Thanks for rattling my cage! I have meant to post something for a little while now.
I am still plugging away at it, dividing my time between "The Fall of Rome" and other work. I have a little more work to do on the interface and then I can write the first two tutorials. After I do that I'll be able to get some organized 'taste testing' done in advance of real alpha testing.
I have pretty much finished the first version of a feature in the game that doesn't exist in 'Hannibal': popup menus for every selectable item on the strategy map. Please remember that some features may wind up looking significantly different in the final game. If only because some graphics will certainly be redone or - if the budget permits - replaced.
Anyway, attached is a sample of the popup menu when a
friendly army is selected.
I intend to eventually have a simple label that can be toggled on and off for each item on the popup menus. I am not going to do that until I do some testing with the menus and decide about the final graphics for these items.
I can't post any expected release time because my past estimates were so ridiculously wrong. [:(]
After I get the first two tutorials done then I will do the preliminary work on the multiplayer option. I have another programmer who is going to help me on that, but it still may be a bit of a slog. We'll see.
Thanks for your interest!
P.S. I cannot get the DPI right, so the image is a little blurry. It's not like that at the runtime. I don't know if the problem is my browser or not. 96 DPI and 72 DPI are not getting it done here. [:@]