Problems

Armored Brigade Tech Support Forum. Please post any issues found here.
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Perturabo
Posts: 2461
Joined: Sat Nov 17, 2007 5:32 pm
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Problems

Post by Perturabo »

1. I noticed that in latest version the AI tends to place mortars forward.

2. Icons of undetected units destroyed by indirect fire don't show up in AAR.

3. Problems with adding graphics to mod. IMO all mods graphics should be in the databases/modname/graphics/ folder.

4. It should be possible to have resources.xml file that overrides some resources for the mod so that it would be possible to add custom map graphics or tracers or default units. If infantry is in different scale/style than default, it becomes all messed up without custom graphics.
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Veitikka
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RE: Problems

Post by Veitikka »

ORIGINAL: Perturabo

1. I noticed that in latest version the AI tends to place mortars forward.

I don't know what's the previous build you tried, but I don't recall any recent engine changes regarding this...

2. Icons of undetected units destroyed by indirect fire don't show up in AAR.

I remember this, but I don't remember the exact reason for why it was implemented like that.

3. Problems with adding graphics to mod. IMO all mods graphics should be in the databases/modname/graphics/ folder.

4. It should be possible to have resources.xml file that overrides some resources for the mod so that it would be possible to add custom map graphics or tracers or default units. If infantry is in different scale/style than default, it becomes all messed up without custom graphics.

Yes, I'm quite sure that in the future it will be possible to replace terrain graphics in Workshop mods, however I think it's quite awkward if a terrain graphics mod should include the database files (and scenarios). This needs some more thought.
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Perturabo
Posts: 2461
Joined: Sat Nov 17, 2007 5:32 pm
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RE: Problems

Post by Perturabo »

ORIGINAL: Veitikka

ORIGINAL: Perturabo

1. I noticed that in latest version the AI tends to place mortars forward.

I don't know what's the previous build you tried, but I don't recall any recent engine changes regarding this...
Saw it for the first time in the recent beta and now again in the current Steam version.
ORIGINAL: Veitikka

ORIGINAL: Perturabo

2. Icons of undetected units destroyed by indirect fire don't show up in AAR.

I remember this, but I don't remember the exact reason for why it was implemented like that.
Could be something from the hidden units in AAR mode?
ORIGINAL: Veitikka

3. Problems with adding graphics to mod. IMO all mods graphics should be in the databases/modname/graphics/ folder.

4. It should be possible to have resources.xml file that overrides some resources for the mod so that it would be possible to add custom map graphics or tracers or default units. If infantry is in different scale/style than default, it becomes all messed up without custom graphics.

Yes, I'm quite sure that in the future it will be possible to replace terrain graphics in Workshop mods, however I think it's quite awkward if a terrain graphics mod should include the database files (and scenarios). This needs some more thought.
Any chances all unit graphics (unidentified units) could be moved to resources_custom.xml for now?
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