Missing German pz Corp

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

Moderator: AlvaroSousa

User avatar
Michael T
Posts: 4445
Joined: Sat Oct 21, 2006 9:35 pm
Location: Queensland, Australia.

RE: Missing German pz Corp

Post by Michael T »

Machine gun is all that is need against Polish Cavalry [:D]

I jest of course, but it's all relative.
User avatar
OxfordGuy3
Posts: 1242
Joined: Sun Jul 01, 2012 4:44 pm
Location: Oxford, United Kingdom

RE: Missing German pz Corp

Post by OxfordGuy3 »

ORIGINAL: Michael T

Machine gun is all that is need against Polish Cavalry [:D]

I jest of course, but it's all relative.

Poland had 150 of these:

http://www.tanks-encyclopedia.com/ww2/p ... sh_7TP.php

Image
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
User avatar
Michael T
Posts: 4445
Joined: Sat Oct 21, 2006 9:35 pm
Location: Queensland, Australia.

RE: Missing German pz Corp

Post by Michael T »

Germany had 2700 odd AFV. Many Hundreds with 37mm or better gun.

Besides, Stuka take care of those few tanks [:D]
Ingtar
Posts: 194
Joined: Sun Aug 01, 2004 8:56 am

RE: Missing German pz Corp

Post by Ingtar »

Speaking of using the editor, I seem to be unable to figure out how to save any changes. Do you have to overwrite the initial scenario?
User avatar
Titanwarrior89
Posts: 3282
Joined: Thu Aug 28, 2003 4:07 pm
Location: arkansas
Contact:

RE: Missing German pz Corp

Post by Titanwarrior89 »

Completely agree.
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"
User avatar
Titanwarrior89
Posts: 3282
Joined: Thu Aug 28, 2003 4:07 pm
Location: arkansas
Contact:

RE: Missing German pz Corp

Post by Titanwarrior89 »

At this level and with the invasion of Poland you should not be missing a Corp.[:-][:-]
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"
User avatar
AlvaroSousa
Posts: 12074
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: Missing German pz Corp

Post by AlvaroSousa »

ORIGINAL: Ingtar

Speaking of using the editor, I seem to be unable to figure out how to save any changes. Do you have to overwrite the initial scenario?

You just enter in a new name in this location. I purposely leave it blank so players are self aware of what they are saving as so you don't override something else.



Image
Attachments
save.jpg
save.jpg (88.02 KiB) Viewed 386 times
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
Montbrun
Posts: 1506
Joined: Wed Feb 07, 2001 10:00 am
Location: Raleigh, NC, USA

RE: Missing German pz Corp

Post by Montbrun »

I'm an OoB and ToE "geek." I have noticed glaring OoB omissions in all of the scenarios. I have to start fiddling with the Editor...
WitE Alpha/Beta Tester
WitE Research Team
WitE2.0 Alpha/Beta Tester
WitE2.0 Research Team
WitW Alpha/Beta Tester
WitW Research Team
Piercing Fortress Europa Research Team
Desert War 1940-1942 Alpha/Beta Tester
James Taylor
Posts: 701
Joined: Fri Feb 08, 2002 10:00 am
Location: Corpus Christi, Texas
Contact:

RE: Missing German pz Corp

Post by James Taylor »

Well 2 armored corps use less oil than 4! Which brings me to a logical conclusion of tweaking oil usage. Shouldn't oil using units consume a fraction, based on max strength, of their oil factor if they are at reduced strength?
SeaMonkey
User avatar
OxfordGuy3
Posts: 1242
Joined: Sun Jul 01, 2012 4:44 pm
Location: Oxford, United Kingdom

RE: Missing German pz Corp

Post by OxfordGuy3 »

ORIGINAL: James Taylor

Well 2 armored corps use less oil than 4! Which brings me to a logical conclusion of tweaking oil usage. Shouldn't oil using units consume a fraction, based on max strength, of their oil factor if they are at reduced strength?

That's certainly how it worked in Commander Europe at War, IIRC
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
User avatar
RFalvo69
Posts: 1482
Joined: Thu Jul 11, 2013 8:47 pm
Location: Lamezia Terme (Italy)

RE: Missing German pz Corp

Post by RFalvo69 »

ORIGINAL: Michael T

Germany had 2700 odd AFV. Many Hundreds with 37mm or better gun.

Germany had also half or more of her army equipped with Panzer I and II - i.e. the "training panzers". Some Polish vehicles were quite better than those.

Hitler's luck was the conquest of Czechoslovakia the year before and the subsequent influx of Czech tanks for the German Army.
Besides, Stuka take care of those few tanks [:D]

I'm reminded of the joke that Tom Clancy put in Red Storm Rising: "Two Russian Generals meet in Paris. 'By the way', one says, 'who won the air war?'..." [:D]
"Yes darling, I served in the Navy for eight years. I was a cook..."
"Oh dad... so you were a God-damned cook?"

(My 10 years old daughter after watching "The Hunt for Red October")
User avatar
AlvaroSousa
Posts: 12074
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: Missing German pz Corp

Post by AlvaroSousa »

ORIGINAL: Montbrun

I'm an OoB and ToE "geek." I have noticed glaring OoB omissions in all of the scenarios. I have to start fiddling with the Editor...

Different sources give different configurations. Then I have to understand which units had nothing and which had full strength. Then I have to condense it down to what is workable in the game. So there are always adjustments.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
AlvaroSousa
Posts: 12074
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: Missing German pz Corp

Post by AlvaroSousa »

ORIGINAL: James Taylor

Well 2 armored corps use less oil than 4! Which brings me to a logical conclusion of tweaking oil usage. Shouldn't oil using units consume a fraction, based on max strength, of their oil factor if they are at reduced strength?

I will add this to the list.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Post Reply

Return to “WarPlan”