Vehicles and buildings

3D version of Close Combat
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headcount_slith
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Joined: Sat Jan 28, 2012 4:50 pm
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Vehicles and buildings

Post by headcount_slith »

While running some tests on the Caumont map I observed some stuff that possibly deserves attention. Steve, I know you're aware of the "tanks sometimes entering buildings" issue but did you know that vehicles and arty can be deployed directly inside some larger buildings (B) and partially inside others (D)? Also, once you realise how it's done, it's pretty easy to persuade vehicles - especially the smaller ones like scout cars and halftracks - to enter buildings during normal play (A,C,F). The AI will occasionally route vehicles through terraced housing on this map (E).

I realise this issue has minimal impact on solo CCTBF (it may actually add to the fun quotient) but I guess some unscrupulous players might exploit it in MP.

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CGGrognard
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RE: Vehicles and buildings

Post by CGGrognard »

They think these buildings are just a fancy garage. Where's the garage door opener? /s
"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu
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PipFromSlitherine
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Joined: Wed Jun 23, 2010 7:11 pm

RE: Vehicles and buildings

Post by PipFromSlitherine »

This issue is definitely on our bug list, but we were more focused on crash bugs that people were seeing up to now. Not sure if it will be completely fixed in the next update, but we will certainly try.

Cheers

Pip
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