Chechnya - map/DB mod (v0.61 update + missions + Steam Workshop)
- CCIP-subsim
- Posts: 467
- Joined: Tue Nov 10, 2015 6:59 pm
RE: Chechnya - maps and DB mod (v0.5 release)
I haven't got to play it much myself with the stacking update yet - but the signs are good. Thanks again!
With the Steam release now live, the mod will be available on the Steam Workshop shortly. Because of the way it works, it will be split up into several parts (DB, Maps, Scenarios), though I should be able to assemble them into a pack pretty readily.
With the Steam release now live, the mod will be available on the Steam Workshop shortly. Because of the way it works, it will be split up into several parts (DB, Maps, Scenarios), though I should be able to assemble them into a pack pretty readily.
- CCIP-subsim
- Posts: 467
- Joined: Tue Nov 10, 2015 6:59 pm
RE: Chechnya - maps and DB mod (v0.5 release)
And it is live on the Steam workshop!
Check it out here [:)]
https://steamcommunity.com/sharedfiles/ ... 1903597020
Note about Steam installation/workshop:
The mod version on Steam and the mod version up for download from the link in the first post are completely identical content-wise, but have slightly different file structure. Missions downloaded via the Steam workshop also have their own separate tab when selecting new scenarios (3rd in a row, after "default" and "user").
You CAN download the mod from the Google Drive link above and install it on the Steam version if you want, following the same instructions above. It will work fine.
However, what you do NOT want to do is install the download version and then also subscribe to the Workshop collection, as that might break the mod. So, if you have this game on Steam - I recommend picking one way of installing the mod and sticking with it. Workshop might be the easiest!
Check it out here [:)]
https://steamcommunity.com/sharedfiles/ ... 1903597020
Note about Steam installation/workshop:
The mod version on Steam and the mod version up for download from the link in the first post are completely identical content-wise, but have slightly different file structure. Missions downloaded via the Steam workshop also have their own separate tab when selecting new scenarios (3rd in a row, after "default" and "user").
You CAN download the mod from the Google Drive link above and install it on the Steam version if you want, following the same instructions above. It will work fine.
However, what you do NOT want to do is install the download version and then also subscribe to the Workshop collection, as that might break the mod. So, if you have this game on Steam - I recommend picking one way of installing the mod and sticking with it. Workshop might be the easiest!
RE: Chechnya - maps and DB mod (v0.5 release)
It seems the subscribed scenarios are not listed in ascending order by name. I'll see if I can fix this.
Know thyself!
- CCIP-subsim
- Posts: 467
- Joined: Tue Nov 10, 2015 6:59 pm
RE: Chechnya - maps and DB mod (v0.5 release)
Yeah, I just figured that it defaults to listing them by either upload (or more likely download) date. Not a huge issue however, that's part of why I tag and number them [:)]
RE: Chechnya - maps and DB mod (v0.5 release)
Just played the first mission, absolutely great! One of the most exciting missions I´ve ever played in any strategy game... brutal combat, once the shots started going off there was no pause in combat till the end.
Some highlights:
https://imgur.com/a/IqvC01f
Some highlights:
https://imgur.com/a/IqvC01f
RE: Chechnya - maps and DB mod (v0.5 release)
I don't know if you ever calculated realistic monthly day-night lengths for the maps? They're listed in the map defaults.xml. I can do it if needed. The scenario start times might need to be adjusted then.
Know thyself!
RE: Chechnya - maps and DB mod (v0.5 release)
ORIGINAL: Veitikka
I don't know if you ever calculated realistic monthly day-night lengths for the maps? They're listed in the map defaults.xml. I can do it if needed. The scenario start times might need to be adjusted then.
On the other hand, it could be close enough if you used the Italy map values.
Know thyself!
- CCIP-subsim
- Posts: 467
- Joined: Tue Nov 10, 2015 6:59 pm
RE: Chechnya - maps and DB mod (v0.5 release)
ORIGINAL: Veitikka
I don't know if you ever calculated realistic monthly day-night lengths for the maps? They're listed in the map defaults.xml. I can do it if needed. The scenario start times might need to be adjusted then.
I have not! That's something I thought of, but was not sure how to do properly - it would be excellent if you could do that. Thanks in advance [:)]
From what I recall, the map data file was actually based on the Fulda Gap, so it's almost 7 degrees of latitude further south.
And just to note - Grozny was (and still is) on Moscow time despite being a bit further east.
- CCIP-subsim
- Posts: 467
- Joined: Tue Nov 10, 2015 6:59 pm
RE: Chechnya - maps and DB mod (v0.5 release)
ORIGINAL: blaa
Just played the first mission, absolutely great! One of the most exciting missions I´ve ever played in any strategy game... brutal combat, once the shots started going off there was no pause in combat till the end.
Some highlights:
https://imgur.com/a/IqvC01f
Great shots - and glad you enjoyed it!
One thing I find really neat there is the way you approached it - I always followed what I already knew were the historical routes of these units, so the outcome when you really concentrate your forces like this and go right through the middle of town is really interesting and shows how you could tackle it totally differently [:)]
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- Joined: Sun Apr 21, 2013 4:05 pm
RE: Chechnya - maps and DB mod (v0.5 release)
Just to ask, can I play it with A.B. 1.042?
La garde meurt mais ne se rend pas !
- CCIP-subsim
- Posts: 467
- Joined: Tue Nov 10, 2015 6:59 pm
RE: Chechnya - maps and DB mod (v0.5 release)
ORIGINAL: RollsRoyce031
Just to ask, can I play it with A.B. 1.042?
Yes, no issues on that - it currently runs fine with both Steam and non-Steam versions!
- tebeinteresno
- Posts: 108
- Joined: Tue Jul 28, 2015 4:50 am
- Location: Russia
RE: Chechnya - maps and DB mod (v0.5 release)
I revised the colors in labels in Grozniy map
so here you can download this file and replace
here some screnshots


so here you can download this file and replace
here some screnshots


- CCIP-subsim
- Posts: 467
- Joined: Tue Nov 10, 2015 6:59 pm
RE: Chechnya - maps and DB mod (v0.5 release)
Oh very cool! I should have asked tried to do that - I actually wanted to do something similar, but trying to change the colour numbers for fonts broke the labels for me for some reason. I should have asked on the forums.
Thank you for doing this work - this looks very much better! Would you mind if I incorporated it into the mod with the next update?
By the way - does AB accept Cyrillic characters for text labels?
Thank you for doing this work - this looks very much better! Would you mind if I incorporated it into the mod with the next update?
By the way - does AB accept Cyrillic characters for text labels?
- tebeinteresno
- Posts: 108
- Joined: Tue Jul 28, 2015 4:50 am
- Location: Russia
RE: Chechnya - maps and DB mod (v0.5 release)
ORIGINAL: CCIP-subsim
Oh very cool! I should have asked tried to do that - I actually wanted to do something similar, but trying to change the colour numbers for fonts broke the labels for me for some reason. I should have asked on the forums.
Thank you for doing this work - this looks very much better! Would you mind if I incorporated it into the mod with the next update?
By the way - does AB accept Cyrillic characters for text labels?
You can do masschanging of specific labels with Notepad++ for example. Just grab one specific font setting and change color to another on any others similar labels.
I wish that in future we will have some specific font size to show them only in specific zoom levels (for street labels for example)
I think it should accept Cyrillic . It’s Roboto font family so it should accept any others specific characters.
- tebeinteresno
- Posts: 108
- Joined: Tue Jul 28, 2015 4:50 am
- Location: Russia
RE: Chechnya - maps and DB mod (v0.5 release)
ORIGINAL: CCIP-subsim
Oh very cool! I should have asked tried to do that - I actually wanted to do something similar, but trying to change the colour numbers for fonts broke the labels for me for some reason. I should have asked on the forums.
Thank you for doing this work - this looks very much better! Would you mind if I incorporated it into the mod with the next update?
By the way - does AB accept Cyrillic characters for text labels?
Yes and I dont mind to put it into the part of the mod )
RE: Chechnya - maps and DB mod (v0.5 release)
Please up the version with it on the worskshop if you include it [&o]
Edit: Also I made a small AAR using this mod
Edit: Also I made a small AAR using this mod
- CCIP-subsim
- Posts: 467
- Joined: Tue Nov 10, 2015 6:59 pm
RE: Chechnya - maps and DB mod (v0.5 release)
Cheers! Following your adventures [:)]
And I've updated both the Steam workshop item, and the upload version in the first post (though technically, you do not need to reinstall the mod, and can simply use the locations.xml file that Tebeinteresno uploaded above!) For those on Steam, it should update by itself next time you re-launch Steam.
And I've updated both the Steam workshop item, and the upload version in the first post (though technically, you do not need to reinstall the mod, and can simply use the locations.xml file that Tebeinteresno uploaded above!) For those on Steam, it should update by itself next time you re-launch Steam.
RE: Chechnya - maps and DB mod (v0.5 release)
Them: You´re not supposed to micro manage in this game
Me, an intellectual:
https://i.imgur.com/mUdXqyG.jpg
Let´s see how this plays out [:D]
Edit: Damn, a draw! Felt like I was on my way towards losing it though
https://i.imgur.com/4fA2vVz.jpg
Me, an intellectual:
https://i.imgur.com/mUdXqyG.jpg
Let´s see how this plays out [:D]
Edit: Damn, a draw! Felt like I was on my way towards losing it though
https://i.imgur.com/4fA2vVz.jpg
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RE: Chechnya - maps and DB mod (v0.5 release)
https://youtu.be/Z0Sra5H8hM4
Good to see your mod receive positive attention from major YT wargame channel. Thank you for great works!
Good to see your mod receive positive attention from major YT wargame channel. Thank you for great works!
RE: Chechnya - maps and DB mod (v0.5 release)
ORIGINAL: CCIP-subsim
ORIGINAL: Veitikka
I don't know if you ever calculated realistic monthly day-night lengths for the maps? They're listed in the map defaults.xml. I can do it if needed. The scenario start times might need to be adjusted then.
I have not! That's something I thought of, but was not sure how to do properly - it would be excellent if you could do that. Thanks in advance [:)]
From what I recall, the map data file was actually based on the Fulda Gap, so it's almost 7 degrees of latitude further south.
And just to note - Grozny was (and still is) on Moscow time despite being a bit further east.
Here are the values I recommend for the both maps. As I said, the scenario start times might need to be rechecked when using this.
I haven't really considered the time zones when calculating these. I've used suncalc.org as the source.
By the way, today is the 25th anniversary of the Battle of Grozny in November 1994.
- Attachments
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- defaults.zip
- (558 Bytes) Downloaded 38 times
Know thyself!