Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Drop tank availability depends on enough supply and the date that the D/T comes on-line. EC USA should have had enough supply so likely the D/T are not available until later. I think the Aircraft Information part of the unit screen might have the date that the D/Ts become available.
I vaguely recall other players saying the first P-47s arrive with substandard leaders and pilots. I hope you can review that before shipping them out. Also remember to split the unit between two or more ships so that a sub doesn't kill the whole unit.
I vaguely recall other players saying the first P-47s arrive with substandard leaders and pilots. I hope you can review that before shipping them out. Also remember to split the unit between two or more ships so that a sub doesn't kill the whole unit.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Thanks. I also have an impending battle in China, where I want to purge the losers from. I'll check Jug leadership. I'm not worrying about shipment. My DDs have been good with that. I've recently beaten up two IJN sub between Pearl and US.
I know drop tank availability is variable. I'm happy Wildcats have them now.
I know drop tank availability is variable. I'm happy Wildcats have them now.

RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
12 May 1943
I'm recalling my carriers. Want to get rid of the TBDs.
This old fossil arrived. The Bretagne. WWI era. Two more French cruisers are also incoming. All have crap 5,000 - 6,000 mile ranges. They'll most likely escort invasion TFs.
Two more Jug squadrons arrived and are enroute to San Francisco. Once they're in, I'll ship them to Pearl.
IJA took their shot at me in China. Good for me, bad for him.
At Kienko, I outnumber him a million to one, so I'm attacking this turn. Troops just arrived there.

I'm recalling my carriers. Want to get rid of the TBDs.
This old fossil arrived. The Bretagne. WWI era. Two more French cruisers are also incoming. All have crap 5,000 - 6,000 mile ranges. They'll most likely escort invasion TFs.
Two more Jug squadrons arrived and are enroute to San Francisco. Once they're in, I'll ship them to Pearl.
IJA took their shot at me in China. Good for me, bad for him.
Ground combat at Kungchang (81,36)
Japanese Deliberate attack
Attacking force 19468 troops, 282 guns, 20 vehicles, Assault Value = 786
Defending force 25141 troops, 166 guns, 0 vehicles, Assault Value = 955
Japanese adjusted assault: 435
Allied adjusted defense: 1801
Japanese assault odds: 1 to 4 (fort level 3)
Combat modifiers
Defender: terrain(+), forts(+), leaders(+), preparation(-)
fatigue(-), experience(-)
Attacker:
Japanese ground losses:
1940 casualties reported
Squads: 7 destroyed, 140 disabled
Non Combat: 13 destroyed, 29 disabled
Engineers: 9 destroyed, 26 disabled
Allied ground losses:
245 casualties reported
Squads: 1 destroyed, 27 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 11 (1 destroyed, 10 disabled)
Assaulting units:
1TD 5th Ind Engineer Regiment
35th Division
63rd Division
27th Ind Engineer Regiment
6th Medium Field Artillery Regiment
14th Medium Field Artillery Regiment
15th Ind.Medium Field Artillery Regiment
11th Ind.Art.Mortar Battalion
Defending units:
82nd Chinese Army Corps
1st Chinese Cavalry
2nd Chinese Cavalry
3rd Chinese Cavalry
6th Chinese Base Force
At Kienko, I outnumber him a million to one, so I'm attacking this turn. Troops just arrived there.

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RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
13 May 1943
My Bretagne class BB (Lorraine) arrived in Panama. All 4,700 miles of her range... Definitely not a Pacific ship. She's heading to Pearl, via San Diego.
Kienko falls quickly. Most of my troops are pursuing, leaving one behind. One base unit from Chungking is enroute to make it an airbase. Supply isn't flowing in well, though.
An amphib convoy is loading up a Pearl to deliver supply and retrieve troops from Marcus. My carriers are moving to escort. Another operating base up there will be nice. I don't like stealing supply from Pearl, with their dire situation, but I need to do something. More convoys are enroute from the States. Once my big invasion kicks off, supply demands should ease a bit.
My Bretagne class BB (Lorraine) arrived in Panama. All 4,700 miles of her range... Definitely not a Pacific ship. She's heading to Pearl, via San Diego.
Kienko falls quickly. Most of my troops are pursuing, leaving one behind. One base unit from Chungking is enroute to make it an airbase. Supply isn't flowing in well, though.
Ground combat at Kienko (78,41)
Allied Deliberate attack
Attacking force 51608 troops, 225 guns, 0 vehicles, Assault Value = 2351
Defending force 3792 troops, 43 guns, 16 vehicles, Assault Value = 158
Allied adjusted assault: 1276
Japanese adjusted defense: 149
Allied assault odds: 8 to 1 (fort level 1)
Allied forces CAPTURE Kienko !!!
Combat modifiers
Defender: terrain(+), leaders(+), preparation(-)
Attacker:
Japanese ground losses:
1856 casualties reported
Squads: 34 destroyed, 89 disabled
Non Combat: 51 destroyed, 13 disabled
Engineers: 17 destroyed, 3 disabled
Guns lost 26 (16 destroyed, 10 disabled)
Vehicles lost 11 (11 destroyed, 0 disabled)
Units retreated 1
Allied ground losses:
476 casualties reported
Squads: 4 destroyed, 50 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
Defeated Japanese Units Retreating!
Assaulting units:
129th Red Chin Div*
120th Red Chin Div*
51st Chinese Army Corps
57th Chinese Army~ Corps
3rd Guerilla
115th Red Chin Div*
8th Prov Chin Army- Corps
Red Chinese Army*
22nd Artillery Regiment
Defending units:
26th/A Division
An amphib convoy is loading up a Pearl to deliver supply and retrieve troops from Marcus. My carriers are moving to escort. Another operating base up there will be nice. I don't like stealing supply from Pearl, with their dire situation, but I need to do something. More convoys are enroute from the States. Once my big invasion kicks off, supply demands should ease a bit.

- LargeSlowTarget
- Posts: 5079
- Joined: Sat Sep 23, 2000 8:00 am
- Location: Hessen, Germany - now living in France
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
ORIGINAL: Mundy
13 May 1943
My Bretagne class BB (Lorraine) arrived in Panama. All 4,700 miles of her range... Definitely not a Pacific ship. She's heading to Pearl, via San Diego.
Starting location, arrival and withdrawal dates needs fixing.
Lorraine moved from Alexandria to Dakar via Cape Town on a journey that took from early July 1943 to mid-October, she then served as training ship before being refitted starting December 1943 in order to participate in the Dragoon landings.
So should arrive at Aden later and withdraw earlier, and never really served in the AE area, just passing through.
Basically just eyecandy I borrowed from Skylander's mod with his kind permission.
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Well, LST, if it's there, you'll know we'll use them.
[:D]
[:D]

RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
19 May 1943
My Marcus bound transports and their escorts are about a day away from Midway. I figure about 9 days to reach Marcus.
The USA 43rd Infantry division and a USMC raider battalion are currently starving to death there.
In Burma, my monster force of LCUs are a couple days from clearing the jungle and being one hex from Magwe. A major oil center, by the way. I've got an Indian para unit and lots of transports at Akyab, so I can drop them when a fight develops.
Supply is starting to tighten in Australia. Many main bases are at 20k or less, though Brisbane is sitting at over a million for some reason. The sucky thing about this mod is that HI doesn't produce supply.
My Marcus bound transports and their escorts are about a day away from Midway. I figure about 9 days to reach Marcus.
The USA 43rd Infantry division and a USMC raider battalion are currently starving to death there.
In Burma, my monster force of LCUs are a couple days from clearing the jungle and being one hex from Magwe. A major oil center, by the way. I've got an Indian para unit and lots of transports at Akyab, so I can drop them when a fight develops.
Supply is starting to tighten in Australia. Many main bases are at 20k or less, though Brisbane is sitting at over a million for some reason. The sucky thing about this mod is that HI doesn't produce supply.

RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
HI for no supply, turn if OFF I say!
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
22 May 1943
The way this game slowly oozes its way around, I failed to noticed that my troops in Changsha and the neighboring city have gotten completely surrounded. I'll gather everyone into one big stack and try to push out. China's sorta been a sideshow and it's easy to miss trends as they happen. Reviewing the CAF, I've noticed my pools of decent planes have grown considerably, so I'm finally able to get rid of I-16 Rats and replace them with Vanguards, Lancers and Warhawks. I'm sweeping Canton next turn and bombing a hex near Changsha also. Bombers aren't filling in my pool, which sucks.
Subs got a few hits today. I can't wait until later this year, when the dud issue is completely gone.
My retrieval force has passed Midway and is onward to Marcus. I'm almost hoping he challenges this.
I'm getting more supply to Pearl. They're consuming supply ferociously right now. I'm hoping once I kick off my invasion, this will ease off a bit. It should by the time I take the Philippines.
The way this game slowly oozes its way around, I failed to noticed that my troops in Changsha and the neighboring city have gotten completely surrounded. I'll gather everyone into one big stack and try to push out. China's sorta been a sideshow and it's easy to miss trends as they happen. Reviewing the CAF, I've noticed my pools of decent planes have grown considerably, so I'm finally able to get rid of I-16 Rats and replace them with Vanguards, Lancers and Warhawks. I'm sweeping Canton next turn and bombing a hex near Changsha also. Bombers aren't filling in my pool, which sucks.
Subs got a few hits today. I can't wait until later this year, when the dud issue is completely gone.
Sub attack near Batan Island at 86,70
Japanese Ships
xAK Santos Maru #2, Torpedo hits 1, on fire, heavy damage
xAK Hakakisan Maru
xAK Atago Maru
xAK Kaiko Maru
PB Toko Maru #4
PB Tokotsu Maru
Allied Ships
SS Tinosa
SS Tinosa launches 2 torpedoes at xAK Santos Maru #2
Tinosa diving deep ....
PB Toko Maru #4 fails to find sub, continues to search...
PB Tokotsu Maru fails to find sub, continues to search...
PB Toko Maru #4 fails to find sub and abandons search
PB Tokotsu Maru fails to find sub, continues to search...
PB Tokotsu Maru fails to find sub, continues to search...
PB Tokotsu Maru fails to find sub, continues to search...
PB Tokotsu Maru fails to find sub, continues to search...
PB Tokotsu Maru fails to find sub, continues to search...
Escort abandons search for sub
Sub attack near Ye at 52,57
Japanese Ships
E Hatsukari, Torpedo hits 1, on fire, heavy damage
DD Arashio
Allied Ships
SS Kingfish
SS Kingfish launches 2 torpedoes at E Hatsukari
Kingfish diving deep ....
DD Arashio fails to find sub, continues to search...
DD Arashio fails to find sub, continues to search...
DD Arashio fails to find sub, continues to search...
DD Arashio fails to find sub, continues to search...
DD Arashio attacking submerged sub ....
DD Arashio is out of ASW ammo
DD Arashio is out of ASW ammo
Escort abandons search for sub
My retrieval force has passed Midway and is onward to Marcus. I'm almost hoping he challenges this.
I'm getting more supply to Pearl. They're consuming supply ferociously right now. I'm hoping once I kick off my invasion, this will ease off a bit. It should by the time I take the Philippines.

RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
I would still use the I-15s and I-16s as training planes. The would also work for night CAPs.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
- LargeSlowTarget
- Posts: 5079
- Joined: Sat Sep 23, 2000 8:00 am
- Location: Hessen, Germany - now living in France
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
The xAKs lost in the actions around Moulmein, Waingapoe, the Marshalls, Marcus etc. should have been used to haul supplies to PH and Australia. xAKs have no business in invasion task forces - invasions which have been launched IMO too early and too far away from friendly bases, I might add [:-].
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
xAKs are useful to carry extra supplies for the invasion. Unload what they can for the invasion but leave when the troops are unloaded.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
At times, I have to gather what I can for the task at hand. Lots of Australia's transports did go to the states to ship stuff out.
At this point, I have lots more assault transports handy for that stuff.
At this point, I have lots more assault transports handy for that stuff.

RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
24 May 1943
Planes from Akyab, and I think Calcutta sortie out to hit ships. Their skills seem lacking compared to their buddies out east. Odd he had no CAP anywhere.
More supplies reaching Pearl next turn. Supply is being consumed at a ferocious rate there, dropping a few hundred thousand within about 10 days. I'm hoping I won't have to add ships from Pearl to bring more supply in.
Planes from Akyab, and I think Calcutta sortie out to hit ships. Their skills seem lacking compared to their buddies out east. Odd he had no CAP anywhere.
Morning Air attack on TF, near Moulmein at 55,55
Weather in hex: Heavy rain
Raid spotted at 21 NM, estimated altitude 5,000 feet.
Estimated time to target is 6 minutes
Allied aircraft
B-25C Mitchell x 6
Allied aircraft losses
B-25C Mitchell: 1 damaged
Japanese Ships
PB Naruto Maru #3
Aircraft Attacking:
6 x B-25C Mitchell bombing from 1000 feet *
Naval Attack: 1 x 500 lb SAP Bomb
---------------------------------------------
Afternoon Air attack on TF, near Moulmein at 55,55
Weather in hex: Partial cloud
Raid spotted at 17 NM, estimated altitude 6,000 feet.
Estimated time to target is 4 minutes
Allied aircraft
B-25C Mitchell x 6
Allied aircraft losses
B-25C Mitchell: 1 damaged
Japanese Ships
PB Naruto Maru #3
PB Nako Maru #2
Aircraft Attacking:
6 x B-25C Mitchell bombing from 1000 feet *
Naval Attack: 1 x 500 lb SAP Bomb
Morning Air attack on TF, near Ramree Island at 54,48
Weather in hex: Partial cloud
Raid spotted at 17 NM, estimated altitude 4,000 feet.
Estimated time to target is 4 minutes
Allied aircraft
DB-7B x 4
B-25C Mitchell x 5
P-40K Warhawk x 10
Allied aircraft losses
B-25C Mitchell: 1 destroyed by flak
Japanese Ships
TB RTN Surasdra
TB RTN Chunphorn
Aircraft Attacking:
4 x DB-7B bombing from 1000 feet *
Naval Attack: 1 x 250 kg SAP Bomb
5 x B-25C Mitchell bombing from 1000 feet *
Naval Attack: 1 x 500 lb SAP Bomb
---------------------------------------------
Morning Air attack on TF, near Ramree Island at 54,48
Weather in hex: Partial cloud
Raid spotted at 13 NM, estimated altitude 14,000 feet.
Estimated time to target is 4 minutes
Allied aircraft
Vengeance I x 12
P-40K Warhawk x 8
Allied aircraft losses
Vengeance I: 1 damaged
Japanese Ships
TB RTN Chunphorn
TB RTN Chandraburi, Bomb hits 1, on fire, heavy damage
Aircraft Attacking:
4 x Vengeance I releasing from 4000'
Naval Attack: 2 x 500 lb SAP Bomb, 2 x 250 lb SAP Bomb
4 x Vengeance I releasing from 2000'
Naval Attack: 2 x 500 lb SAP Bomb, 2 x 250 lb SAP Bomb
4 x Vengeance I releasing from 3000'
Naval Attack: 2 x 500 lb SAP Bomb, 2 x 250 lb SAP Bomb
---------------------------------------------
Morning Air attack on TF, near Ramree Island at 54,48
Weather in hex: Partial cloud
Raid spotted at 15 NM, estimated altitude 7,000 feet.
Estimated time to target is 3 minutes
Allied aircraft
Beaufighter VIc x 13
Allied aircraft losses
Beaufighter VIc: 1 damaged
Japanese Ships
TB RTN Chunphorn, Shell hits 2, Bomb hits 1, on fire
TB RTN Surasdra, Shell hits 4
Aircraft Attacking:
13 x Beaufighter VIc bombing from 100 feet
Naval Attack: 2 x 250 lb SAP Bomb
---------------------------------------------
Afternoon Air attack on TF, near Ramree Island at 54,48
Weather in hex: Heavy cloud
Raid spotted at 19 NM, estimated altitude 5,000 feet.
Estimated time to target is 4 minutes
Allied aircraft
DB-7B x 3
B-25C Mitchell x 4
Allied aircraft losses
DB-7B: 2 damaged
Japanese Ships
TB RTN Chunphorn, on fire
Aircraft Attacking:
3 x DB-7B bombing from 1000 feet *
Naval Attack: 1 x 250 kg SAP Bomb
4 x B-25C Mitchell bombing from 1000 feet *
Naval Attack: 1 x 500 lb SAP Bomb
---------------------------------------------
Afternoon Air attack on TF, near Ramree Island at 54,48
Weather in hex: Heavy cloud
Raid spotted at 20 NM, estimated altitude 15,000 feet.
Estimated time to target is 7 minutes
Allied aircraft
Vengeance I x 12
P-40K Warhawk x 18
Allied aircraft losses
Vengeance I: 2 damaged
Japanese Ships
TB RTN Chunphorn, Bomb hits 1, heavy fires, heavy damage
TB RTN Surasdra
Aircraft Attacking:
11 x Vengeance I releasing from 3000'
Naval Attack: 2 x 500 lb SAP Bomb, 2 x 250 lb SAP Bomb
1 x Vengeance I releasing from 4000'
Naval Attack: 2 x 500 lb SAP Bomb, 2 x 250 lb SAP Bomb
Heavy smoke from fires obscuring TB RTN Chunphorn
---------------------------------------------
Afternoon Air attack on TF, near Ramree Island at 54,48
Weather in hex: Heavy cloud
Raid spotted at 15 NM, estimated altitude 7,000 feet.
Estimated time to target is 3 minutes
Allied aircraft
Beaufighter VIc x 12
No Allied losses
Japanese Ships
TB RTN Surasdra, Shell hits 7, Bomb hits 1, on fire
Aircraft Attacking:
12 x Beaufighter VIc bombing from 100 feet
Naval Attack: 2 x 250 lb SAP Bomb
More supplies reaching Pearl next turn. Supply is being consumed at a ferocious rate there, dropping a few hundred thousand within about 10 days. I'm hoping I won't have to add ships from Pearl to bring more supply in.

RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
27 May 1943
Essex arrived in Panama. Wasn't watching and thought it would be awhile yet. In two months, I'll have two more of them as well as three Independence class CVLs. Then stuff will happen.
My convoy is two days from Marcus. The ASW flying floatplanes in the carrier groups have spotted two subs lurking there. I wish they'd attack instead of just sighting them.
Essex arrived in Panama. Wasn't watching and thought it would be awhile yet. In two months, I'll have two more of them as well as three Independence class CVLs. Then stuff will happen.
My convoy is two days from Marcus. The ASW flying floatplanes in the carrier groups have spotted two subs lurking there. I wish they'd attack instead of just sighting them.

RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
01 June 1943
Yes, this one's still going. I've learned to cherish any game which actually makes it into 1943. I've had lots of opponents bail on me before then.
Pretty much every carrier in the IJN has sortied out towards Marcus, intent on catching mine. I've moved mine at full speed to the NE, along with the transports and my nearby oilers. Despite not quite unloading at Marcus, there is plenty of supply there and the planes have mostly repaired and can possibly strike if need be. Hopefully, he just heads back and I can resume business.
What tripped this off was that my carriers smacked some small transports in the area. He does have some ships north of Marcus. They must have sped also, but he'll have to deal with fuel.
My one RN carrier I sortied out from Pearl is a day from meeting the rest.
Yes, this one's still going. I've learned to cherish any game which actually makes it into 1943. I've had lots of opponents bail on me before then.
Pretty much every carrier in the IJN has sortied out towards Marcus, intent on catching mine. I've moved mine at full speed to the NE, along with the transports and my nearby oilers. Despite not quite unloading at Marcus, there is plenty of supply there and the planes have mostly repaired and can possibly strike if need be. Hopefully, he just heads back and I can resume business.
What tripped this off was that my carriers smacked some small transports in the area. He does have some ships north of Marcus. They must have sped also, but he'll have to deal with fuel.
My one RN carrier I sortied out from Pearl is a day from meeting the rest.

RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
03 June 1943
Another month. Pool-wise, not much for new Navy aircraft until November. Another Airacobra and Lightning variants show up this month. Jugs will arrive next month.
I made the mistake at Wake at setting the dive bombers' range too far and they got clobbered by KB. 300+ fighters on cap. [:(] 3 days until Essex is on-map.
They're 7 hexes due west of Wake. My ships are all well to the north. Once he decides to head back, I'll go and finish my job.
Another month. Pool-wise, not much for new Navy aircraft until November. Another Airacobra and Lightning variants show up this month. Jugs will arrive next month.
I made the mistake at Wake at setting the dive bombers' range too far and they got clobbered by KB. 300+ fighters on cap. [:(] 3 days until Essex is on-map.
Morning Air attack on TF, near Wake Island at 129,98
Weather in hex: Light cloud
Raid detected at 80 NM, estimated altitude 12,000 feet.
Estimated time to target is 31 minutes
Japanese aircraft
A6M2 Zero-Reisen x 122
A6M2-N Rufe-iSuisen x 9
A6M3a Zero-Reisen x 10
A6M5 Zero-Reisen x 181
Allied aircraft
SBD-4 Dauntless x 16
SBD-3 Dauntless x 16
No Japanese losses
Allied aircraft losses
SBD-4 Dauntless: 10 destroyed
SBD-3 Dauntless: 6 destroyed
CAP engaged:
252 Ku S-1' with A6M5 Zero-Reisen (0 airborne, 20 on standby, 0 scrambling)
10 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 4000 and 16000.
Time for all group planes to reach interception is 28 minutes
253 Ku S-1' with A6M2 Zero-Reisen (0 airborne, 18 on standby, 0 scrambling)
8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000 , scrambling fighters between 8000 and 15000.
Time for all group planes to reach interception is 21 minutes
202 Ku S-1 with A6M5 Zero-Reisen (0 airborne, 17 on standby, 0 scrambling)
8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 18000 , scrambling fighters between 10000 and 18000.
Time for all group planes to reach interception is 25 minutes
452 Ku S-1~ with A6M2-N Rufe-iSuisen (0 airborne, 6 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 11000 and 12000.
Time for all group planes to reach interception is 28 minutes
Yokosuka Ku S-1/A with A6M2 Zero-Reisen (0 airborne, 7 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 12000 , scrambling fighters between 5000 and 14000.
Time for all group planes to reach interception is 23 minutes
Yokosuka Ku S-1/B with A6M2 Zero-Reisen (0 airborne, 7 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 2000 , scrambling fighters to 9000.
Time for all group planes to reach interception is 21 minutes
6th Ku S-1'~/B with A6M5 Zero-Reisen (0 airborne, 9 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 13000.
Time for all group planes to reach interception is 22 minutes
251 Ku S-1 Det A' with A6M5 Zero-Reisen (0 airborne, 6 on standby, 1 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 2000 , scrambling fighters between 6000 and 10000.
Time for all group planes to reach interception is 37 minutes
251 Ku S-1 Det B' with A6M2 Zero-Reisen (0 airborne, 6 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000 , scrambling fighters between 6000 and 13000.
Time for all group planes to reach interception is 19 minutes
202 Ku S-1 Det A' with A6M5 Zero-Reisen (0 airborne, 6 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 9000 and 17000.
Time for all group planes to reach interception is 21 minutes
202 Ku S-1 Det B' with A6M2 Zero-Reisen (0 airborne, 6 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 18000 , scrambling fighters between 13000 and 18000.
Time for all group planes to reach interception is 22 minutes
Kaga-1 with A6M5 Zero-Reisen (0 airborne, 14 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 5000 and 16000.
Time for all group planes to reach interception is 22 minutes
Soryu-1 with A6M2 Zero-Reisen (0 airborne, 13 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 5000 and 14000.
Time for all group planes to reach interception is 24 minutes
Hiryu-1 with A6M5 Zero-Reisen (0 airborne, 13 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 16000.
Time for all group planes to reach interception is 23 minutes
Shokaku-1 with A6M5 Zero-Reisen (0 airborne, 16 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 2000 , scrambling fighters between 6000 and 14000.
Time for all group planes to reach interception is 28 minutes
Zuikaku-1 with A6M2 Zero-Reisen (0 airborne, 16 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 3000 , scrambling fighters between 3000 and 13000.
Time for all group planes to reach interception is 24 minutes
Ryujo-1 with A6M5 Zero-Reisen (0 airborne, 7 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 2000 , scrambling fighters to 9000.
Time for all group planes to reach interception is 25 minutes
Shoho-1 with A6M2 Zero-Reisen (0 airborne, 7 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 8000 and 14000.
Time for all group planes to reach interception is 19 minutes
Zuiho-1 with A6M3a Zero-Reisen (0 airborne, 7 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 3000 , scrambling fighters between 4000 and 11000.
Time for all group planes to reach interception is 12 minutes
Hosho-1 with A6M2 Zero-Reisen (0 airborne, 6 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 1000 , scrambling fighters between 5000 and 11000.
Time for all group planes to reach interception is 17 minutes
They're 7 hexes due west of Wake. My ships are all well to the north. Once he decides to head back, I'll go and finish my job.

RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Yeah... I've been slow. AARs seem like more work than the game itself.
28 June 1943
Stuff's been arriving.
My carriers had been hanging out around Marcus island. I've had transport there unloading supplies and getting all the non-needed combat troops out of there, to deal with the stacking limits. They've been starving for several months now. About a week ago, Wasp winds up eating a sub torpedo. She didn't share the real ship's fate and did make it back to Pearl. Soon after Essex arrives to take her place.
KB then shows up around the 24th. I'm worried about my transports getting hit. I wasn't able to cancel their troop loading, though I got around that a day later. My carriers move in and attack.
A whole lot of nothing accomplished. He didn't launch any strike at all. I think he was prepping to hit the island instead, since he didn't see my carriers beforehand. I manage to get all my ships out, while he's hanging about 6 hexes NE of Marcus. He did launch a sweep that day.
My planes there have been recovering, since supply has arrived. I'm not sure if he'll strike the island yet or not, but his ships are now moving westerly, so he may be bugging out. I have plenty of PBYs present there, so I can keep a good watch on him. Two convoys are enroute, to bring supply and to remove the remnants of the USMC division I still have there. It's pretty much all motorized support, the slowest to load on ships. I think I'm only about 1,000 over the stacking limit now, which should help the supply situation.
Speaking of supply, Pearl has been consuming more than I can ship. The cause is probably the fact that I have about 600,000 more troops there than I can support. I should have done this ages ago, but I'm now loading as many troops as I can to ship to the states. Hi capacity areas like San Diego and Los Angeles. Hopefully this help things. I do have plenty of fuel there, so naval matters are good. All troops prepping for my next invasion are still staying there.
CVL Independence is currently at Pearl. I think two or three more Essex ships plus some CVLs should arrive within the next month. Once they're in and my supply situation taken care of, I'll probably kick off my Marianas invasion. Lots more troops and planes I can get rid of from Pearl.
India's pretty stagnant right now. I'm shipping supply to Akyab and running lots of planes from there. I think Jugs are stocking up in the pool, so they can only help.
28 June 1943
Stuff's been arriving.
My carriers had been hanging out around Marcus island. I've had transport there unloading supplies and getting all the non-needed combat troops out of there, to deal with the stacking limits. They've been starving for several months now. About a week ago, Wasp winds up eating a sub torpedo. She didn't share the real ship's fate and did make it back to Pearl. Soon after Essex arrives to take her place.
KB then shows up around the 24th. I'm worried about my transports getting hit. I wasn't able to cancel their troop loading, though I got around that a day later. My carriers move in and attack.
Afternoon Air attack on TF, near Marcus Island at 122,79
Weather in hex: Heavy rain
Raid detected at 78 NM, estimated altitude 14,000 feet.
Estimated time to target is 30 minutes
Japanese aircraft
A6M2 Zero-Reisen x 33
A6M3a Zero-Reisen x 8
A6M5 Zero-Reisen x 55
A6M5a Zero-Reisen x 27
Allied aircraft
F6F-3 Hellcat x 26
SBD-4 Dauntless x 2
SBD-3 Dauntless x 4
TBF-1 Avenger x 2
Japanese aircraft losses
A6M3a Zero-Reisen: 1 destroyed
A6M5 Zero-Reisen: 1 destroyed
A6M5a Zero-Reisen: 1 destroyed
Allied aircraft losses
F6F-3 Hellcat: 1 destroyed
SBD-4 Dauntless: 1 destroyed
SBD-3 Dauntless: 1 destroyed
TBF-1 Avenger: 1 destroyed
CAP engaged:
253 Ku S-1' with A6M5a Zero-Reisen (0 airborne, 13 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000 , scrambling fighters between 7000 and 15000.
Time for all group planes to reach interception is 9 minutes
13 planes vectored on to bombers
202 Ku S-1 Det A' with A6M5 Zero-Reisen (0 airborne, 4 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 16 minutes
2 planes vectored on to bombers
Kaga-1 with A6M5 Zero-Reisen (0 airborne, 13 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 10000 and 20000.
Time for all group planes to reach interception is 12 minutes
16 planes vectored on to bombers
Soryu-1 with A6M2 Zero-Reisen (0 airborne, 10 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 12000 , scrambling fighters between 9000 and 14000.
Time for all group planes to reach interception is 14 minutes
14 planes vectored on to bombers
Hiryu-1 with A6M5 Zero-Reisen (0 airborne, 10 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 8000 and 10000.
Time for all group planes to reach interception is 16 minutes
11 planes vectored on to bombers
Zuikaku-1 with A6M2 Zero-Reisen (0 airborne, 12 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 3000 , scrambling fighters between 3000 and 10000.
Time for all group planes to reach interception is 8 minutes
16 planes vectored on to bombers
Shoho-1 with A6M5a Zero-Reisen (0 airborne, 6 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 8000 and 20000.
Time for all group planes to reach interception is 11 minutes
8 planes vectored on to bombers
Zuiho-1 with A6M3a Zero-Reisen (0 airborne, 6 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 3000 , scrambling fighters between 3000 and 14000.
Time for all group planes to reach interception is 18 minutes
2 planes vectored on to bombers
Taiho-1 with A6M5 Zero-Reisen (0 airborne, 10 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 9000 and 10000.
Time for all group planes to reach interception is 8 minutes
7 planes vectored on to bombers
---------------------------------------------
Afternoon Air attack on TF, near Marcus Island at 122,79
Weather in hex: Heavy rain
Raid detected at 76 NM, estimated altitude 13,000 feet.
Estimated time to target is 30 minutes
Japanese aircraft
A6M2 Zero-Reisen x 32
A6M3a Zero-Reisen x 6
A6M5 Zero-Reisen x 47
A6M5a Zero-Reisen x 23
Allied aircraft
F6F-3 Hellcat x 25
SBD-4 Dauntless x 3
SBD-3 Dauntless x 8
TBF-1 Avenger x 9
Japanese aircraft losses
A6M2 Zero-Reisen: 1 destroyed
A6M5 Zero-Reisen: 2 destroyed
A6M5a Zero-Reisen: 1 destroyed
Allied aircraft losses
F6F-3 Hellcat: 5 destroyed
SBD-4 Dauntless: 1 destroyed
SBD-3 Dauntless: 1 destroyed
TBF-1 Avenger: 5 destroyed
TBF-1 Avenger: 1 destroyed by flak
Japanese Ships
CV Taiho
Aircraft Attacking:
4 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22.4in Mk 13 Torp.
CAP engaged:
253 Ku S-1' with A6M5a Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
15 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000 , scrambling fighters between 7000 and 17000.
Time for all group planes to reach interception is 21 minutes
14 planes vectored on to bombers
202 Ku S-1 Det A' with A6M5 Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters to 19000.
Time for all group planes to reach interception is 13 minutes
2 planes vectored on to bombers
Kaga-1 with A6M5 Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
16 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 0 and 20000.
Time for all group planes to reach interception is 17 minutes
22 planes vectored on to bombers
Hiryu-1 with A6M5 Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
13 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 18000.
Time for all group planes to reach interception is 19 minutes
6 planes vectored on to bombers
Zuikaku-1 with A6M2 Zero-Reisen (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
16 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 3000 , scrambling fighters to 16000.
Time for all group planes to reach interception is 19 minutes
20 planes vectored on to bombers
Shoho-1 with A6M5a Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 0 and 20000.
Time for all group planes to reach interception is 14 minutes
6 planes vectored on to bombers
Zuiho-1 with A6M3a Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 3000 , scrambling fighters to 14000.
Time for all group planes to reach interception is 13 minutes
8 planes vectored on to bombers
Taiho-1 with A6M5 Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
13 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 4000 and 17000.
Time for all group planes to reach interception is 28 minutes
13 planes vectored on to bombers
Soryu-1 with A6M2 Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
14 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 12000 , scrambling fighters to 14000.
Time for all group planes to reach interception is 11 minutes
16 planes vectored on to bombers
Morning Air attack on TF, near Marcus Island at 122,78
Weather in hex: Severe storms
Raid detected at 77 NM, estimated altitude 11,000 feet.
Estimated time to target is 30 minutes
Japanese aircraft
A6M2 Zero-Reisen x 82
A6M3a Zero-Reisen x 8
A6M5 Zero-Reisen x 97
A6M5a Zero-Reisen x 40
Allied aircraft
F6F-3 Hellcat x 70
SBD-4 Dauntless x 45
SBD-3 Dauntless x 27
TBF-1 Avenger x 36
Japanese aircraft losses
A6M2 Zero-Reisen: 5 destroyed
A6M5 Zero-Reisen: 3 destroyed
Allied aircraft losses
F6F-3 Hellcat: 1 destroyed
SBD-4 Dauntless: 25 destroyed, 5 damaged
SBD-4 Dauntless: 3 destroyed by flak
SBD-3 Dauntless: 15 destroyed, 2 damaged
TBF-1 Avenger: 10 destroyed, 3 damaged
TBF-1 Avenger: 2 destroyed by flak
Japanese Ships
BB Hiei
CV Shokaku
CV Soryu
BB Kongo
CVL Ryuho
CVE Chuyo
CV Taiho
Aircraft Attacking:
7 x SBD-4 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
1 x SBD-4 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
2 x SBD-4 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
6 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22.4in Mk 13 Torp.
8 x SBD-4 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
2 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
2 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22.4in Mk 13 Torp.
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
CAP engaged:
253 Ku S-1' with A6M5a Zero-Reisen (0 airborne, 14 on standby, 11 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000 , scrambling fighters between 8000 and 12000.
Time for all group planes to reach interception is 25 minutes
29 planes vectored on to bombers
Yokosuka Ku S-1/A with A6M2 Zero-Reisen (0 airborne, 6 on standby, 4 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 12000 , scrambling fighters between 12000 and 13000.
Time for all group planes to reach interception is 33 minutes
3 planes vectored on to bombers
Yokosuka Ku S-1/B with A6M2 Zero-Reisen (0 airborne, 6 on standby, 4 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 13000 and 16000.
Time for all group planes to reach interception is 38 minutes
5 planes vectored on to bombers
6th Ku S-1'~/B with A6M5 Zero-Reisen (0 airborne, 7 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 14000 and 16000.
Time for all group planes to reach interception is 26 minutes
7 planes vectored on to bombers
251 Ku S-1 Det B' with A6M2 Zero-Reisen (0 airborne, 4 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 18 minutes
2 planes vectored on to bombers
202 Ku S-1 Det A' with A6M5 Zero-Reisen (0 airborne, 4 on standby, 3 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 3000 and 16000.
Time for all group planes to reach interception is 21 minutes
9 planes vectored on to bombers
Kaga-1 with A6M5 Zero-Reisen (0 airborne, 13 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 9000 and 20000.
Time for all group planes to reach interception is 20 minutes
11 planes vectored on to bombers
Soryu-1 with A6M2 Zero-Reisen (0 airborne, 10 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 12000 , scrambling fighters between 12000 and 14000.
Time for all group planes to reach interception is 10 minutes
8 planes vectored on to bombers
Hiryu-1 with A6M5 Zero-Reisen (0 airborne, 10 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 8000 and 10000.
Time for all group planes to reach interception is 18 minutes
9 planes vectored on to bombers
Shokaku-1 with A6M5 Zero-Reisen (0 airborne, 12 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000 , scrambling fighters between 8000 and 14000.
Time for all group planes to reach interception is 23 minutes
14 planes vectored on to bombers
Zuikaku-1 with A6M2 Zero-Reisen (0 airborne, 12 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 3000 , scrambling fighters between 3000 and 15000.
Time for all group planes to reach interception is 10 minutes
10 planes vectored on to bombers
Ryujo-1 with A6M5 Zero-Reisen (0 airborne, 6 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 2000 , scrambling fighters to 11000.
Time for all group planes to reach interception is 26 minutes
6 planes vectored on to bombers
Hiyo-1 with A6M2 Zero-Reisen (0 airborne, 9 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 5000 and 7000.
Time for all group planes to reach interception is 23 minutes
5 planes vectored on to bombers
Shoho-1 with A6M5a Zero-Reisen (0 airborne, 6 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 4000 and 7000.
Time for all group planes to reach interception is 7 minutes
4 planes vectored on to bombers
Zuiho-1 with A6M3a Zero-Reisen (0 airborne, 6 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 3000 , scrambling fighters between 3000 and 12000.
Time for all group planes to reach interception is 9 minutes
4 planes vectored on to bombers
Hosho-1 with A6M2 Zero-Reisen (0 airborne, 4 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 14 minutes
6 planes vectored on to bombers
Taiho-1 with A6M5 Zero-Reisen (0 airborne, 12 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 5000 and 13000.
Time for all group planes to reach interception is 19 minutes
8 planes vectored on to bombers
---------------------------------------------
Morning Air attack on TF, near Marcus Island at 122,78
Weather in hex: Severe storms
Raid detected at 76 NM, estimated altitude 14,000 feet.
Estimated time to target is 30 minutes
Japanese aircraft
A6M2 Zero-Reisen x 61
A6M3a Zero-Reisen x 7
A6M5 Zero-Reisen x 80
A6M5a Zero-Reisen x 37
Allied aircraft
SBD-3 Dauntless x 24
No Japanese losses
Allied aircraft losses
SBD-3 Dauntless: 12 destroyed
SBD-3 Dauntless: 1 destroyed by flak
Japanese Ships
CV Soryu
Aircraft Attacking:
1 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
CAP engaged:
253 Ku S-1' with A6M5a Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
28 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 8000 , scrambling fighters between 8000 and 9000.
Time for all group planes to reach interception is 41 minutes
Yokosuka Ku S-1/B with A6M2 Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
11 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 8035 and 15000.
Time for all group planes to reach interception is 16 minutes
6th Ku S-1'~/B with A6M5 Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
10 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 4000 and 16000.
Time for all group planes to reach interception is 13 minutes
251 Ku S-1 Det B' with A6M2 Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000 , scrambling fighters to 9000.
Time for all group planes to reach interception is 21 minutes
202 Ku S-1 Det A' with A6M5 Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
9 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 9000 and 10000.
Time for all group planes to reach interception is 15 minutes
Kaga-1 with A6M5 Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
14 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 4000 and 16000.
Time for all group planes to reach interception is 17 minutes
Hiryu-1 with A6M5 Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
15 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 8000 and 10000.
Time for all group planes to reach interception is 29 minutes
Shokaku-1 with A6M5 Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
15 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000 , scrambling fighters between 4000 and 10000.
Time for all group planes to reach interception is 29 minutes
Zuikaku-1 with A6M2 Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
15 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 3000 , scrambling fighters between 9000 and 15000.
Time for all group planes to reach interception is 56 minutes
Ryujo-1 with A6M5 Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
6 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 2000 , scrambling fighters between 4000 and 9000.
Time for all group planes to reach interception is 20 minutes
Hiyo-1 with A6M2 Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
9 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 4000 and 16000.
Time for all group planes to reach interception is 20 minutes
Shoho-1 with A6M5a Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 7000 and 14000.
Time for all group planes to reach interception is 12 minutes
Zuiho-1 with A6M3a Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 3000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 19 minutes
Hosho-1 with A6M2 Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 18 minutes
Taiho-1 with A6M5 Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
10 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 4000 and 18000.
Time for all group planes to reach interception is 21 minutes
Yokosuka Ku S-1/A with A6M2 Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 12000 , scrambling fighters to 4000.
Time for all group planes to reach interception is 8 minutes
Soryu-1 with A6M2 Zero-Reisen (0 airborne, 0 on standby, 0 scrambling)
11 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 12000 , scrambling fighters between 4000 and 16000.
Time for all group planes to reach interception is 12 minutes
---------------------------------------------
Morning Air attack on TF, near Marcus Island at 122,78
Weather in hex: Severe storms
Raid detected at 29 NM, estimated altitude 12,000 feet.
Estimated time to target is 13 minutes
Japanese aircraft
A6M2 Zero-Reisen x 49
A6M3a Zero-Reisen x 7
A6M5 Zero-Reisen x 63
A6M5a Zero-Reisen x 34
Allied aircraft
TBF-1 Avenger x 18
No Japanese losses
Allied aircraft losses
TBF-1 Avenger: 6 destroyed
CAP engaged:
253 Ku S-1' with A6M5a Zero-Reisen (27 airborne, 0 on standby, 0 scrambling)
27 plane(s) intercepting now.
Group patrol altitude is 8000 , scrambling fighters to 15000.
Raid is overhead
Yokosuka Ku S-1/B with A6M2 Zero-Reisen (9 airborne, 0 on standby, 0 scrambling)
9 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 15000.
Raid is overhead
6th Ku S-1'~/B with A6M5 Zero-Reisen (6 airborne, 0 on standby, 0 scrambling)
6 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Raid is overhead
251 Ku S-1 Det B' with A6M2 Zero-Reisen (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 8000 , scrambling fighters to 10000.
Raid is overhead
202 Ku S-1 Det A' with A6M5 Zero-Reisen (6 airborne, 0 on standby, 0 scrambling)
6 plane(s) intercepting now.
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 4 minutes
Kaga-1 with A6M5 Zero-Reisen (13 airborne, 0 on standby, 0 scrambling)
13 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters to 10000.
Raid is overhead
Hiryu-1 with A6M5 Zero-Reisen (9 airborne, 0 on standby, 0 scrambling)
9 plane(s) intercepting now.
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 8 minutes
Shokaku-1 with A6M5 Zero-Reisen (12 airborne, 0 on standby, 0 scrambling)
12 plane(s) intercepting now.
Group patrol altitude is 8000 , scrambling fighters to 10000.
Raid is overhead
Zuikaku-1 with A6M2 Zero-Reisen (12 airborne, 0 on standby, 3 scrambling)
12 plane(s) intercepting now.
Group patrol altitude is 3000 , scrambling fighters between 10000 and 12000.
Time for all group planes to reach interception is 24 minutes
Ryujo-1 with A6M5 Zero-Reisen (2 airborne, 0 on standby, 4 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 2000 , scrambling fighters to 11000.
Time for all group planes to reach interception is 31 minutes
Hiyo-1 with A6M2 Zero-Reisen (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 5000 , scrambling fighters to 10000.
Raid is overhead
Shoho-1 with A6M5a Zero-Reisen (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 7000 and 10000.
Time for all group planes to reach interception is 21 minutes
Zuiho-1 with A6M3a Zero-Reisen (7 airborne, 0 on standby, 0 scrambling)
7 plane(s) intercepting now.
Group patrol altitude is 3000 , scrambling fighters to 10000.
Raid is overhead
Hosho-1 with A6M2 Zero-Reisen (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 29 minutes
Taiho-1 with A6M5 Zero-Reisen (4 airborne, 0 on standby, 3 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 13000.
Time for all group planes to reach interception is 24 minutes
Yokosuka Ku S-1/A with A6M2 Zero-Reisen (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 12000 , scrambling fighters to 10000.
Raid is overhead
Soryu-1 with A6M2 Zero-Reisen (11 airborne, 0 on standby, 0 scrambling)
11 plane(s) intercepting now.
Group patrol altitude is 12000 , scrambling fighters between 0 and 12000.
Raid is overhead
A whole lot of nothing accomplished. He didn't launch any strike at all. I think he was prepping to hit the island instead, since he didn't see my carriers beforehand. I manage to get all my ships out, while he's hanging about 6 hexes NE of Marcus. He did launch a sweep that day.
Morning Air attack on Marcus Island , at 123,85
Weather in hex: Heavy rain
Raid detected at 41 NM, estimated altitude 17,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
A6M5 Zero-Reisen x 31
Allied aircraft
F6F-3 Hellcat x 34
Japanese aircraft losses
A6M5 Zero-Reisen: 5 destroyed
Allied aircraft losses
F6F-3 Hellcat: 6 destroyed
CAP engaged:
VF-3 with F6F-3 Hellcat (4 airborne, 0 on standby, 0 scrambling)
(10 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 5 minutes
VF-6 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(10 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 10 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 4 minutes
VF-8 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(8 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 7 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 44 minutes
VF-9 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(6 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 4 minutes
My planes there have been recovering, since supply has arrived. I'm not sure if he'll strike the island yet or not, but his ships are now moving westerly, so he may be bugging out. I have plenty of PBYs present there, so I can keep a good watch on him. Two convoys are enroute, to bring supply and to remove the remnants of the USMC division I still have there. It's pretty much all motorized support, the slowest to load on ships. I think I'm only about 1,000 over the stacking limit now, which should help the supply situation.
Speaking of supply, Pearl has been consuming more than I can ship. The cause is probably the fact that I have about 600,000 more troops there than I can support. I should have done this ages ago, but I'm now loading as many troops as I can to ship to the states. Hi capacity areas like San Diego and Los Angeles. Hopefully this help things. I do have plenty of fuel there, so naval matters are good. All troops prepping for my next invasion are still staying there.
CVL Independence is currently at Pearl. I think two or three more Essex ships plus some CVLs should arrive within the next month. Once they're in and my supply situation taken care of, I'll probably kick off my Marianas invasion. Lots more troops and planes I can get rid of from Pearl.
India's pretty stagnant right now. I'm shipping supply to Akyab and running lots of planes from there. I think Jugs are stocking up in the pool, so they can only help.

RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Why would you ship troops back to the States? Why not to Australia?
At this point it seems like you need to develop a few steady vectors of attack to keep the Japanese moving and split their resources.
At this point it seems like you need to develop a few steady vectors of attack to keep the Japanese moving and split their resources.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
That or ship in more beer.




