Invasion of Norway

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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Calaf
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Invasion of Norway

Post by Calaf »

Thanks for a great game.
One thing, though: Invading Norway (Op. Weserübung) is far too easy, since only Oslo needs to be captured. In the game this is accomplished in one turn with one corps, and thus takes 14 days. In reality this took two whole months (9. April to 10. June), i.e. 4 game turns) and took a heavy toll on German forces, esp. naval and air. Losses (Wikipedia):
1 heavy cruiser ("Blücher", the state of the art new pride of the Kriegsmarine)
2 light cruisers
10 destroyers
various U-boats, transports and smaller warships
Luftwaffe:
1,130 air crew
341 killed
448 missing[1]
Total:
5,636 killed or missing
341 wounded.
Now SC solves this by a scripted event, but at a considerable cost in PP. I think this needs a fix in WarPlan too; invading and conquering Norway was not a walk in the park, like it was in Denmark.

Jon H.
Oslo
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Hoyt Burrass
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RE: Invasion of Norway

Post by Hoyt Burrass »

Hi Calaf,

I think that if the allied player keeps a reserve available to respond to the invasion by occupying ports, it will take the Axis player more than two weeks to clear Norway.
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Calaf
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RE: Invasion of Norway

Post by Calaf »

Hi Hoyt, I played against the AI.
AlbertN
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RE: Invasion of Norway

Post by AlbertN »

Norway invasion -has- to be kept simple in games, due to how 'particular' it was.
Otherwise it would require a huge boatload of special rules to emulate it.
Calaf
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RE: Invasion of Norway

Post by Calaf »

A simple solution, that perhaps would better emulate the historical reality, would be a rule stating that both Oslo AND Narvik need to be taken before Norway capitulates.
AlbertN
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RE: Invasion of Norway

Post by AlbertN »

Problem is, it was a surprise business historically.
In a game, the player knows, can have the Royal Navy lurk around Narvik.
TrogusP96
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RE: Invasion of Norway

Post by TrogusP96 »

Cohen, Sir that is a good point like so many of the events. What to do?
AlbertN
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RE: Invasion of Norway

Post by AlbertN »

For Norway I admit I really liked Strategic Command approach.

It was such a feat that to have the game replicate it without special rules is pratically mission impossible.
In Warplan Germany can invade Norway, or better, Oslo. Norway surrenders. Narvik is pratically empty... UK slips in some troop and farewell Swedish trade. Unless Germany can invest a massive amount of forces up there to dislodged the Brits that will get super entrenched by the time Germans get there.
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Chocolino
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RE: Invasion of Norway

Post by Chocolino »

In Warplan Germany can invade Norway, or better, Oslo. Norway surrenders. Narvik is pratically empty... UK slips in some troop and farewell Swedish trade.

The Swedish trade only disappears during winter when the Baltic is frozen (which is bad enough). I understand that trade is routed through Narvik only then during those conditions.
Calaf
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RE: Invasion of Norway

Post by Calaf »

Yeah, foresight is off course the problem here. So SC solution - scripted event - is the better one, by far, IMO.
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mroyer
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RE: Invasion of Norway

Post by mroyer »

ORIGINAL: Calaf

Yeah, foresight is off course the problem here. So SC solution - scripted event - is the better one, by far, IMO.

While you're probably right, scripted events for this sort of thing is so.... uninspired. That said, I don't have any better ideas - I always hope the brilliant designer can come up with the awesome solution we mere players never thought of! [;)]

In a similar vein, I always wish somehow it could be figured out how to force a Soviet-Finnish winter war where AI plays the Finns, even in a two-player game. That would be pretty cool.

-Mark R.
gwgardner
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RE: Invasion of Norway

Post by gwgardner »

Norway surrenders. Narvik is pratically empty... UK slips in some troop and farewell Swedish trade. Unless Germany can invest a massive amount of forces up there to dislodged the Brits that will get super entrenched by the time Germans get there.

The German player has to go to Narvik the same turn as when taking Oslo, park a ground unit on transport in Narvik harbor, and a naval force outside the harbor to guard the approach. The naval force will take some hits if the Allies respond, but that is historical. Next turn, that land unit disembarks at Narvik.

What Warplan needs is some heavy repurcussions, if the Allies park their own naval forces in Norwegian waters without declaring war first.

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AlvaroSousa
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RE: Invasion of Norway

Post by AlvaroSousa »

Tough to balance Norway.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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AlvaroSousa
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RE: Invasion of Norway

Post by AlvaroSousa »

SC3 gives it to you. No easy rides in WarPlan. You must earn Norway. [:)]
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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