CMO - Tacview After Action not Supported?

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Sharana
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RE: CMO - Tacview After Action not Supported?

Post by Sharana »

ORIGINAL: JOhnnyr
Sorry, what is FOW
Fog of War
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Dimitris
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RE: CMO - Tacview After Action not Supported?

Post by Dimitris »

ORIGINAL: JOhnnyr
Ah ok, I see. Thank you. The other feature would also be nice, but as you say, would take dev time.

Can you elaborate on how the integration between Tacview and CMO will work? For example, if I click on a unit in CMO, will it be shown in Tacview?

I suppose the "FOW" (I'm still not sure what that means, if you could spell it out for me I would appreciate it) importance would just depend on how easy it is to see opposing units in tacview? If it's really obvious, then it kinda spoils things (for example, if I'm hunting a sub)

Any elaboration you could make would be very much appreciated. Thank you!

I'd also like to point out that we are all here because of the fantastic game you've made (and improved) over the years, so again, thanks for making this amazing thing :)

You are welcome, and thank you for the kind words.

We presented the basics of Tacview integration in this article last month: http://www.warfaresims.com/?p=4975

The way the interaction works is that you click on a unit or contact on the top-down map, and the camera centers on this object in Tacview, as in this example: https://steamcdn-a.akamaihd.net/steam/a ... 03873c.jpg

You can zoom/pan the Tacview camera around the selected object, so you can go from close focus on unit all the way out to seeing the entire theater. The Tacview window is not a "fixed" part of the overall main window but is instead it own separate window. This makes it easy to resize it, move it around the screen to your preference or park it on a second monitor, if you have one.

As Sharana said, FOW refers to Fog Of War; because Tacview was originally developed as an AAR tool, it is designed to show the ground-truth and all objects, instead of a specific side's view. IMO this is the biggest limitation of this implementation so far, and we would very much like to implement more realistic FOW, but as I said before we first need to determine if it's reasonably feasible and if players actually want it (more than other items, that is).

The association between the database and Tacview’s 3D models (which model to display for unit-XYZ?) is handled by two Excel spreadsheets (one for DB3000 and another for CWDB) which list all database entries and the most suitable model for each (because there are not enough models for all platforms in the databases, often generic models or “close enough” substitutes are used instead of precise matches). The 3D models are stored as individual .obj files (Alias-Wavefront format). This is important, because it means that end users can tweak the associations and add their own custom models as desired. Some of our beta testers have come forward with many new models (example: https://twitter.com/warfaresims/status/ ... 1935634434 ) which greatly enhance the visual experience.
BDukes
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RE: CMO - Tacview After Action not Supported?

Post by BDukes »

I think real integrated 3D would be much betters. This look like when see sorta Mickey Mouses in Las Vegas. They almost look like but they ain't.

Dimitris have you consider hiring a real 3D artist and team at some point. Seems like lots of game have since about 2000.

Bill
Don't call it a comeback...
JOhnnyr
Posts: 137
Joined: Thu Apr 14, 2011 11:49 am

RE: CMO - Tacview After Action not Supported?

Post by JOhnnyr »

ORIGINAL: Dimitris

ORIGINAL: JOhnnyr
Ah ok, I see. Thank you. The other feature would also be nice, but as you say, would take dev time.

Can you elaborate on how the integration between Tacview and CMO will work? For example, if I click on a unit in CMO, will it be shown in Tacview?

I suppose the "FOW" (I'm still not sure what that means, if you could spell it out for me I would appreciate it) importance would just depend on how easy it is to see opposing units in tacview? If it's really obvious, then it kinda spoils things (for example, if I'm hunting a sub)

Any elaboration you could make would be very much appreciated. Thank you!

I'd also like to point out that we are all here because of the fantastic game you've made (and improved) over the years, so again, thanks for making this amazing thing :)

You are welcome, and thank you for the kind words.

We presented the basics of Tacview integration in this article last month: http://www.warfaresims.com/?p=4975

The way the interaction works is that you click on a unit or contact on the top-down map, and the camera centers on this object in Tacview, as in this example: https://steamcdn-a.akamaihd.net/steam/a ... 03873c.jpg

You can zoom/pan the Tacview camera around the selected object, so you can go from close focus on unit all the way out to seeing the entire theater. The Tacview window is not a "fixed" part of the overall main window but is instead it own separate window. This makes it easy to resize it, move it around the screen to your preference or park it on a second monitor, if you have one.

As Sharana said, FOW refers to Fog Of War; because Tacview was originally developed as an AAR tool, it is designed to show the ground-truth and all objects, instead of a specific side's view. IMO this is the biggest limitation of this implementation so far, and we would very much like to implement more realistic FOW, but as I said before we first need to determine if it's reasonably feasible and if players actually want it (more than other items, that is).

The association between the database and Tacview’s 3D models (which model to display for unit-XYZ?) is handled by two Excel spreadsheets (one for DB3000 and another for CWDB) which list all database entries and the most suitable model for each (because there are not enough models for all platforms in the databases, often generic models or “close enough” substitutes are used instead of precise matches). The 3D models are stored as individual .obj files (Alias-Wavefront format). This is important, because it means that end users can tweak the associations and add their own custom models as desired. Some of our beta testers have come forward with many new models (example: https://twitter.com/warfaresims/status/ ... 1935634434) which greatly enhance the visual experience.

Thank you for the info! I had one more question, on regards to subsurface contacts and ownship in tacview, does it accurately represent depth? Or is the model always just below the surface as shown in the video?

Thanks!
RoryAndersonCDT
Posts: 1828
Joined: Mon Jun 15, 2009 11:45 pm

RE: CMO - Tacview After Action not Supported?

Post by RoryAndersonCDT »

ORIGINAL: JOhnnyr

ORIGINAL: Dimitris

ORIGINAL: JOhnnyr
Ah ok, I see. Thank you. The other feature would also be nice, but as you say, would take dev time.

Can you elaborate on how the integration between Tacview and CMO will work? For example, if I click on a unit in CMO, will it be shown in Tacview?

I suppose the "FOW" (I'm still not sure what that means, if you could spell it out for me I would appreciate it) importance would just depend on how easy it is to see opposing units in tacview? If it's really obvious, then it kinda spoils things (for example, if I'm hunting a sub)

Any elaboration you could make would be very much appreciated. Thank you!

I'd also like to point out that we are all here because of the fantastic game you've made (and improved) over the years, so again, thanks for making this amazing thing :)

You are welcome, and thank you for the kind words.

We presented the basics of Tacview integration in this article last month: http://www.warfaresims.com/?p=4975

The way the interaction works is that you click on a unit or contact on the top-down map, and the camera centers on this object in Tacview, as in this example: https://steamcdn-a.akamaihd.net/steam/a ... 03873c.jpg

You can zoom/pan the Tacview camera around the selected object, so you can go from close focus on unit all the way out to seeing the entire theater. The Tacview window is not a "fixed" part of the overall main window but is instead it own separate window. This makes it easy to resize it, move it around the screen to your preference or park it on a second monitor, if you have one.

As Sharana said, FOW refers to Fog Of War; because Tacview was originally developed as an AAR tool, it is designed to show the ground-truth and all objects, instead of a specific side's view. IMO this is the biggest limitation of this implementation so far, and we would very much like to implement more realistic FOW, but as I said before we first need to determine if it's reasonably feasible and if players actually want it (more than other items, that is).

The association between the database and Tacview’s 3D models (which model to display for unit-XYZ?) is handled by two Excel spreadsheets (one for DB3000 and another for CWDB) which list all database entries and the most suitable model for each (because there are not enough models for all platforms in the databases, often generic models or “close enough” substitutes are used instead of precise matches). The 3D models are stored as individual .obj files (Alias-Wavefront format). This is important, because it means that end users can tweak the associations and add their own custom models as desired. Some of our beta testers have come forward with many new models (example: https://twitter.com/warfaresims/status/ ... 1935634434) which greatly enhance the visual experience.

Thank you for the info! I had one more question, on regards to subsurface contacts and ownship in tacview, does it accurately represent depth? Or is the model always just below the surface as shown in the video?

Thanks!
Does accurately represent depth.
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JOhnnyr
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RE: CMO - Tacview After Action not Supported?

Post by JOhnnyr »

That's great news, thank you!
RoryAndersonCDT
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RE: CMO - Tacview After Action not Supported?

Post by RoryAndersonCDT »

The problem with subs and the perception of depth is that a sub can be, say, 300 ft long and has a max depth of 1000 ft. Still looks like its juuuust under the surface anyhow at max depth.
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Uzabit
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RE: CMO - Tacview After Action not Supported?

Post by Uzabit »

ORIGINAL: Dimitris

...

The association between the database and Tacview’s 3D models (which model to display for unit-XYZ?) is handled by two Excel spreadsheets (one for DB3000 and another for CWDB) which list all database entries and the most suitable model for each (because there are not enough models for all platforms in the databases, often generic models or “close enough” substitutes are used instead of precise matches). The 3D models are stored as individual .obj files (Alias-Wavefront format). This is important, because it means that end users can tweak the associations and add their own custom models as desired. Some of our beta testers have come forward with many new models (example: https://twitter.com/warfaresims/status/ ... 1935634434) which greatly enhance the visual experience.

Is it allowed for the community to collect 3d-models in .obj format just as with the image and descriptions packs? Or will this likely cause legal issues?

Best,

Jonas
Dimitris
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RE: CMO - Tacview After Action not Supported?

Post by Dimitris »

There shouldn't be a problem with 3rd-party models.
JOhnnyr
Posts: 137
Joined: Thu Apr 14, 2011 11:49 am

RE: CMO - Tacview After Action not Supported?

Post by JOhnnyr »

ORIGINAL: Dimitris

ORIGINAL: JOhnnyr
Ah ok, I see. Thank you. The other feature would also be nice, but as you say, would take dev time.

Can you elaborate on how the integration between Tacview and CMO will work? For example, if I click on a unit in CMO, will it be shown in Tacview?

I suppose the "FOW" (I'm still not sure what that means, if you could spell it out for me I would appreciate it) importance would just depend on how easy it is to see opposing units in tacview? If it's really obvious, then it kinda spoils things (for example, if I'm hunting a sub)

Any elaboration you could make would be very much appreciated. Thank you!

I'd also like to point out that we are all here because of the fantastic game you've made (and improved) over the years, so again, thanks for making this amazing thing :)

You are welcome, and thank you for the kind words.

We presented the basics of Tacview integration in this article last month: http://www.warfaresims.com/?p=4975

The way the interaction works is that you click on a unit or contact on the top-down map, and the camera centers on this object in Tacview, as in this example: https://steamcdn-a.akamaihd.net/steam/a ... 03873c.jpg

You can zoom/pan the Tacview camera around the selected object, so you can go from close focus on unit all the way out to seeing the entire theater. The Tacview window is not a "fixed" part of the overall main window but is instead it own separate window. This makes it easy to resize it, move it around the screen to your preference or park it on a second monitor, if you have one.

As Sharana said, FOW refers to Fog Of War; because Tacview was originally developed as an AAR tool, it is designed to show the ground-truth and all objects, instead of a specific side's view. IMO this is the biggest limitation of this implementation so far, and we would very much like to implement more realistic FOW, but as I said before we first need to determine if it's reasonably feasible and if players actually want it (more than other items, that is).

The association between the database and Tacview’s 3D models (which model to display for unit-XYZ?) is handled by two Excel spreadsheets (one for DB3000 and another for CWDB) which list all database entries and the most suitable model for each (because there are not enough models for all platforms in the databases, often generic models or “close enough” substitutes are used instead of precise matches). The 3D models are stored as individual .obj files (Alias-Wavefront format). This is important, because it means that end users can tweak the associations and add their own custom models as desired. Some of our beta testers have come forward with many new models (example: https://twitter.com/warfaresims/status/ ... 1935634434) which greatly enhance the visual experience.

Rory, (or Dimitris) sorry, one more - how can we avoid "cheating" while using Tacview? I imagine it brings a lot of immersion to the table, but I'm wondering how you use it, and avoid spoiling things?
HaughtKarl
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RE: CMO - Tacview After Action not Supported?

Post by HaughtKarl »

ORIGINAL: Dimitris
If it is essential to your workflow, please contact us through a business address to discuss about a PE license.
please contact us through a business address to discuss about a PE license.

Will joeschmoe@totallybitchenweapons.com suffice?
Ghost0815
Posts: 25
Joined: Thu Sep 29, 2011 7:15 am

RE: CMO - Tacview After Action not Supported?

Post by Ghost0815 »

Will CMO on Steam and Standalone TacView Advance version [outside of Steam] work together?
JOhnnyr
Posts: 137
Joined: Thu Apr 14, 2011 11:49 am

RE: CMO - Tacview After Action not Supported?

Post by JOhnnyr »

ORIGINAL: Ghost0815

Will CMO on Steam and Standalone TacView Advance version [outside of Steam] work together?

Tacview isn't available on steam yet, but regardless, it doesn't matter what version of CMO you buy, they will all work with Tacview Advanced. (which is only available from the tacview website)
Scar79
Posts: 107
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RE: CMO - Tacview After Action not Supported?

Post by Scar79 »

ORIGINAL: JOhnnyr

ORIGINAL: Ghost0815

Will CMO on Steam and Standalone TacView Advance version [outside of Steam] work together?

Tacview isn't available on steam yet, but regardless, it doesn't matter what version of CMO you buy, they will all work with Tacview Advanced. (which is only available from the tacview website)
https://store.steampowered.com/app/1177 ... _Advanced/
JOhnnyr
Posts: 137
Joined: Thu Apr 14, 2011 11:49 am

RE: CMO - Tacview After Action not Supported?

Post by JOhnnyr »

I mean, in my defense, it was released yesterday:

https://steamdb.info/app/1174860/

However, it still doesn't matter where you buy it from, it will work.
jirik
Posts: 33
Joined: Wed Dec 14, 2005 12:54 pm

RE: CMO - Tacview After Action not Supported?

Post by jirik »

Hi,

one question related to Tacview realtime. As I've checked the CMO manual there is still the recorder function available. Would it be possible to record scenario play and then while replaying it to stream it again to Tacview?

Thanks

J.
Lionheart
Posts: 35
Joined: Sat Oct 12, 2013 12:28 pm
Location: Surrey, UK

RE: CMO - Tacview After Action not Supported?

Post by Lionheart »

As I understand it Tacview replay is only available in the Professional Editon.
Dimitris
Posts: 15321
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RE: CMO - Tacview After Action not Supported?

Post by Dimitris »

ORIGINAL: jirik
Hi,

one question related to Tacview realtime. As I've checked the CMO manual there is still the recorder function available. Would it be possible to record scenario play and then while replaying it to stream it again to Tacview?

Thanks

J.

No, this is not supported. Sorry!
Banquet
Posts: 1190
Joined: Thu Aug 22, 2002 9:04 pm
Location: England

RE: CMO - Tacview After Action not Supported?

Post by Banquet »

Sorry, I'm playing catchup... can someone let me know which version of TacView I'd need to buy to use with CMO?

Also, just to confirm, I don't NEED to buy it? (if I don't want the FOW busting view)
jirik
Posts: 33
Joined: Wed Dec 14, 2005 12:54 pm

RE: CMO - Tacview After Action not Supported?

Post by jirik »

Thanks for the reply. And I hoped I've found a loophole ;-).

J.
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