UI comment Naval Stacks

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Hoyt Burrass
Posts: 339
Joined: Tue Jun 29, 2004 9:27 pm
Location: Montgomery, Alabama

UI comment Naval Stacks

Post by Hoyt Burrass »

Good Day all,

Just from a User Interface perspective, I find the current mechanism in which Naval Units assume operation point status of the lowest op point Naval unit in a stack is not at all user friendly. It requires careful (and sometime counterintuitive) sequencing of the naval moves in order to achieve the moves desired. In my mind the logical sequence is to move the low and no supply units back to port then sally forth with the full supply units that I have waiting in the port. I find myself having to undo moves routinely in order to salvage this sequencing issue.

If you sally forth with fresh naval forces first, then you cannot enter the 'on station' hex that may be the best for intercept purposes....

Is this kind of fix too much to ask?....I'm really just bitching here...but hey, that's what forums are for.

Best,
Roll Tide
gwgardner
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Joined: Fri Apr 07, 2006 1:23 pm

RE: UI comment Naval Stacks

Post by gwgardner »

+1

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AlvaroSousa
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Joined: Mon Jul 29, 2013 7:13 pm
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RE: UI comment Naval Stacks

Post by AlvaroSousa »

It is on my list already but I will advise this method has been tested by me and it is way more frustrating than the current version for many reasons.

#1 how to show OPts
#2 selecting units with different OPts and showing their move
#3 moving units with different OPts
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