[FIXED] AGM-28 launch causes game time to stop

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boogabooga
Posts: 1021
Joined: Wed Jul 18, 2018 12:05 am

[FIXED] AGM-28 launch causes game time to stop

Post by boogabooga »

Greetings,

It seems that when a B-52 is about to launch an AGM-28, the game freezes in that game time will no longer advance, pulsed or unpulsed and at any compression. I've created the attached scenario to demonstrate. Does anyone have any idea what is going on?
Attachments
HoundDogBug.zip
(46.19 KiB) Downloaded 15 times
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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RE: AGM-28 launch causes game time to stop

Post by Dimitris »

Thanks, logged. We'll take a look when we can.
stoltz
Posts: 7
Joined: Sat Nov 09, 2019 5:01 pm

RE: AGM-28 launch causes game time to stop

Post by stoltz »

FWIW, I've noticed same issue.
Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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RE: AGM-28 launch causes game time to stop

Post by Dimitris »

Is this happening also in CMO?
stoltz
Posts: 7
Joined: Sat Nov 09, 2019 5:01 pm

RE: AGM-28 launch causes game time to stop

Post by stoltz »

No. I've replayed Wargasm scenario on CMO and AGM-28s launch OK.
boogabooga
Posts: 1021
Joined: Wed Jul 18, 2018 12:05 am

RE: AGM-28 launch causes game time to stop

Post by boogabooga »

Yeah, it's working now. :)
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
Dimitris
Posts: 15686
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: AGM-28 launch causes game time to stop

Post by Dimitris »

Thanks. We also transplanted the fix on the CMANO branch, so it will be included on the next CMANO update.
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