ORIGINAL: Alvaro Sousa
To answer the stacking question...
I wanted to do everything like the naval system but I found that programming would be a very tall order. The reason is the A.I.. It is too much to program at once on a conceptual system that hasn't been proven yet.
It's like me trying to make a racing car before I even invent a car.
WarPlan is a corp level game. The abstract stacking comes from corps and armies being able to detach/split. That is the compromise I made. Functionally it is MUCH easier than manipulating stacks of counters.
I don't like that compromise at all.






