Has the sound design been improved in CMO?

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

Post Reply
JOhnnyr
Posts: 137
Joined: Thu Apr 14, 2011 11:49 am

Has the sound design been improved in CMO?

Post by JOhnnyr »

One of the things that I felt could really boost immersion is better sound effects (and not just better, but more, including ambient sounds)

For example, if I have a ship/aircraft/sub/missile/torpedo selected, it should have some slight ambient noise associated with it, that plays for as long as I have it selected - (most other naval games do this, fleet command, sub command, dangerous waters, cold waters, etc).

A sound should pop when a decoy in fired, or when other events pop.

Any notes on the sound design in CMO? I know this has been brought up many times, but nothing was ever really improved.

With Tacview support, the addition of traditional game sound design would really tie everything together.

Thanks!
User avatar
DavidRob0
Posts: 90
Joined: Sat Apr 05, 2008 3:21 am
Location: Western Australia

RE: Has the sound design been improved in CMO?

Post by DavidRob0 »

Not a bad idea for a game. But CMANO currently has the option of being played as either a game or with the appearance of a simulation - it certainly has the realism built in.
If you're conducting the battle sitting in CIC or in a command centre ashore you won't hear much - if anything at all.
So for CMO, perhaps the sounds could be available as an option for the player(s) to choose how they want to use the sim, along with NTDS-type icons or unit silhouettes to represent the units
Only the Dead have seen an end to war-
David Rob
JOhnnyr
Posts: 137
Joined: Thu Apr 14, 2011 11:49 am

RE: Has the sound design been improved in CMO?

Post by JOhnnyr »

ORIGINAL: DavidRob0

Not a bad idea for a game. But CMANO currently has the option of being played as either a game or with the appearance of a simulation - it certainly has the realism built in.
If you're conducting the battle sitting in CIC or in a command centre ashore you won't hear much - if anything at all.
So for CMO, perhaps the sounds could be available as an option for the player(s) to choose how they want to use the sim, along with NTDS-type icons or unit silhouettes to represent the units

I guess I can only speak for myself, but I play CMANO because it's a game, and I would suspect that's the case for the majority of players, given how much popularity putting it on steam brought. A little more effort put into the "game" part of CMO would go a very long way in boosting it's popularity, as well as it's enjoyment.
ProdigyofMilitaryPride
Posts: 106
Joined: Thu Apr 16, 2015 11:54 pm

RE: Has the sound design been improved in CMO?

Post by ProdigyofMilitaryPride »

Maybe putting new sound effects up on the Steam Workshop could be a possibility?
"The courageous must protect freedom." - Dwight D. Eisenhower
"Anything built by human hands can be destroyed. This is no exception." - Kei "Edge" Nagase, Ace Combat 5: The Unsung War
Dimitris
Posts: 15425
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Has the sound design been improved in CMO?

Post by Dimitris »

There are more and better sound effects.
ProdigyofMilitaryPride
Posts: 106
Joined: Thu Apr 16, 2015 11:54 pm

RE: Has the sound design been improved in CMO?

Post by ProdigyofMilitaryPride »

Good to know, Dimitris, thanks!
"The courageous must protect freedom." - Dwight D. Eisenhower
"Anything built by human hands can be destroyed. This is no exception." - Kei "Edge" Nagase, Ace Combat 5: The Unsung War
britten
Posts: 73
Joined: Sat Jun 17, 2017 2:38 pm
Location: Nederland

RE: Has the sound design been improved in CMO?

Post by britten »

Excellent, sounds are important for the immersion effect of every game.
JOhnnyr
Posts: 137
Joined: Thu Apr 14, 2011 11:49 am

RE: Has the sound design been improved in CMO?

Post by JOhnnyr »

ORIGINAL: Dimitris

There are more and better sound effects.

Thank you!
ProdigyofMilitaryPride
Posts: 106
Joined: Thu Apr 16, 2015 11:54 pm

RE: Has the sound design been improved in CMO?

Post by ProdigyofMilitaryPride »

Saw Kushan's stream, the sound effects got a HUGE overhaul! Hooyah!
"The courageous must protect freedom." - Dwight D. Eisenhower
"Anything built by human hands can be destroyed. This is no exception." - Kei "Edge" Nagase, Ace Combat 5: The Unsung War
User avatar
1nutworld
Posts: 419
Joined: Sun Apr 13, 2014 12:34 pm

RE: Has the sound design been improved in CMO?

Post by 1nutworld »

ORIGINAL: ProdigyofMilitaryPride

Saw Kushan's stream, the sound effects got a HUGE overhaul! Hooyah!

Very much so! Thanks DEV Team!!
USS Dwight D. Eisenhower (CVN-69) 1990-1994.
Post Reply

Return to “Command: Modern Operations series”