
Pacific at War 1941-1945 v.3.63 Don is Allies
- larryfulkerson
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RE: Pacific at War 1941-1945 v.3.63 Don is Allies
Here's the Japanese side of that carrier strike and as you can see I lost only a handful of aircraft but seemingly there were a lot of participants playing a part in the battle. I'm thinking that maybe the Allied aircraft didn't fly for some reason.


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StuccoFresco
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RE: Pacific at War 1941-1945 v.3.63 Don is Allies
Very likely, since so many Allied planes could have destroyed the attacking ones just by ramming them one by one... Maybe they were caught while still aligned on the flight deck?
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StuccoFresco
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RE: Pacific at War 1941-1945 v.3.63 Don is Allies
Also: roach milk production sounds terrifying.
- thomasharvey
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RE: Pacific at War 1941-1945 v.3.63 Don is Allies
ORIGINAL: Zovs
Darn it I lost another CV!
Down to only one US carrier, and they were protected by a crap ton of air craft in Perl!
Don't think the war will last long now, 2 sunk US carriers and 1 sunk Brit carrier. I only have 3 US BB left too...
I'll have to check to see if I get any other carriers, if not than maybe no island hopping for Don, lol...
I think I recall a few Allied carriers will arrive in the future. Something over 100 I think.
However, you need to keep them out of range of the Bettys until you dominate the air. The Bettys are always visible on the map before you move. At the end of a move have your valuable ships out of Betty range of ANY Japanese airfield because the Bettys can stage to a forward base and strike from there. When the Kamikazes arrive they can get through large CAP enough to damage some ships. When you receive damage to a ship, pull it to a safe harbor for repairs. There will be many damaged ships.
Take your now extra carrier aircraft and place them on islands where you think the Japanese will have some ships nearby. Stage the aircraft for a strike if in range or put them on sea interdiction. The Japanese will see them and should also avoid them. Your best sea interdiction aircraft is the Beaufort. They have the best range for the Allies. Save them up so you have a full or nearly full group of them and then put them on sea interdiction. They have heavy losses since no fighters have the range to escort them on long strikes.
RE: Pacific at War 1941-1945 v.3.63 Don is Allies
Thomas thanks for those excellent tips!
The naval aspect is where I am weakest in TOAW so this is great learning experience.
BTW I think Larry’s intel was faulty, I still have two Aircraft Carriers and I am tucking them away with my surviving BBs.
I’ll count tomorrow but I had a slew of sea interceptors and son AS guys around protecting, I did not know that the Betties (or any Air could stage), is that in the manual?
The naval aspect is where I am weakest in TOAW so this is great learning experience.
BTW I think Larry’s intel was faulty, I still have two Aircraft Carriers and I am tucking them away with my surviving BBs.
I’ll count tomorrow but I had a slew of sea interceptors and son AS guys around protecting, I did not know that the Betties (or any Air could stage), is that in the manual?

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- thomasharvey
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RE: Pacific at War 1941-1945 v.3.63 Don is Allies
ORIGINAL: Zovs
Thomas thanks for those excellent tips!
The naval aspect is where I am weakest in TOAW so this is great learning experience.
BTW I think Larry’s intel was faulty, I still have two Aircraft Carriers and I am tucking them away with my surviving BBs.
I’ll count tomorrow but I had a slew of sea interceptors and son AS guys around protecting, I did not know that the Betties (or any Air could stage), is that in the manual?
I don't know if that term is used in the manual but most fighters have a range shorter than ground units can move and attack. So if they could not stage first and attack then it would not work since it is a turn based game and is not real time movement against your opponent. If aircraft move all their movement in staging they can not attack in the same turn. Also, if they use most of their movement in staging they would be limited to one round of combat at the end of the last round of combat. So in moving up to the forward airfield they are using up their movement.
RE: Pacific at War 1941-1945 v.3.63 Don is Allies
Ah gotcha on that and understand.

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- larryfulkerson
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RE: Pacific at War 1941-1945 v.3.63 Don is Allies
Konichi Ohsawa is the chief of R&D and he and I have gotten to be close friends and he and I take our wives out to dinner and a movie ocasionally and this last Friday the four of us decided to go see the new showing of "The Little Dictator" that was shipped to us from Berlin. We got seated in the middle area of the theater where the sound effects are aimed and it was decided that we needed to share a large bucket of popcorn and Mrs Ohsawa, his wife volunteered to go get it for us and the theater's security camera caught the event as she tripped over something and had a magnificent fall. We were so embarassed for her that we all four left almost immediately.


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The horrifying realities of Eternity
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5 Cracks in Reality (You've Never Noticed One)
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5 Cracks in Reality (You've Never Noticed One)
- larryfulkerson
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RE: Pacific at War 1941-1945 v.3.63 Don is Allies
New moves from Don. I finally got the American Marines at Bataan to surrender so NOW finally, the PI is clear.
I need to move all those troops to somewhere else now.
Don has assaulted Wake island. I'll see if I can't post something about that.

I need to move all those troops to somewhere else now.
Don has assaulted Wake island. I'll see if I can't post something about that.

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5 Cracks in Reality (You've Never Noticed One)
https://www.youtube.com/watch?v=jT40e4mYIcs
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- larryfulkerson
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RE: Pacific at War 1941-1945 v.3.63 Don is Allies
I was wrong about the site of the American assault. It was at Johnson island instead of Wake. I'm going to have to drive my carriers down there to see if I can't contest the landings.


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The horrifying realities of Eternity
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
- larryfulkerson
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RE: Pacific at War 1941-1945 v.3.63 Don is Allies
Here's the view of Singapore right now. The supply has increased to 3 per hex so maybe I can do another attack soon. It's taking way longer to repair the rail than I thought it would take. I may have to replace all the Singapore attackers with some fresh divisions to keep the pressure on.


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The horrifying realities of Eternity
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5 Cracks in Reality (You've Never Noticed One)
https://www.youtube.com/watch?v=jT40e4mYIcs
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5 Cracks in Reality (You've Never Noticed One)
- larryfulkerson
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RE: Pacific at War 1941-1945 v.3.63 Don is Allies
I'm still fighting the partisans on Mindanao. I've had to ship in more troops twice now. But I'm on the verge of getting a handle on the situation. Clearing out the area around the Celebes is taking a lot longer than I had hoped.


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5 Cracks in Reality (You've Never Noticed One)
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5 Cracks in Reality (You've Never Noticed One)
- larryfulkerson
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RE: Pacific at War 1941-1945 v.3.63 Don is Allies
New moves from Don and it's 19April42 and I'm still repairing the rail to Singapore. This is taking a lot longer than I had planned. It's necessary to repair the rail to provide a route for rail embarked units to move further north easily and to facilitate the flow of supply for the units assaulting Singapore. I have no idea how much longer it's going to take to capture Singapore but I'm hoping it's not too much longer because I need that port and airfield.


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The horrifying realities of Eternity
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5 Cracks in Reality (You've Never Noticed One)
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StuccoFresco
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RE: Pacific at War 1941-1945 v.3.63 Don is Allies
Eh, I suppose the game can't simulate the sudden morale drop of the garrison that led to the fall.
- larryfulkerson
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RE: Pacific at War 1941-1945 v.3.63 Don is Allies
(1) I'm not aware of a way to change the morale of specific units without changing the morale of the entire force. (2) And I'm not aware of how to withdraw the "old" unit and swap in a new one to replace it that has no supply and a very low rediness without knowing where to place the new unit, which can have only one spot for it if it doesn't move, which may be inconvient for the Allied player who has plans to evacuate the hex, for instance. (3) Maybe the effected units could start the game with 0 supply and very low rediness....but that would render Singapore a pushover before it truely was and therefore unrealistic. (4) Maybe it could be simulated by simply withdrawing the effected Allied units from Singapore on some given date...but that sounds a lot like overkill. (5) Maybe we could just eliminate the supply point at Singapore. I'm not sure how to treat the situation given the tools that TOAW currently has. I'm not at all sure that the scenario designer, Thomas Harvey, knows that it's a problem with the scenario. Maybe I should drop him a line or two and get his input.ORIGINAL: StuccoFresco
Eh, I suppose the game can't simulate the sudden morale drop of the garrison that led to the fall.
The horrifying realities of Eternity
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
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StuccoFresco
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RE: Pacific at War 1941-1945 v.3.63 Don is Allies
Yeah, seems complicated.
- rhinobones
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RE: Pacific at War 1941-1945 v.3.63 Don is Allies
ORIGINAL: larryfulkerson
(5)[/b] Maybe we could just eliminate the supply point at Singapore.
The 100 Allied supply point is located within Singapore. Suggest moving the point to a hex outside Singapore. Once this point is captured the “unsupplied” effects on the Allied defenders should simulate the degraded moral you want to model. Make the new supply “Allied Only” to prevent the Japanese from gaining a big boost in supply. It’s another TOAW design trade off.
Regards, RhinoBones
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Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
- rhinobones
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RE: Pacific at War 1941-1945 v.3.63 Don is Allies
Singapore


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Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
RE: Pacific at War 1941-1945 v.3.63 Don is Allies
But realistically the supplies would come into a port.

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- thomasharvey
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RE: Pacific at War 1941-1945 v.3.63 Don is Allies
Singapore should not have fallen when it did. The Japanese were in worse shape than the defenders and in much smaller numbers. It is true that the defenders should not replenish their equipment and troops once cut off. Scenario design can do that if you know which units are cut off and stay cut off. Rather than try to guess correctly all of those situations it is better to require the attacker to prepare a massive force and attack quickly with multiple rounds of combat so the defenders have few if any turns to regain supply or equipment. Note there are mainly small supply ports so that would make recovery slower if the defenders do not have a large supply port.
An easy Japanese victory could be set up in many different ways in scenario design but would not be accurate.
What is needed is a very large force of Japanese power by land,sea and air to destroy the defenders. There are other locations on both sides that require the same attacks.
An easy Japanese victory could be set up in many different ways in scenario design but would not be accurate.
What is needed is a very large force of Japanese power by land,sea and air to destroy the defenders. There are other locations on both sides that require the same attacks.

