SeaHag and CMO

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Slick91
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SeaHag and CMO

Post by Slick91 »

Just curious if the SeaHag sound mod is compatible - or even relevant - for use with CMO?
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RE: SeaHag and CMO

Post by ETF »

That would be nice if they had something like that built in......maybe for the wish list. Of course after mutiplayer lol :)
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sluggy2010
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RE: SeaHag and CMO

Post by sluggy2010 »

I'm downloading my CMO at the moment I'll check 'Hag out tomorrow
Darren_H_slith
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RE: SeaHag and CMO

Post by Darren_H_slith »

The sound in my opinion is MUCH improved. Music and everything. Also, the way the game displays group information is so much better. I actually think Sea Hag could be a bit of a downgrade.
sluggy2010
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RE: SeaHag and CMO

Post by sluggy2010 »

Good to hear - makes my life easier I'll leave 'Hag as is
LMychajluk
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RE: SeaHag and CMO

Post by LMychajluk »

ORIGINAL: Darren_H_slith

The sound in my opinion is MUCH improved. Music and everything. Also, the way the game displays group information is so much better. I actually think Sea Hag could be a bit of a downgrade.

Absolutely, but I wish there was still some in-game volume control. I was playing for all of 45 seconds before I had to disable the music, and I'm waiting for that first incoming vampire alert to blow my speakers out! ;)

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CV60
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RE: SeaHag and CMO

Post by CV60 »

The one think I will miss is that Sea Hag allowed me to have an ambient sound loop going during game play, that could be randomized in play order. I had a some long play tracks of CIC and/or operations centers that I used with CMANO. I can probably do the same by simply re-naming the tracks "Track01", "Track02" etc and placing them in the music folder or by playing them outside of CMO with Windows Media player. With that said, the ability to add sounds to events was one of the features I liked with SeaHag. It would be nice if CNO had that funcionality.

One other thing-Thanks Sluggy for your work on Sea Hag. It really did add a lot to CMANO.
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Tusler@Matrix
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RE: SeaHag and CMO

Post by Tusler@Matrix »

I wish there was a way to turn down just the music.
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fatgreta1066
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RE: SeaHag and CMO

Post by fatgreta1066 »

ORIGINAL: Tusler@Matrix

I wish there was a way to turn down just the music.

Is there no such option? That's kind of a surprise.
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Tusler@Matrix
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RE: SeaHag and CMO

Post by Tusler@Matrix »

Not that I can find.
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RE: SeaHag and CMO

Post by ETF »

ORIGINAL: CV60

The one think I will miss is that Sea Hag allowed me to have an ambient sound loop going during game play, that could be randomized in play order. I had a some long play tracks of CIC and/or operations centers that I used with CMANO. I can probably do the same by simply re-naming the tracks "Track01", "Track02" etc and placing them in the music folder or by playing them outside of CMO with Windows Media player. With that said, the ability to add sounds to events was one of the features I liked with SeaHag. It would be nice if CNO had that funcionality.

One other thing-Thanks Sluggy for your work on Sea Hag. It really did add a lot to CMANO.

+1
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sluggy2010
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RE: SeaHag and CMO

Post by sluggy2010 »


Seahag is still there for text to voice notification and ambient sound if wanted, it was created to give CMANO a commercial lift at the time.

The last version still works with CMO just remember to aim it at the new log directory.

If there are any new issues then I'll fix - but it seems to be OK at the moment.

- Didn't realize the thread had 163,000 hits so guess it did its job - thanks for the comment..... now back to my CMO session [8D]


$trummer
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RE: SeaHag and CMO

Post by $trummer »


[quote]ORIGINAL: sluggy2010


Seahag is still there for text to voice notification and ambient sound if wanted, it was created to give CMANO a commercial lift at the time.

The last version still works with CMO just remember to aim it at the new log directory.

If there are any new issues then I'll fix - but it seems to be OK at the moment.

- Didn't realize the thread had 163,000 hits so guess it did its job - thanks for the comment..... now back to my CMO session [8D]

/quote]

You did a great job. I owe you a beer or two.
serjames
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RE: SeaHag and CMO

Post by serjames »

first option selected.... disable the music. C'mon guys. No volume ? Really ?
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Tusler@Matrix
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RE: SeaHag and CMO

Post by Tusler@Matrix »

I did learn as long as I use CMO's naming convention for mp3 I can load any mp3 music I want and it works.
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Rory Noonan
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RE: SeaHag and CMO

Post by Rory Noonan »

Hey guys, the sound improvements are one of my passion projects and I fully intend to expand on them in the future.

With regards to randomised chatter or ambient noise we had some rather mixed feedback in beta testing on this. Of course it can be added as an option but that in itself adds development hours.

If this is important for your experience in game please let us know specifically which sound effects you'd like on randomised loop and also vote on the CMO feature request thread.
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Marder
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RE: SeaHag and CMO

Post by Marder »

I know, developing the game-engine is more important but i would love to hear a unit reporting if you choose it.
E.g. "[generated voice of unit name] reporting" underlaid with the corresponding sound of unit type. (airjet, airprop, helicopter, submarine central, sound of a flying cruise missile...)
The sound of the unit type should remain in a loop if the unit stays choosen.
Btw, there should be options for volume levels of music and sound effects.

Just bought "Radio Commander" for this kind of immersion and i think i'm not alone with these wishes.
if I think of something else, I write in here. Thanks.


magi
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RE: SeaHag and CMO

Post by magi »

ORIGINAL: sluggy2010


Seahag is still there for text to voice notification and ambient sound if wanted, it was created to give CMANO a commercial lift at the time.

The last version still works with CMO just remember to aim it at the new log directory.

If there are any new issues then I'll fix - but it seems to be OK at the moment.

- Didn't realize the thread had 163,000 hits so guess it did its job - thanks for the comment..... now back to my CMO session [8D]



darn.... i didnt know this.... i am so pleased.... i love seahag....
magi
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RE: SeaHag and CMO

Post by magi »

they need to pin seahag back on the front page.....
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RE: SeaHag and CMO

Post by ETF »

Just have to remember how to set it up :)
Its not that easy IIRC....Well for an old guys.
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

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