SeaHag and CMO
Moderator: MOD_Command
SeaHag and CMO
Just curious if the SeaHag sound mod is compatible - or even relevant - for use with CMO?
Slick
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"Life's tough, it's tougher if you're stupid."
-John Wayne
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"Life's tough, it's tougher if you're stupid."
-John Wayne
RE: SeaHag and CMO
That would be nice if they had something like that built in......maybe for the wish list. Of course after mutiplayer lol 
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade
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sluggy2010
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RE: SeaHag and CMO
I'm downloading my CMO at the moment I'll check 'Hag out tomorrow
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Darren_H_slith
- Posts: 73
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RE: SeaHag and CMO
The sound in my opinion is MUCH improved. Music and everything. Also, the way the game displays group information is so much better. I actually think Sea Hag could be a bit of a downgrade.
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sluggy2010
- Posts: 122
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RE: SeaHag and CMO
Good to hear - makes my life easier I'll leave 'Hag as is
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LMychajluk
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RE: SeaHag and CMO
ORIGINAL: Darren_H_slith
The sound in my opinion is MUCH improved. Music and everything. Also, the way the game displays group information is so much better. I actually think Sea Hag could be a bit of a downgrade.
Absolutely, but I wish there was still some in-game volume control. I was playing for all of 45 seconds before I had to disable the music, and I'm waiting for that first incoming vampire alert to blow my speakers out!
-Lee
RE: SeaHag and CMO
The one think I will miss is that Sea Hag allowed me to have an ambient sound loop going during game play, that could be randomized in play order. I had a some long play tracks of CIC and/or operations centers that I used with CMANO. I can probably do the same by simply re-naming the tracks "Track01", "Track02" etc and placing them in the music folder or by playing them outside of CMO with Windows Media player. With that said, the ability to add sounds to events was one of the features I liked with SeaHag. It would be nice if CNO had that funcionality.
One other thing-Thanks Sluggy for your work on Sea Hag. It really did add a lot to CMANO.
One other thing-Thanks Sluggy for your work on Sea Hag. It really did add a lot to CMANO.
“Do I not destroy my enemies when I make them my friends?” -Abraham Lincoln
- Tusler@Matrix
- Posts: 25
- Joined: Fri Jul 26, 2013 3:09 pm
RE: SeaHag and CMO
I wish there was a way to turn down just the music.
Ask Jesus for Forgiveness before it's too Late!
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fatgreta1066
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RE: SeaHag and CMO
ORIGINAL: Tusler@Matrix
I wish there was a way to turn down just the music.
Is there no such option? That's kind of a surprise.
- Tusler@Matrix
- Posts: 25
- Joined: Fri Jul 26, 2013 3:09 pm
RE: SeaHag and CMO
ORIGINAL: CV60
The one think I will miss is that Sea Hag allowed me to have an ambient sound loop going during game play, that could be randomized in play order. I had a some long play tracks of CIC and/or operations centers that I used with CMANO. I can probably do the same by simply re-naming the tracks "Track01", "Track02" etc and placing them in the music folder or by playing them outside of CMO with Windows Media player. With that said, the ability to add sounds to events was one of the features I liked with SeaHag. It would be nice if CNO had that funcionality.
One other thing-Thanks Sluggy for your work on Sea Hag. It really did add a lot to CMANO.
+1
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade
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sluggy2010
- Posts: 122
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RE: SeaHag and CMO
Seahag is still there for text to voice notification and ambient sound if wanted, it was created to give CMANO a commercial lift at the time.
The last version still works with CMO just remember to aim it at the new log directory.
If there are any new issues then I'll fix - but it seems to be OK at the moment.
- Didn't realize the thread had 163,000 hits so guess it did its job - thanks for the comment..... now back to my CMO session [8D]
RE: SeaHag and CMO
[quote]ORIGINAL: sluggy2010
Seahag is still there for text to voice notification and ambient sound if wanted, it was created to give CMANO a commercial lift at the time.
The last version still works with CMO just remember to aim it at the new log directory.
If there are any new issues then I'll fix - but it seems to be OK at the moment.
- Didn't realize the thread had 163,000 hits so guess it did its job - thanks for the comment..... now back to my CMO session [8D]
/quote]
You did a great job. I owe you a beer or two.
RE: SeaHag and CMO
first option selected.... disable the music. C'mon guys. No volume ? Really ?
- Tusler@Matrix
- Posts: 25
- Joined: Fri Jul 26, 2013 3:09 pm
RE: SeaHag and CMO
I did learn as long as I use CMO's naming convention for mp3 I can load any mp3 music I want and it works.
Ask Jesus for Forgiveness before it's too Late!
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Rory Noonan
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- Location: Brooklyn, NY
RE: SeaHag and CMO
Hey guys, the sound improvements are one of my passion projects and I fully intend to expand on them in the future.
With regards to randomised chatter or ambient noise we had some rather mixed feedback in beta testing on this. Of course it can be added as an option but that in itself adds development hours.
If this is important for your experience in game please let us know specifically which sound effects you'd like on randomised loop and also vote on the CMO feature request thread.
With regards to randomised chatter or ambient noise we had some rather mixed feedback in beta testing on this. Of course it can be added as an option but that in itself adds development hours.
If this is important for your experience in game please let us know specifically which sound effects you'd like on randomised loop and also vote on the CMO feature request thread.

RE: SeaHag and CMO
I know, developing the game-engine is more important but i would love to hear a unit reporting if you choose it.
E.g. "[generated voice of unit name] reporting" underlaid with the corresponding sound of unit type. (airjet, airprop, helicopter, submarine central, sound of a flying cruise missile...)
The sound of the unit type should remain in a loop if the unit stays choosen.
Btw, there should be options for volume levels of music and sound effects.
Just bought "Radio Commander" for this kind of immersion and i think i'm not alone with these wishes.
if I think of something else, I write in here. Thanks.
E.g. "[generated voice of unit name] reporting" underlaid with the corresponding sound of unit type. (airjet, airprop, helicopter, submarine central, sound of a flying cruise missile...)
The sound of the unit type should remain in a loop if the unit stays choosen.
Btw, there should be options for volume levels of music and sound effects.
Just bought "Radio Commander" for this kind of immersion and i think i'm not alone with these wishes.
if I think of something else, I write in here. Thanks.
RE: SeaHag and CMO
ORIGINAL: sluggy2010
Seahag is still there for text to voice notification and ambient sound if wanted, it was created to give CMANO a commercial lift at the time.
The last version still works with CMO just remember to aim it at the new log directory.
If there are any new issues then I'll fix - but it seems to be OK at the moment.
- Didn't realize the thread had 163,000 hits so guess it did its job - thanks for the comment..... now back to my CMO session [8D]
darn.... i didnt know this.... i am so pleased.... i love seahag....
RE: SeaHag and CMO
they need to pin seahag back on the front page.....
RE: SeaHag and CMO
Just have to remember how to set it up 
Its not that easy IIRC....Well for an old guys.
Its not that easy IIRC....Well for an old guys.
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade
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