Malta

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abulbulian
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Malta

Post by abulbulian »

How does one capture Malta as the Axis? Can't para-drop on units (wish you could), so with a marine unit? Malta is just a 1 hex island on the map?

thanks
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sol_invictus
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RE: Malta

Post by sol_invictus »

There are two hexes in Malta. One is a beach hex. Pound the garrison with Air for several turns, have a Paratrooper at the ready, land an Infantry unit on the beach and attack the weakened garrison. If it surrenders land the Paratrooper and capture Malta.
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abulbulian
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RE: Malta

Post by abulbulian »

Thank you. The 2 hexes for Malta is the key. I see that now.
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AlvaroSousa
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RE: Malta

Post by AlvaroSousa »

An allied air unit in Malta with enough range to reach Tripoli will affect supply using the supply system rules... or a sub... or a fleet.
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RE: Malta

Post by James Taylor »

Since patrolling fleets/groups must be in a non-port hex to intercept, does that same rule hold true for interdicting naval groups or are they allowed to interdict while being in a port?
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AlvaroSousa
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RE: Malta

Post by AlvaroSousa »

No because that would be gamey. If you are in port then you are considered just in port for the turn.
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RE: Malta

Post by James Taylor »

That "in Malta" comment gave me a different impression.

So both interception and interdiction by naval and air forces use oil.
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AlvaroSousa
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RE: Malta

Post by AlvaroSousa »

It should yes. Keeping navies at sea uses oil not moving them because they are considered operating in the area. But moving from port to port at 8 knots is a low fuel use so I don't discount it.
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