Game play information.

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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tyronec
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Game play information.

Post by tyronec »

So the manual is good, easy to read and explains the basics well.

There is a lot more information about what is under the hood in this forum and in the Dev Diaries. Lots of posts here with valuable tips and information.

Would it be possible to collating stuff as it comes out so these posts don't get lost for new players. Often there is so mush in a thread and just a couple of lines by Alvaro that is worth keeping. Even something like starting with the Dev Diaries and adding those useful bits as they come out.
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
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AlvaroSousa
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RE: Game play information.

Post by AlvaroSousa »

Well I am trying not to give away strategy and I want players to discover it. Is that what you mean?
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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tyronec
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Joined: Fri Aug 07, 2015 5:11 am
Location: Portaferry, N. Ireland

RE: Game play information.

Post by tyronec »

No, am not looking for a strategy guide.

It is the technical stuff that you are answering to peoples questions, like this one for example. I didn't really begin to understand how to use fleets until this thread:
You can place a fleet where ever you like at sea. It just can't stay out there forever unless you expend oilers to replenish it's supplies. But it still doesn't automatically intercept. Keeping a fleet near a potential hotspot is important. Because then you can move once and attack on your turn. So it is prudent if the British player keeps fleets in Canada, Gibraltar, and England to engage raiders.

Bad situation means that if Auto-intercept is allowed it will be very easy for a player to destroy a fleet. One can simple put 10 air counters in an area move 1 crappy naval unit which gets intercepted automatically. Now the air can wipe out the fleet. This doesn't even include how do you set it? What are the limitations? How large is the intercept force? What's its composition? Now you are complicating the game quite a bit.

So if you want to attack the enemy simply set up fleets within a 1 move range of important areas and move them on your turn
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
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AlvaroSousa
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Joined: Mon Jul 29, 2013 7:13 pm
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RE: Game play information.

Post by AlvaroSousa »

This is pre-release.

Now we do have air and naval interception. It is in the manual.

I am adding and modifying sections with the manual. We do game manual updates rarely because it takes a lot of work to layout the pages.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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