
GGC 9.17@1500 hrs: B#4 St.Oedenrode
GGC 9.17@1500 hrs: B#4 St.Oedenrode
command screen


- Attachments
-
- 01.jpg (130.06 KiB) Viewed 1143 times
LSA-CloseCombat AAR: https://www.matrixgames.com/forums/view ... 0&t=340940
RE: GGC 9.17@1500 hrs: B#4 St.Oedenrode
Strategic


- Attachments
-
- 02.jpg (178.6 KiB) Viewed 1143 times
LSA-CloseCombat AAR: https://www.matrixgames.com/forums/view ... 0&t=340940
RE: GGC 9.17@1500 hrs: B#4 St.Oedenrode
Battlegroup


- Attachments
-
- 03.jpg (122.24 KiB) Viewed 1143 times
LSA-CloseCombat AAR: https://www.matrixgames.com/forums/view ... 0&t=340940
RE: GGC 9.17@1500 hrs: B#4 St.Oedenrode
map


- Attachments
-
- 04.jpg (106.36 KiB) Viewed 1144 times
LSA-CloseCombat AAR: https://www.matrixgames.com/forums/view ... 0&t=340940
RE: GGC 9.17@1500 hrs: B#4 St.Oedenrode
Setup: Infantry teams defend the south while MG34 covers the eastern approach into the village.


- Attachments
-
- 05.jpg (163.42 KiB) Viewed 1143 times
LSA-CloseCombat AAR: https://www.matrixgames.com/forums/view ... 0&t=340940
RE: GGC 9.17@1500 hrs: B#4 St.Oedenrode
Command Team:


- Attachments
-
- 06.jpg (167.45 KiB) Viewed 1143 times
LSA-CloseCombat AAR: https://www.matrixgames.com/forums/view ... 0&t=340940
RE: GGC 9.17@1500 hrs: B#4 St.Oedenrode
Checking LOS


- Attachments
-
- 07.jpg (259.1 KiB) Viewed 1143 times
LSA-CloseCombat AAR: https://www.matrixgames.com/forums/view ... 0&t=340940
RE: GGC 9.17@1500 hrs: B#4 St.Oedenrode
It stayed quiet for about 5 minutes then the Light AA gun (located S/E of Dommel Bridge) began to receive a few rounds of fairly accurate mortar fire w/ no casualties.


- Attachments
-
- 08.jpg (349.42 KiB) Viewed 1143 times
LSA-CloseCombat AAR: https://www.matrixgames.com/forums/view ... 0&t=340940
RE: GGC 9.17@1500 hrs: B#4 St.Oedenrode
Teams of Paratroopers began advancing from the east over the bridge and into town! To conceal his position for as long as possible, I had MG34 set to ambush rather than defend. I was beginning to get nervous! (grin)


- Attachments
-
- 09.jpg (368.26 KiB) Viewed 1143 times
LSA-CloseCombat AAR: https://www.matrixgames.com/forums/view ... 0&t=340940
RE: GGC 9.17@1500 hrs: B#4 St.Oedenrode
The advance yet to be interrupted!


- Attachments
-
- 10.jpg (370.77 KiB) Viewed 1143 times
LSA-CloseCombat AAR: https://www.matrixgames.com/forums/view ... 0&t=340940
RE: GGC 9.17@1500 hrs: B#4 St.Oedenrode
I set MG34 to DEFEND and the troops scattered. I went back to ambush again to avoid detection. As more troops entered the map I repeated: ambush/defend/ambush.
The Light AA gun had a LOS into the advance and I changed their orders to FIRE!

The Light AA gun had a LOS into the advance and I changed their orders to FIRE!

- Attachments
-
- 11.jpg (377.97 KiB) Viewed 1145 times
LSA-CloseCombat AAR: https://www.matrixgames.com/forums/view ... 0&t=340940
RE: GGC 9.17@1500 hrs: B#4 St.Oedenrode
Bad idea! Although it caused a few casualties, it quickly attracted accurate mortar fire as well as direct fire from across the canal.


- Attachments
-
- 12.jpg (372.96 KiB) Viewed 1146 times
LSA-CloseCombat AAR: https://www.matrixgames.com/forums/view ... 0&t=340940
RE: GGC 9.17@1500 hrs: B#4 St.Oedenrode
A lone survivor panicked and began to run north towards the action near the bridge.


- Attachments
-
- 13.jpg (364.23 KiB) Viewed 1145 times
LSA-CloseCombat AAR: https://www.matrixgames.com/forums/view ... 0&t=340940
RE: GGC 9.17@1500 hrs: B#4 St.Oedenrode
I tried to issue an 'ambush' order so he would stop running and take refuge in a nearby shed. I lost track of him because of other pressing matters!
He eventually ended up just below the bridge girder and stayed there. He eventually perished in the upcoming cross-fire.

He eventually ended up just below the bridge girder and stayed there. He eventually perished in the upcoming cross-fire.

- Attachments
-
- 14.jpg (375.23 KiB) Viewed 1145 times
LSA-CloseCombat AAR: https://www.matrixgames.com/forums/view ... 0&t=340940
RE: GGC 9.17@1500 hrs: B#4 St.Oedenrode
To the west, German infantry teams open up on an advancing group of Paratroops! The Para's eventually retreated.


- Attachments
-
- 15.jpg (385.81 KiB) Viewed 1145 times
LSA-CloseCombat AAR: https://www.matrixgames.com/forums/view ... 0&t=340940
RE: GGC 9.17@1500 hrs: B#4 St.Oedenrode
overview.


- Attachments
-
- 16.jpg (170.46 KiB) Viewed 1145 times
LSA-CloseCombat AAR: https://www.matrixgames.com/forums/view ... 0&t=340940
RE: GGC 9.17@1500 hrs: B#4 St.Oedenrode
the Americans rush the bridge!


- Attachments
-
- 17.jpg (374.48 KiB) Viewed 1145 times
LSA-CloseCombat AAR: https://www.matrixgames.com/forums/view ... 0&t=340940
RE: GGC 9.17@1500 hrs: B#4 St.Oedenrode
German Infantry units move to reinforce!
> (As it turned out, the panicked gun crew had surrendered and were waiting beneath the bridge.)

> (As it turned out, the panicked gun crew had surrendered and were waiting beneath the bridge.)

- Attachments
-
- 18.jpg (393.18 KiB) Viewed 1145 times
LSA-CloseCombat AAR: https://www.matrixgames.com/forums/view ... 0&t=340940
RE: GGC 9.17@1500 hrs: B#4 St.Oedenrode
Additional Paratroops are sent toward the bridge. MG34 defends!


- Attachments
-
- 19.jpg (367.59 KiB) Viewed 1145 times
LSA-CloseCombat AAR: https://www.matrixgames.com/forums/view ... 0&t=340940
RE: GGC 9.17@1500 hrs: B#4 St.Oedenrode
Germany infantry units continue the careful advance:


- Attachments
-
- 20.jpg (384.28 KiB) Viewed 1145 times
LSA-CloseCombat AAR: https://www.matrixgames.com/forums/view ... 0&t=340940