Version 1.0.2 Officially Released

3D version of Close Combat
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Daniele
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Joined: Sat Feb 07, 2015 2:27 am

Version 1.0.2 Officially Released

Post by Daniele »

Close Combat: The Bloody First has been officially updated to version 1.0.2.

As stated previously, this version brings quite a few changes, including the frequently asked for free camera mode as well as further improvements to the accuracy model for vehicles and guns.

You can download the update from here


Changelog:

Version 1.0.2
• AI no longer causes brief pauses when trying to find a firing position from which to attack a player unit.
• New 'Free Camera' added to game options.
• Basic skybox and horizon plane added for those playing with lower camera angles.
• Unit icons and other in-battle UI updated for better display at lower camera angles.
• Rendering performce when showing ground clutter improved.
• Subsequent shot accuracy bonus increased for tank and anti-tank guns.
• A tank or anti-tank shot that hits the target vehicle automatically informs the gunner of the correct range.
• Very rapid click and double click on and off units can no longer cause a crash.
• Units disbanded as a result of the last battle before a campaign transition now carry forward normally.
• Unit custom names are no longer lost during a campaign transition when the main force converts to a new organization.
• Range factor rebalanced in unit exposure check to extend spotting ranges for most units when they are highly exposed.
• Unit exposure check now correctly handles one-way LOS with flares at night.
• Corrected LOS and targeting check for separated soldiers.
• Vehicles can no longer deploy inside buildings.
headcount_slith
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RE: Version 1.0.2 Officially Released

Post by headcount_slith »

As a couple of people have pointed out during the beta phase the "Vehicles can still deploy inside building" bug isn't totally fixed. A screenshot from five minutes ago is attached.

Also, unless I'm very much mistaken, the "you can deploy vehicles in neutral/enemy deployment zones" bug has made it into 1.02 despite the fact that I posted about it a couple of days ago :-(

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headcount_slith
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RE: Version 1.0.2 Officially Released

Post by headcount_slith »

Yep. There it is.

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GrdAdmiral
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RE: Version 1.0.2 Officially Released

Post by GrdAdmiral »

Thank you for the update!! Please keep up the good work.
headcount_slith
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RE: Version 1.0.2 Officially Released

Post by headcount_slith »

"Very rapid click and double click on and off units can no longer cause a crash."

Myself and (I imagine) most other people experiencing the deployment phase crashes weren't double-clicking or clicking abnormally quickly when they experienced those crashes. Group select, press M, click, crash - that was my experience.
prattaa
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RE: Version 1.0.2 Officially Released

Post by prattaa »

Bugs encountered in 1.0.2
- squads not being resupplied between battles or even operations
- broken soldiers flee in random directions rather than to the rear like 1.0.1
- melee combat not working, soldiers in melee animation attack indefinitely without result
headcount_slith
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RE: Version 1.0.2 Officially Released

Post by headcount_slith »

Bugs encountered in the version 1.02 changelog:

"Vehicles can no longer deploy in buildings"



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WillKnott
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Location: Texas

RE: Version 1.0.2 Officially Released

Post by WillKnott »

I can't post the link, but search "Tank drives through house in Minnesota" on you tube. I would think that a tank in a house isn't so unrealistic after all ;)

perhaps the next patch should include the house turning to rubble!
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ezjax
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RE: Version 1.0.2 Officially Released

Post by ezjax »

I also see tank building drive threw bug, Caumont Map - Let tanks inter the buildings...

ez..



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prattaa
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RE: Version 1.0.2 Officially Released

Post by prattaa »

Anybody else witnessing a dramatic increase in berserk soldiers? I just had 4 of 6 members of a squad go berserk and charge.
STIENER
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RE: Version 1.0.2 Officially Released

Post by STIENER »

what is the...... New 'Free Camera' added to game options....???
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budd
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RE: Version 1.0.2 Officially Released

Post by budd »

No restrictions on camera zoom and panning.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
nikolascc
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RE: Version 1.0.2 Officially Released

Post by nikolascc »

ORIGINAL: prattaa

Anybody else witnessing a dramatic increase in berserk soldiers? I just had 4 of 6 members of a squad go berserk and charge.

Yes I too have noticed an increase in berserk soldiers. I actually noticed a lot more bugs since the 1.0.2 patch. Many of my soldiers run out in the open and have melee fights with enemy soldiers in their territory, thinking they are Rambo. This happens regularly, especially in Multiplayer games. Oh god don't get me started on multiplayer games. There are so many bugs in game, and on the screens in between multiplayer games. Firstly, When playing coop with my friend, sometimes the Next button is grayed out for him and we cant continue to the next battle so we have to restart the game. When in a coop battle, many graphical issue are seen such as seeing an enemy soldier/infantry/gun icon permanently stuck to the same spot in the screen, and various 3D model freakouts. We noticed that both of our soldiers would randomly run deep into enemy territory to have melee brawls that NEVER end. They just keep beating the hell out of each other and you hear those sounds until the battle is over. Also in multiplayer battles, sometimes you are unable to select an order. For example, I right-click a unit to bring up the orders, then when I scroll down to Fire but then it disappears! This can happen multiple times in a row. Okay, enough about multiplayer games. Another bug I've been seeing after the 1.0.2 patch is that tanks just drive through houses like its no big deal, kinda weird.
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SteveMcClaire
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RE: Version 1.0.2 Officially Released

Post by SteveMcClaire »

The psychological model itself hasn't changed since release, so 'more' berserk soldier would be random chance, or a side effect of more accurate HE fire from tanks and guns adding more stress, more quickly than before. There have been a number of complaints about berserk and heroic results being too common and I will look at re-balancing the model when higher priority issues are dealt with.

When you ran into places where you could not continue in multi-player, was it a co-op or versus game? It sounds like you were the joining player and not the host?

nikolascc
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RE: Version 1.0.2 Officially Released

Post by nikolascc »

It was a coop game and I was the host. I clicked Next to go to the soldier screen and it brought up a waiting for player window. But we couldn't continue because his next button was greyed out.
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SteveMcClaire
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RE: Version 1.0.2 Officially Released

Post by SteveMcClaire »

ORIGINAL: nikolascc
It was a coop game and I was the host. I clicked Next to go to the soldier screen and it brought up a waiting for player window. But we couldn't continue because his next button was greyed out.

Thanks. Do you mean you were going to the Force Selection screen via 'Next' from the Briefing Screen? And do you know what screen the other player was on? Planning?

nikolascc
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RE: Version 1.0.2 Officially Released

Post by nikolascc »

We had to be on the same page because the game synchronizes each other onto the same page. We were on the screen where you select what kind of attack you want to do.
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SteveMcClaire
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RE: Version 1.0.2 Officially Released

Post by SteveMcClaire »

ORIGINAL: nikolascc

We had to be on the same page because the game synchronizes each other onto the same page. We were on the screen where you select what kind of attack you want to do.

Ok -- do you recall if there had been an initiative change message you responded to as the host?

nikolascc
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RE: Version 1.0.2 Officially Released

Post by nikolascc »

I have never seen a message like that before.
GrdAdmiral
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RE: Version 1.0.2 Officially Released

Post by GrdAdmiral »

This happens a bunch in coop player. If you quit the game, then revalidate your files in steam you can progress once the host relaunches the game. Its not a fix but a work around.
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