MWIF Road Map

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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BrianJH
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Joined: Sun May 04, 2014 2:22 am
Location: Adelaide, Australia

MWIF Road Map

Post by BrianJH »

Steve
Just a quick question if I may, what is your development priorities with respect to

- Implementing the unimplemented rule options
- Adding the half map scenarios
- Working on the AI


Just curious, as it would be interesting to know what to expect whats coming within the next year or so.


Shannon V. OKeets
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Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
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RE: MWIF Road Map

Post by Shannon V. OKeets »

ORIGINAL: BrianJH

Steve
Just a quick question if I may, what is your development priorities with respect to

- Implementing the unimplemented rule options
- Adding the half map scenarios
- Working on the AI


Just curious, as it would be interesting to know what to expect whats coming within the next year or so.


Currently, I am going through the various posts about supply calculations taking a long time.

I've been able to eliminate some of them (I fixed one obscure bug), mostly because the old games are damaged (e.g., France was incorrectly recorded internally as being at war with Turkey).

Once I get supply executing quickly, I intend to write the code for implementing the optional rule "Isolated Units".

Then I will move on to another 'missing' optional rule - I haven;t decided which one.

===

However, I always keep an eye out for other problems being reported and work on them if they appear to be serious.

Half Map scenarios follow the Missing Optional Rules.

Last in line is the AI Opponent.
Steve

Perfection is an elusive goal.
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: MWIF Road Map

Post by Shannon V. OKeets »

ORIGINAL: BrianJH

Steve
Just a quick question if I may, what is your development priorities with respect to

- Implementing the unimplemented rule options
- Adding the half map scenarios
- Working on the AI


Just curious, as it would be interesting to know what to expect whats coming within the next year or so.


Currently, I am going through the various posts about supply calculations taking a long time.

I've been able to eliminate some of them (I fixed one obscure bug), mostly because the old games are damaged (e.g., France was incorrectly recorded internally as being at war with Turkey).

Once I get supply executing quickly, I intend to write the code for implementing the optional rule "Isolated Units".

Then I will move on to another 'missing' optional rule - I haven;t decided which one.

===

However, I always keep an eye out for other problems being reported and work on them if they appear to be serious.

Half Map scenarios follow the Missing Optional Rules.

Last in line is the AI Opponent.
Steve

Perfection is an elusive goal.
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rkr1958
Posts: 31701
Joined: Thu May 21, 2009 10:23 am

RE: MWIF Road Map

Post by rkr1958 »

ORIGINAL: Shannon V. OKeets

ORIGINAL: BrianJH

Steve
Just a quick question if I may, what is your development priorities with respect to

- Implementing the unimplemented rule options
- Adding the half map scenarios
- Working on the AI


Just curious, as it would be interesting to know what to expect whats coming within the next year or so.


Currently, I am going through the various posts about supply calculations taking a long time.

I've been able to eliminate some of them (I fixed one obscure bug), mostly because the old games are damaged (e.g., France was incorrectly recorded internally as being at war with Turkey).

Once I get supply executing quickly, I intend to write the code for implementing the optional rule "Isolated Units".

Then I will move on to another 'missing' optional rule - I haven;t decided which one.

===

However, I always keep an eye out for other problems being reported and work on them if they appear to be serious.

Half Map scenarios follow the Missing Optional Rules.

Last in line is the AI Opponent.
Wow. Thanks! [:)]
Ronnie
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