Magical Channel Crossing

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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aspqrz02
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Magical Channel Crossing

Post by aspqrz02 »

In the 1940 scenario I split off a division from the Corps in Dover, which appeared in the hex NW of that port ... then I went and split off a second Division ... and it appeared on the other side of the English Channel in the hex NE of Calais!

Magical sealift capacity? Bug? WAD?

Phil McGregor
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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Email: aspqrz@tpg.com.au
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AlvaroSousa
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RE: Magical Channel Crossing

Post by AlvaroSousa »

Thanks I'll check it out.
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Aspirin
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RE: Magical Channel Crossing

Post by Aspirin »

I had a different problem in the 1939 scenario with teleporting units.

A German Corp landed in Harwich. The next turn it captured Liverpool and Cardiff (12 hexes through terrain I controlled, with a couple of my units with ZOC in the way).

I've had a couple of similar instances in Russia where I've cut all possible rail links yet he's magically moved units great distances through my terrain. In these cases the teleporting units were Russian.
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AlvaroSousa
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RE: Magical Channel Crossing

Post by AlvaroSousa »

Is this the A.I. or a human player?

Did you see the enemy action movement lines?
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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Aspirin
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RE: Magical Channel Crossing

Post by Aspirin »

AI game, the AI was doing the teleporting.

Yes, it had the pink movement arrows, that's how I knew it was that unit, not say another corp making a new landing. Sorry, I don't have a screen shot.
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AlvaroSousa
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RE: Magical Channel Crossing

Post by AlvaroSousa »

Email the save to me so I can look. So it invaded England then teleported you say. If you have the previous turn it would be great. Remember there is a rail/road there that takes away terrain costs.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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Aspirin
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RE: Magical Channel Crossing

Post by Aspirin »

Sorry, I'm about a year further on now in that game, so no save.
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AlvaroSousa
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RE: Magical Channel Crossing

Post by AlvaroSousa »

I fixed it anyways
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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