Four Seasons with Models

Discuss and post your mods and scenarios here for others to download.

Moderator: Vic

User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: Four Seasons with Models

Post by Twotribes »

You will rapidly get tired of me. I find bugs like mad Ernie has gotten a little peeved at me at times too )
Favoritism is alive and well here.
User avatar
ernieschwitz
Posts: 4560
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

RE: Four Seasons with Models

Post by ernieschwitz »

ORIGINAL: Twotribes

You will rapidly get tired of me. I find bugs like mad Ernie has gotten a little peeved at me at times too )

Yeah, but all is forgiven and forgotten. :)
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
User avatar
Ormand
Posts: 828
Joined: Tue Feb 17, 2009 1:31 am

RE: Four Seasons with Models

Post by Ormand »

It will be hard to be tired of you, just exasperated in myself for not catching so many of those nasty little bugs.

I am almost there. I am not sure how the issue with the officers' descriptions popped up. And, the only real way to fix it was to go back to 3.2, as it seems to have crept in at 3.3. Unfortunately, 3.3 is when I did a lot of cleanup on the research tech descriptions! So, that is all done, the bicycle and motorcycle infantry issue is fixed as is carrier fighters. The rest should be tomorrow as well as, I hope, a way for you to edit the production, etc., without my either overriding you or things getting broken.

As for the infantry, this was a holdover from when bicycle and motorcycles were a transport, so they had zero attacks, and they were absurdly cheap, which means you would have been inundated by them. I made the switch because of the 8 SFType limit in units. There just wasn't enough space to have light infantry and a transport. So, now they will be like a light infantry and just a tad cheaper than regular infantry. The motivation is more of a recon unit. Up to 1941 or so, the Germans used cavalry as recon in infantry divisions, but then started switching to bicycle infantry. And motorcycles were used for recon with motorized units. To some degree I would also like to look at and fine-tune recon.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: Four Seasons with Models

Post by Twotribes »

Ya that was why I wanted to buy them. On a southern map so wanted Bicycle to see if they worked in paddies and motorcycle for armor formations.
Favoritism is alive and well here.
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: Four Seasons with Models

Post by Twotribes »

There is a recon Infantry in the list of types but I have not seen anyway to research them or build them.
Favoritism is alive and well here.
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: Four Seasons with Models

Post by Twotribes »

Were is my fix? I am jonesing
Favoritism is alive and well here.
User avatar
Ormand
Posts: 828
Joined: Tue Feb 17, 2009 1:31 am

RE: Four Seasons with Models

Post by Ormand »

Here it is! FourSeasons-at2-v3.7.atzip

Those things should be fixed. As usual, a simple mistake in each case.

I also fixed an error with Indian general portraits.

I also made a variant for you for more production. Currently, it is set at +30%. This was slightly harder than I wanted. It turns out that I can't find out what the current production of the LocType is, I can just reset it. Thus, I couldn't get data from the data set in the scenario file. Thus, I made a stringlist. This is the last string, and ID=190. If you want to change the base production, it must be done there. As for one-week turns, the production is set to 66% normal.

Bicycle and motorcycle infantry cost 90 production points, as opposed to 100 for regular rifle. They are fairly weak. Bicycle can move an extra hex in plains and fields, and are faster on roads. They have the same recon as cavalry. Motorcycle infantry move at the 110% the off-road rate, so they can really move. In addition, they have twice the recon of cavalry.

Sorry it took so long. This compounded by the problem that I introduced in the leaders.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: Four Seasons with Models

Post by Twotribes »

Hehe no problem now I gotta start over I like oceans so no carrier fighters was a problem.
Favoritism is alive and well here.
User avatar
Ormand
Posts: 828
Joined: Tue Feb 17, 2009 1:31 am

RE: Four Seasons with Models

Post by Ormand »

Me too!

Hopefully, you find anything for awhile, but I am sure that there are probably few small issues. Almost impossible for there not to be. I thought I was doing great when the three playtesters stopped finding them, but that is the way it goes.

As for the recon tech. This is leftover from when I had rifle infantry as a model. There were various techs that would allow you to make an infantry model, SMG, Airborne, Mountain, Marine, Combat Engineer, Light, Recon, Jungle Fighter, Desert Fighter, etc. The idea being to research those techs and then create the infantry model based on that. These techs are still listed, but are not available in case I modify it and go back. This is a cute idea, but it had a few problems, although somewhat workable. One was that I would also have to have an MG and mortar model as well. At the end of the day, I decided to hard code the various types.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: Four Seasons with Models

Post by Twotribes »

Using the stone age selection you can never build tanks because light tank one is not available in the research fields.
Favoritism is alive and well here.
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: Four Seasons with Models

Post by Twotribes »

Ok couple things one is something I noticed at the fix but wasn't to concerned with, The motorcycle and Bicycle troops have no weight they do not count against stack points and have no strength points in stack either, also just as a side note Motorcycles are HARD to kill LOL they mostly retreat from battle rather then die fighting ).

Now for new one motorcycle and Bicycle troops have land strategic movement for headquarters.
Favoritism is alive and well here.
LarryBurstyn
Posts: 76
Joined: Tue Jun 11, 2019 11:04 am
Location: Cornville, AZ

RE: Four Seasons with Models

Post by LarryBurstyn »

Got an unusual problem. EDIT>>Version 3.7 with my mods<<

Get invisible enemy deep in my territory. Only found when moving troops thru hex on way to nearby city. Discovery combat took place showing armored and infantry units in combat results chart...but they were not visible on the map...if I destroy them all when I try to move into hex it is already occupied by new invisible enemy troops. The new troops seem to be fully supplied even tho completely surrounded the hex in question. However after a few turns they appear to be unsupplied and become vulnerable. Don't know if there are other such hexes as the hex shows as controlled by me. And there are lots of areas that I don't send troops thru.
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: Four Seasons with Models

Post by Twotribes »

Airborne 60 MM mortars upgrade to...... airborne 60 MM Mortars. LOL
Favoritism is alive and well here.
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: Four Seasons with Models

Post by Twotribes »

Don't know if this is intentional but there is no airborne Machine gun I they only appear as airborne Machine gun II after Machine gun II is researched.
Favoritism is alive and well here.
User avatar
ernieschwitz
Posts: 4560
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

RE: Four Seasons with Models

Post by ernieschwitz »

ORIGINAL: Twotribes

Airborne 60 MM mortars upgrade to...... airborne 60 MM Mortars. LOL

Well there is a reason not to upgrade all now ;)
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
User avatar
Ormand
Posts: 828
Joined: Tue Feb 17, 2009 1:31 am

RE: Four Seasons with Models

Post by Ormand »

Sorry, been busy with travel (conference and a meeting tomorrow - back late Friday night).

I understand some of things you point out. And fixed them. Still working on Stone Age and weight. The weight shouldn't be an issue as they have a weight. Perhaps this was the zero stack points? There were some other errors in the reinforcement type, which is annoying. I probably moved an SFType in the list which screws up the order for the reinforcement type.

At worst an ETA of Saturday.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
User avatar
Ormand
Posts: 828
Joined: Tue Feb 17, 2009 1:31 am

RE: Four Seasons with Models

Post by Ormand »

Don't know if this is intentional but there is no airborne Machine gun I they only appear as airborne Machine gun II after Machine gun II is researched.


Yes, this is intentional, but perhaps not explained as well as I could in the descriptions. This is because MG I is meant to represent those heavy water cooled machine guns, which I don't think would be terribly practical for airborne operations.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
User avatar
Ormand
Posts: 828
Joined: Tue Feb 17, 2009 1:31 am

RE: Four Seasons with Models

Post by Ormand »

ORIGINAL: LarryBurstyn

Got an unusual problem. EDIT>>Version 3.7 with my mods<<

Get invisible enemy deep in my territory. Only found when moving troops thru hex on way to nearby city. Discovery combat took place showing armored and infantry units in combat results chart...but they were not visible on the map...if I destroy them all when I try to move into hex it is already occupied by new invisible enemy troops. The new troops seem to be fully supplied even tho completely surrounded the hex in question. However after a few turns they appear to be unsupplied and become vulnerable. Don't know if there are other such hexes as the hex shows as controlled by me. And there are lots of areas that I don't send troops thru.


Interesting. Are you playing with "Partisans"? But, if so, they should be noticeable as they convert your territory. You should send it to me, but it would be best if it had been saved as loadable so that I could look at it.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: Four Seasons with Models

Post by Twotribes »

Thought so that's why I waited so long to bring it up, I figured since airborne Machine gun II actually appears in the list of units for making units it was intentional.
Favoritism is alive and well here.
User avatar
ernieschwitz
Posts: 4560
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

RE: Four Seasons with Models

Post by ernieschwitz »

This is because MG I is meant to represent those heavy water cooled machine guns, which I don't think would be terribly practical for airborne operations.

Well there's an image to make you smile a bit :)
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
Post Reply

Return to “Mods and Scenarios”