: PaxMondo

ORIGINAL: jdsrae

I dont think Pax meant to fly recon instead of naval search. Think of naval search as recon of the vast ocean areas.
The USN is out there somewhere and you won’t find them without flying “naval search” missions.
“Recon” is used to gather intel on what the enemy has in a specific base.
I fly a lot more NS than recon, but you need both and the air groups that can fly those missions have plenty of work to do.
Correct.

NavSearch/Recon is a combined concept.
Recon: Land unit/Base intel
NavSearch: TF intel

You want to be sure your pilots have good training in both NavSearch and Recon for all of your Recon and Patrol groups. Then you can switch out missions easily without moving groups. NavBomb is a tertiary skill to acquire for these pilots. Key though is to train the skill B4 you use them. In use, they gain skill only rarely and exp slowly. This is unlike fighter and bomber pilots.
Thanks. I have been using them for both but now that jakes are ramping up i might lighten up the load on mavis searches to get more recon out of them. You might have some thoughts on this.... i've been building and using babs instead of dinahs because i get most of the range on just one engine. seems like a bit of a savings to me.
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RADM.Yamaguchi
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

ORIGINAL: PaxMondo

ORIGINAL: RADM.Yamaguchi
Some thoughts about your industry.
1. Go slow. The game is long. Waiting a day or two to make a change won't matter much. Making a big change and then determining later it was wrong can really hurt you.

i'll try, but i've been more anxious than most to get better planes earlier.

2. You need to manually manage you replacements. They eat a lot of supply AND you will never, ever have enough. So be sure they are going ONLY to the units that you and want, and be sure those units actually need the replacements. I start the game and turn ALL replacement OFF, and I go to the industry window and turn all replacement devices to pool. When I need some devices in to a unit, I open up just those devices in the industry screen and then turn only that unit on for replacements. I rarely have more a few units getting replacements at the same time. Having the unit in a large base, surrounded by large bases (Osaka/Tokyo) with a CmdHQ really helps.

That seems like good advice. I never accept replacements except where i am fighting hard. and upgrades later.

3. There is not much reason to turn off ARM and several reasons NOT to turn it off. HI is to be used to create ARM/VEH/AIR/NAV build points. AIR/NAV points cannot be stored, but ARM/VEH can. Bonus: ARM/VEH cannot be bombed. You cannot lose them. In the late war, you will go through an unbelievable amount of ARM and VEH point IF you have them. 1M ARM is NOT too much. Think about it, late war you will only use HI for AIR or ARM/VEH. 4M HI will want to go to at least 1M ARM … why not have the ARM already built. Then when Tokyo/Osaka are rubble, you are able to still provide replacements to you units. If you have only HI, you will only ever have HI and no way to use it. [;)]

that's good to know. should i be increasing HI at this point?

Just some thoughts.

Thank you. I've read your stuff from the begining. especially from the days on mike solis original PBEM game.

[/quote]
RE: HI
In Feb 42, you may not be saving much. But by April '42 you should be saving quite a bit. By June you should be saving to be on pace for at least 1M/year (3000/day). A lot of this depends upon your conquest area, and luck in terms of captured factories. But 3000/day gives you some idea of how much larger your economy will get in '42.
[/quote]
i suppose it would be a big mistake in your mind if i reused a few rd factories. I was thinking of using a few extras that are now researching rufe/a6mc5 and tojo2a/c and after those planes reach production switching a couple rd plants from them to frank etc. nobody has liked that idea much so far.
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PaxMondo
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by PaxMondo »

ORIGINAL: RADM.Yamaguchi

ORIGINAL: PaxMondo

ORIGINAL: jdsrae

I dont think Pax meant to fly recon instead of naval search. Think of naval search as recon of the vast ocean areas.
The USN is out there somewhere and you won’t find them without flying “naval search” missions.
“Recon” is used to gather intel on what the enemy has in a specific base.
I fly a lot more NS than recon, but you need both and the air groups that can fly those missions have plenty of work to do.
Correct.

NavSearch/Recon is a combined concept.
Recon: Land unit/Base intel
NavSearch: TF intel

You want to be sure your pilots have good training in both NavSearch and Recon for all of your Recon and Patrol groups. Then you can switch out missions easily without moving groups. NavBomb is a tertiary skill to acquire for these pilots. Key though is to train the skill B4 you use them. In use, they gain skill only rarely and exp slowly. This is unlike fighter and bomber pilots.
Thanks. I have been using them for both but now that jakes are ramping up i might lighten up the load on mavis searches to get more recon out of them. You might have some thoughts on this.... i've been building and using babs instead of dinahs because i get most of the range on just one engine. seems like a bit of a savings to me.
Yes, I agree.
IJA: Babs until Dinah III comes along.
IJN: Babs until Judy-S/Myrt
Pax
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by PaxMondo »

ORIGINAL: RADM.Yamaguchi

ORIGINAL: PaxMondo

ORIGINAL: RADM.Yamaguchi


Some thoughts about your industry.
1. Go slow. The game is long. Waiting a day or two to make a change won't matter much. Making a big change and then determining later it was wrong can really hurt you.

i'll try, but i've been more anxious than most to get better planes earlier.

2. You need to manually manage you replacements. They eat a lot of supply AND you will never, ever have enough. So be sure they are going ONLY to the units that you and want, and be sure those units actually need the replacements. I start the game and turn ALL replacement OFF, and I go to the industry window and turn all replacement devices to pool. When I need some devices in to a unit, I open up just those devices in the industry screen and then turn only that unit on for replacements. I rarely have more a few units getting replacements at the same time. Having the unit in a large base, surrounded by large bases (Osaka/Tokyo) with a CmdHQ really helps.

That seems like good advice. I never accept replacements except where i am fighting hard. and upgrades later.

3. There is not much reason to turn off ARM and several reasons NOT to turn it off. HI is to be used to create ARM/VEH/AIR/NAV build points. AIR/NAV points cannot be stored, but ARM/VEH can. Bonus: ARM/VEH cannot be bombed. You cannot lose them. In the late war, you will go through an unbelievable amount of ARM and VEH point IF you have them. 1M ARM is NOT too much. Think about it, late war you will only use HI for AIR or ARM/VEH. 4M HI will want to go to at least 1M ARM … why not have the ARM already built. Then when Tokyo/Osaka are rubble, you are able to still provide replacements to you units. If you have only HI, you will only ever have HI and no way to use it. [;)]

that's good to know. should i be increasing HI at this point?

Just some thoughts.

Thank you. I've read your stuff from the begining. especially from the days on mike solis original PBEM game.

RE: HI
In Feb 42, you may not be saving much. But by April '42 you should be saving quite a bit. By June you should be saving to be on pace for at least 1M/year (3000/day). A lot of this depends upon your conquest area, and luck in terms of captured factories. But 3000/day gives you some idea of how much larger your economy will get in '42.
i suppose it would be a big mistake in your mind if i reused a few rd factories. I was thinking of using a few extras that are now researching rufe/a6mc5 and tojo2a/c and after those planes reach production switching a couple rd plants from them to frank etc. nobody has liked that idea much so far.
It's your first game, learning experience. But yes, I have a plan that starts 7Dec41 and very, very few factories ever change in my plan. Every change is a potential waste of supply and if you have read AAR's you know that in '45 IJ NEVER has enough supply.
Pax
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RADM.Yamaguchi
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

we sped through a few turns i didn't have time to post. going okay still.

AFTER ACTION REPORTS FOR Feb 13, 42
-------------------------------------------------------------------------------
Afternoon Air attack on 1st RNZAF Base Force, at 132,160 (Suva)

Weather in hex: Overcast

Raid spotted at 35 NM, estimated altitude 14,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A6M2 Zero x 27
B5N2 Kate x 84
D3A1 Val x 81

Japanese aircraft losses
D3A1 Val: 4 damaged

Allied ground losses:
71 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 4 disabled
Trying to soften up Suva. I think i'll have enough.
--------------------------------------------------------------------------------
Afternoon Air attack on Rangoon , at 54,53

Weather in hex: Partial cloud

Raid spotted at 40 NM, estimated altitude 13,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
G4M1 Betty x 15
Ki-43-Ic Oscar x 36

Japanese aircraft losses
G4M1 Betty: 5 damaged
G4M1 Betty: 1 destroyed by flak

Allied Ships
HDML 1104, Bomb hits 1, and is sunk
HDML 1103, Bomb hits 1, and is sunk
HDML 1101, Bomb hits 1, and is sunk
ML No. 423, Bomb hits 1, and is sunk
betties cleaned up rangoon pretty good.
--------------------------------------------------------------------------------

Ground combat at Tandjoengbalai (47,78)

Japanese Deliberate attack

Attacking force 906 troops, 44 guns, 0 vehicles, Assault Value = 122

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 19

Allied adjusted defense: 1

Japanese assault odds: 19 to 1 (fort level 1)

Japanese forces CAPTURE Tandjoengbalai !!!
trying to finish up sumatra
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RADM.Yamaguchi
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

AFTER ACTION REPORTS FOR Feb 14, 42
--------------------------------------------------------------------------------
TF 12 encounters mine field at Lord Howe Island (100,169)

Japanese Ships
APD Tawakaze, Mine hits 1, on fire, heavy damage
dang. they snuck in some mines at Lord Howe. I really love my APDs, hope it can survive somehow.(not likely)
--------------------------------------------------------------------------------
Afternoon Air attack on 1st RNZAF Base Force, at 132,160 (Suva)

Weather in hex: Heavy cloud

Raid spotted at 37 NM, estimated altitude 15,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A6M2 Zero x 27
B5N2 Kate x 83
D3A1 Val x 80

Japanese aircraft losses
D3A1 Val: 8 damaged
D3A1 Val: 1 destroyed by flak

Allied ground losses:
59 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 1 destroyed, 2 disabled
softening up again for the final push.
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Ground combat at Suva (132,160)

Japanese Shock attack

Attacking force 12495 troops, 157 guns, 6 vehicles, Assault Value = 454

Defending force 4652 troops, 69 guns, 65 vehicles, Assault Value = 69

Japanese adjusted assault: 511

Allied adjusted defense: 63

Japanese assault odds: 8 to 1 (fort level 0)

Japanese forces CAPTURE Suva !!!

Allied aircraft
no flights

Allied aircraft losses
PBY-5 Catalina: 3 destroyed
Vincent I: 2 destroyed

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
460 casualties reported
Squads: 5 destroyed, 34 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
5511 casualties reported
Squads: 144 destroyed, 0 disabled
Non Combat: 372 destroyed, 0 disabled
Engineers: 31 destroyed, 0 disabled
Guns lost 56 (56 destroyed, 0 disabled)
Vehicles lost 81 (81 destroyed, 0 disabled)
Units destroyed 5

Assaulting units:
Kure 2nd SNLF
Kure 1st SNLF
52nd Naval Guard Unit
83rd Naval Guard Unit
Sasebo 1st SNLF
Maizuru 2nd SNLF
Sasebo 8th SNLF
Sasebo 2nd SNLF
Yokosuka 4th SNLF

Defending units:
8th NZ Brigade
198th Field Artillery Battalion
47th Construction Regiment
1st RNZAF Base Force
Nandi Base Force
success! I'm not sure where that NZ brigade is from. Maybe that opened up a hole some place else. Any ideas?
User avatar
RADM.Yamaguchi
Posts: 849
Joined: Sun Jun 30, 2019 5:09 pm

RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

AFTER ACTION REPORTS FOR Feb 15, 42
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TF 88 encounters mine field at Noumea (115,160)

Japanese Ships
DMS Sureko
DMS Uruko
DMS Teiko
DMS Taboko

36 mines cleared
they got mines into Noumea also. Must have been a sub. I'll have to clear the ones at Lord Howe.
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Afternoon Air attack on Rangoon , at 54,53

Weather in hex: Overcast

Raid spotted at 27 NM, estimated altitude 15,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
G4M1 Betty x 27
Ki-43-Ic Oscar x 26

Japanese aircraft losses
G4M1 Betty: 8 damaged

Allied Ships
HDML 1100, Bomb hits 1, and is sunk

Port hits 8
Port fuel hits 2

Aircraft Attacking:
27 x G4M1 Betty bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb
just trying to keep the forts from building. but got another HDML
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Ground combat at Zamboanga (75,89)

Japanese Deliberate attack

Attacking force 722 troops, 9 guns, 0 vehicles, Assault Value = 9

Defending force 604 troops, 4 guns, 0 vehicles, Assault Value = 29

Japanese adjusted assault: 6

Allied adjusted defense: 25

Japanese assault odds: 1 to 4 (fort level 0)

Combat modifiers
Defender: terrain(+), leaders(-), experience(-)
Attacker:

Japanese ground losses:
53 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 2 disabled

Assaulting units:
40th JAAF AF Bn

Defending units:
4th/101st PA Battalion
4th PI Base Force
Trying to clean up southern philippines on the cheap. Didn't bring enough to this party. part of a PA battalion there. from where?
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