Oddness again...we need surrendering back

3D version of Close Combat
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wodin
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Oddness again...we need surrendering back

Post by wodin »

OK a I had a squad attack an anti tank gun. At 12m and firing away (into Germans backs as they tried to turn gun around) and my men missing everytime. In reality the Germans would have either surrendered or been killed pretty much straight away. Then my men, well one of them starts thrusting and stabbing away again into Crews backs for no effect. The whole thing is so startlingly wrong.

I like long firefights and infantry not all being crackshots but when a situation is obvious that the men can't miss unless blind it becomes a farce not a fight.

This is when "surrendering" is missed. It must be in game.

I don't understand why a new version of an old game actually cuts out features! I think that's odd the new game should be adding features or at least enhancing old ones. To drop features confounds me, unless it was hated in the old game, and I'm sure surrendering wasn't.
nikolascc
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RE: Oddness again...we need surrendering back

Post by nikolascc »

+1 to all of this. I've encountered this a lot.
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Blond_Knight
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RE: Oddness again...we need surrendering back

Post by Blond_Knight »

I was actually disappointed in this title, its been very underwhelming so far.
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Bradley62
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RE: Oddness again...we need surrendering back

Post by Bradley62 »

Bad random number that is not weighted enough in favor of the attacking squad? That is frustrating. Sorry to go OT but had a similar experience playing COI recently. A Russian assault team (7-8 soldiers) moving into a small building ahead of other Russian forces. Just the other side of building, a German command team was laying prone on open ground, facing the building approximately 10m away. A fire fight ensues. The Russian team ends up surrendering while still in cover and having a significant numerical advantage? Inexplicably, yeah I was a stunned. The German command team remained intact[&:] Eventually was able to take out the German team with another inf team.
Rosseau
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RE: Oddness again...we need surrendering back

Post by Rosseau »

I keep trying - coming back to a scenario, using the editor - the game can't be taken seriously. It's like Sudden Strike 4 with 1990s graphics. What was gained by the "3D" I don't know. Even text modding, guessing at the values, brings no joy.

Based on the very incremental "improvements" of each of the long line of CC games, I posted my doubts: that the devs were not up to creating a viable new engine in the time allotted them.

So, why did you buy the game, Mike? Because I trusted Matrix not to release something this far wrong. If patches can solve this, I will eat every word and buy someone else the game.

In the meantime, I look at it this way: My purchase of WarPlan was easily worth $80.
Saturnian
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RE: Oddness again...we need surrendering back

Post by Saturnian »

I had 3 bazookas aiming at a tracked Tiger, firing at point blank range. saved and replayed again and again as this is the last chance in this operation. With the odds in my favor I should have gotten one good hit in after trying for it multiple times, but nothing. So the tank is a sitting duck with 3 bazookas firing from point blank range in all directions. They miss half the time or don't do any damage, even though they should. The tank therefore puts the victory location in dispute. Sending in infantry and they are more effective with grenades than bazookas? But of course they almost invariably run away.

Even with Green crosshairs, indicating this is an easy kill, time and time again the hits do nothing.

I send in my engineer team with explosive charge. I hope this will do something. After all, why have explosive charges if the soldiers never use them?

The soldier gets his explosive charge out, i can see it in the soldier monitor. AWESOME, WILL THE GAME REDEEM ITSELF?

....Setting up...

Setting up...
men getting picked off by nearby machine gun. moment is tense.
setting upp..
resting...

setting up...

Done setting up. Alright, this is it!

nope

"no clear shot"

"So move then! get a clear shot, that's what you're here for!

"Ok, no clear shot? I guess I'll have to move him a little over to the right...."

moves over 5 feet.

"Setting up" explosive charge. More men dying. why is he setting it up again?!!?
...Setting up....
...Resting....
....setting up...

Alight, surely this must be it!

"No clear shot"
So why did he set it up!?!?!?!

"SO freaking move!!!! If you have the explosives out and are right next to the tank, then get into position! I am not able to do this because I cannot command (let alone click on the soldiers to highlight which is setting up the explosive), so, soldier, it is UP TO YOU!!!"

mortar falls, team panics, runs away and gets shot to pieces.

The Tiger was better off being tracked! IT worked to the computer's advantage because now the AI won't move out of the victory location like it normally does!

I'm not playing a game to elevate my stress levels and curse and yell, but that is exactly what I am doing.


The soldiers aren't smart enough.


The soldiers need to do their freaking jobs! that's what they're there to do.

For your soldiers to accomplish anything, it more counts on luck. Even when a machine gun is in a building, do they position to target the nearby enemy? NOPE!!!

The game has so much potential, but little things like this rise my blood pressure. For health reasons I prob shouldn't be playing the game!

50 men around an immobilized tank that is right beside a window of a structure with a lieutenant in it! All the men are under command radius of a lieutenant and totally fail to act on their own initiative, except for the men that walk up to the tank with grenades(which is awesome, but unnecessary since 3 bazookas are all firing at point blank range).

It is CLOSE combat, yet the closest combat is often the worst!

The soldiers need some kind of intelligence and need to show some kind of initiative. I am just stressing myself out too freaking much playing this game.
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kweniston
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RE: Oddness again...we need surrendering back

Post by kweniston »

Realistically, a bazooka would have a tough time penetrating a Tiger, even on the side. However, with 3 of them at point blank range, trying multiple times, it should get a score at some point. Sounds like a flaw in penetration mechanics. The engineer failing is also cringeworthy, he should at least be able to get the charge off. More work to be done by Matrix.
STIENER
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RE: Oddness again...we need surrendering back

Post by STIENER »

interesting post....troops don't surrender any more? weird....matrix has been known to take out options. IE: LSA to PITF....I don't know why either. I agree with Kweniston on the tiger VS bazooka. Matrix steve? are you following this post? it seems there is an issue here.
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PipFromSlitherine
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RE: Oddness again...we need surrendering back

Post by PipFromSlitherine »

Surrendering is definitely in the game. There are a lot of different elements to whether a man will try to surrender to the enemy in a given situation. I would hazard that on smaller maps they are likely close enough to their own units to decide against it.

Cheers

Pip
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wodin
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RE: Oddness again...we need surrendering back

Post by wodin »


Seriously needs looking at. First check it's working and if it is maybe tinker with it.



ORIGINAL: PipFromSlitherine

Surrendering is definitely in the game. There are a lot of different elements to whether a man will try to surrender to the enemy in a given situation. I would hazard that on smaller maps they are likely close enough to their own units to decide against it.

Cheers

Pip
STIENER
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RE: Oddness again...we need surrendering back

Post by STIENER »

@ Pip.....have you guys tweaked the surrender option since these posts?
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PipFromSlitherine
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RE: Oddness again...we need surrendering back

Post by PipFromSlitherine »

I don't believe that 1.0.5 has any changes in it. We are looking at all the feedback and have certainly made changes to the behaviour of separated men.

Cheers

Pip
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STIENER
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RE: Oddness again...we need surrendering back

Post by STIENER »

thanks Pip
Saturnian
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RE: Oddness again...we need surrendering back

Post by Saturnian »

I completed the Grand Campaign and not a single soldier surrendered. I've restarted it, maxing the difficulty and still no one has surrendered. So there is clearly an issue.

The game is extremely addictive and fun though. The most recent patch improved gameplay drastically. However, broken soldiers do not ever, EVER surrender. No one has EVER surrendered. They just lay there motionless waiting for you to kill them, or run away and barely fight back. I'd like to see routed soldiers fight back at least a little bit, especially if they have no intention of surrendering.

However, this game is a big win in my book. Once they clear up the main issues I think this game has huge potential for the future.
nikolascc
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RE: Oddness again...we need surrendering back

Post by nikolascc »

Yeah exactly, I have never seen a soldier surrender in this game. I don't think anyone has
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wodin
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RE: Oddness again...we need surrendering back

Post by wodin »

Really think it isn't working..if it is it really needs looking at. Surrendering that is.
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PipFromSlitherine
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RE: Oddness again...we need surrendering back

Post by PipFromSlitherine »

Thanks for all the info on this. We have managed to track down an issue with surrendering recently, and are testing it internally as we speak, so hopefully this issue will be sorted in the next update. Thanks for your patience and sorry for the frustrations!

Cheers

Pip
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ineffable
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RE: Oddness again...we need surrendering back

Post by ineffable »

Just had 2 PzGrenadiers surrender after their team over-extended itself in the advance. Only my second battle using v1.07.
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Markowicz
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RE: Oddness again...we need surrendering back

Post by Markowicz »

Here is a clip from battle, after 1.0.7, in which 4 American soldiers actually surrendered. At the debrief screen, however, the statistics only included two...



https://youtu.be/yw4TZtj37G0?t=1669
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Markowicz
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RE: Oddness again...we need surrendering back

Post by Markowicz »

I understand your frustration. Even as optimistic and forgiving as I'm trying to be, I feel like the premature release of this game with countless problems is an indication of the utter lack of professionalism at Slitherine and Matrix.
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