Invasion hexes

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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Worg64
Posts: 86
Joined: Sat Jan 19, 2019 3:11 pm

Invasion hexes

Post by Worg64 »

I seem to have a difficult time to understand the sea invasion rules. I know the basics but seems to get it wrong from time to time just when I think I have understood it.

Is there a way to be able to see the beaches? If not that would be a good thing.
Like if you clicked on a hex and asked for beaches allocated you would be able to see the beaches around the hex.

Also sometimes when moving a invasion force 1 step it works to invade but sometimes even if you have enough transport and invasion ships unused you dont seem to be able to invade certain hexes/beaches even in clear weather.

Any one good at this seainvasion rules that can explain it a bit better or do a youtube movie about it.
gwgardner
Posts: 7279
Joined: Fri Apr 07, 2006 1:23 pm

RE: Invasion hexes

Post by gwgardner »

ORIGINAL: Worg64



Is there a way to be able to see the beaches? If not that would be a good thing.

+1

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AlvaroSousa
Posts: 12107
Joined: Mon Jul 29, 2013 7:13 pm
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RE: Invasion hexes

Post by AlvaroSousa »

If you hover over a hex it will say "beach" on it.

Basically ANY hex that isn't a full ocean hex can be invaded or disembarked to.

One problem I am having that i realized after a post are players unaware you can't move from beach to beach and end up on beaches they can't get off of or advance. So I am trying to figure a solution for the next patch.

If you move somewhere and toggle the invasion icon it shows you where you can land. But like above I need to add in where you can land and ADVANCE and not let you land in an area that is basically just for show.
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