Recent nerf to Magnetic Anomaly Detectors

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Eboreg
Posts: 319
Joined: Wed Mar 13, 2019 10:35 pm

Recent nerf to Magnetic Anomaly Detectors

Post by Eboreg »

It may just be me but after a recent nerf, Magnetic Anomaly Detectors have become useless. For example, before the nerf it was rather easy to find the enemy sub in the "Brother against Brother" scenario but now it seems that it's a target that you're just going to have to let go. Can anyone figure out a way to use MAD to their full potential or are we just going to have to ignore them now?
TheOttoman
Posts: 139
Joined: Thu Dec 14, 2017 3:29 pm

RE: Recent nerf to Magnetic Anomaly Detectors

Post by TheOttoman »

Command v1.15 Update - Build 1009.31.1 completely redid MAD. This explains what is happening to you
Build 1009.31.1 Release Notes
-----------------------------------------

* Major overhaul of MAD sensor modelling:
-- MADs are no longer precision sensors, they have bearing ambiguity and absolutely no range estimate (the range estimate is essentially "anywhere from right in front of us up to max sensor range")
-- The practical MAD detection range is affected by the displacement ratio (target displacement vs max reference figure) and under-keel depth (shallow is worse, because of the bottom background)
-- MAD scan rates have been increased (only in DB3000 v478+, see below). This rewards faster sensor platforms (e.g. P-8 vs P-3 vs helicopter) as they are able to cover more distance per given time and thus refine the contact position through triangulation faster.
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SeaQueen
Posts: 1436
Joined: Sat Apr 14, 2007 4:20 am
Location: Washington D.C.

RE: Recent nerf to Magnetic Anomaly Detectors

Post by SeaQueen »

If you get a MAD hit you're close, but you don't know exactly where the target is. That's okay, though. Just drop and let the torpedo do its work.
Dimitris
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RE: Recent nerf to Magnetic Anomaly Detectors

Post by Dimitris »

ORIGINAL: Eboreg
It may just be me but after a recent nerf, Magnetic Anomaly Detectors have become useless. For example, before the nerf it was rather easy to find the enemy sub in the "Brother against Brother" scenario but now it seems that it's a target that you're just going to have to let go. Can anyone figure out a way to use MAD to their full potential or are we just going to have to ignore them now?

There was a prolonged discussion about this in this here forum, and the consensus (backed up by strong evidence) was that MAD systems, as modelled, were much more capable than in real life. So we adjusted them.

We are sorry if you missed the debate.
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