CMO RUNNING POLL - Gameplay feature requests

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

What feature would you like to see added in Command?

Multiplayer
46
21%
Custom drawing on map
17
8%
Ground operations: Make units recognize and use roads
32
15%
Tacview - AAR mode
24
11%
Enable borders/coastlines at close-in zoom
5
2%
Chemical & Biological weapon effects
3
1%
Scriptless downed/stranded crew (for CSAR)
12
6%
Scriptless carry-over of units between scenarios
6
3%
Weather/Day-night affects air sorties
30
14%
Integrated speech-to-text (SeaHag-style)
2
1%
More sonar data on contact (details)
7
3%
Search tool for the cargo list
1
0%
List damaged units on Losses & Expenditures
1
0%
Include currently-airborne units on flight-ops screen
7
3%
Add "training" torpedoes (details)
0
No votes
BOL-fire mode for indirect artillery
4
2%
Warning shots
2
1%
Scriptless boarding actions
2
1%
Scriptless takeover of fixed facilities
8
4%
Hotkeys for built-in map layers
0
No votes
Depressed trajectory option for BMs
5
2%
Ability to add Folders to the Quick Battle list (details)
0
No votes
 
Total votes: 214

jmlima
Posts: 771
Joined: Wed Feb 28, 2007 10:45 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by jmlima »

Does weather affect air operations in this version? If not, that.
LMychajluk
Posts: 126
Joined: Sun Oct 08, 2017 10:25 am

RE: CMO RUNNING POLL - Gameplay feature requests

Post by LMychajluk »

Ability to create a Strike Mission and add targets to it, but only have it trigger once the Target is Hostile. I'd like to be able to set up Strike Missions that will launch to attack specific enemy AEW, Radars, AAD, Ships, etc..., but only after they've been declared Hostile. As of now, the 'Auto-Launch' part works, but you can't specify targets for the mission.

As of now, the 'Hostile' as a minimum is there at the top of the Dialog Box, but as soon as you add a specific target to the mission, the side becomes Hostile.

LMychajluk
Posts: 126
Joined: Sun Oct 08, 2017 10:25 am

RE: CMO RUNNING POLL - Gameplay feature requests

Post by LMychajluk »

Instead of just showing the Score, how about a more detailed breakdown once the Scenario is ended? Most of the info is already in Losses/Expenditures, but maybe summarize / compare it?

Something like, by unit types (5th Gen Fighters, 4th Gen Fighters, bombers, DDG, etc...):
"You lost 35% less <Unit Types> vs. the Enemy", or
"You lost 1 DDG vs. 3 enemy DDGs lost"

You can even break down expenditure by Weapon Type -
"You expended 135 BVR AA weapons vs. the enemy's 158". (Basically, one line per unit / weapon type.)

Yes, it may be lopsided in some scenarios (like an Air Force vs Naval Units), but that's OK.
"You expended 39 Long Range SAMS vs the enemy's 0"
"You expended 0 Guided Air-To-Ground Weapons vs the enemy's 32"
"You lost 0 Multi-Role Attack Aircraft vs the enemy's 5"
"You lost 1 Frigate vs. the enemy's 0"

It may take a minute to crunch the numbers, but it only needs to happen once at the end of the scenario.

Maybe even add the ability (via LUA events?) for Scenario Authors to include their own items to the summary, like "3 out of 4 Primary Targets Destroyed", or "Significant (>80%) of enemy air losses incurred."
DONNIE67
Posts: 95
Joined: Sat May 24, 2014 10:42 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by DONNIE67 »

planes that are airborne should be added to the flight ops screen.
kosmoface
Posts: 113
Joined: Tue Aug 10, 2010 8:17 am

RE: CMO RUNNING POLL - Gameplay feature requests

Post by kosmoface »

Just voted for Fog of war in TACVIEW, because it seems like such a basic feature, that I want to see this before everything else.

I mean it's strange to integrate a Tool for more immersion and at the same time it breaks the immersion, because there is no fog of war. Hmmmm...

Props to the devs that we have it.
User avatar
ETF
Posts: 1767
Joined: Thu Sep 16, 2004 12:26 pm
Location: Vancouver, Canada

RE: CMO RUNNING POLL - Gameplay feature requests

Post by ETF »

ORIGINAL: britten

So people care more about local weather than for multiplayer? C'mon dudes.[&:] I recognise though what kind of problems design of multiplayer mode would bring. I have a feeling Real-Time style with small scenarios would work just fine, just like in Harpoon 3:
https://www.youtube.com/watch?v=XTyLseW_zI4

+1 for all the people who are not on the forums to vote as it is SP only. What a great way to get so many more people interested in the genre if they could play against the best opponent in the world. That is humans' hands down. Have been wargaming on PC's since the 80's and no AI can be a proper substitute IMHO.
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

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thewood1
Posts: 10041
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: CMO RUNNING POLL - Gameplay feature requests

Post by thewood1 »

Sounds to me like the public is speaking loud and clear.
Grazyn
Posts: 181
Joined: Mon Oct 24, 2016 9:29 am

RE: CMO RUNNING POLL - Gameplay feature requests

Post by Grazyn »

I really wish there was a way to disable the new feature of borders and coastlines fading out as you zoom in. Currently, the lines disappear completely at a camera altitude of 400 km, which makes it really hard to set up "border-clash" scenarios or exclusion zones, or fine-tuned navigation (since the satellite map doesn't always overlap the actual coast). I don't quite understand what prompted such a change...
User avatar
ultradave
Posts: 1637
Joined: Tue Aug 20, 2013 7:01 pm
Location: Rhode Island, USA

RE: CMO RUNNING POLL - Gameplay feature requests

Post by ultradave »

There may be a technical reason why they aren't there anymore, but would it be possible to bring back some more of the speed-up options?

I find the 15 sec, 1 minute and 5 minute options really useful in submarine scenarios where movement is very slow, or where significant movement needs to happen to close range. The current flaming afterburner speed is a little drastic on my machine, and I find myself nervously ready to stop it before it gets out of hand.

This is definitely a low priority request and nothing that is broken.
----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
JOhnnyr
Posts: 137
Joined: Thu Apr 14, 2011 11:49 am

RE: CMO RUNNING POLL - Gameplay feature requests

Post by JOhnnyr »

ORIGINAL: ultradave

There may be a technical reason why they aren't there anymore, but would it be possible to bring back some more of the speed-up options?

I find the 15 sec, 1 minute and 5 minute options really useful in submarine scenarios where movement is very slow, or where significant movement needs to happen to close range. The current flaming afterburner speed is a little drastic on my machine, and I find myself nervously ready to stop it before it gets out of hand.

This is definitely a low priority request and nothing that is broken.

They have the buttons at the bottom of the screen to move time forward a certain amount of time....I'm still getting used to it.
Empty014
Posts: 12
Joined: Fri Feb 10, 2012 8:55 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by Empty014 »

Can't believe there is still no TOT in this game as its so important for any strike. pull your fingers out
User avatar
ultradave
Posts: 1637
Joined: Tue Aug 20, 2013 7:01 pm
Location: Rhode Island, USA

RE: CMO RUNNING POLL - Gameplay feature requests

Post by ultradave »

ORIGINAL: JOhnnyr

ORIGINAL: ultradave

There may be a technical reason why they aren't there anymore, but would it be possible to bring back some more of the speed-up options?

I find the 15 sec, 1 minute and 5 minute options really useful in submarine scenarios where movement is very slow, or where significant movement needs to happen to close range. The current flaming afterburner speed is a little drastic on my machine, and I find myself nervously ready to stop it before it gets out of hand.

This is definitely a low priority request and nothing that is broken.

They have the buttons at the bottom of the screen to move time forward a certain amount of time....I'm still getting used to it.

I know about them, thanks. What I'd like is to watch the sim operate at the larger time compression speed.

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
thewood1
Posts: 10041
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: CMO RUNNING POLL - Gameplay feature requests

Post by thewood1 »

ORIGINAL: Empty014

Can't believe there is still no TOT in this game as its so important for any strike. pull your fingers out

I am sure are panicked now. They'll get right on it.
JOhnnyr
Posts: 137
Joined: Thu Apr 14, 2011 11:49 am

RE: CMO RUNNING POLL - Gameplay feature requests

Post by JOhnnyr »

ORIGINAL: ultradave

ORIGINAL: JOhnnyr

ORIGINAL: ultradave

There may be a technical reason why they aren't there anymore, but would it be possible to bring back some more of the speed-up options?

I find the 15 sec, 1 minute and 5 minute options really useful in submarine scenarios where movement is very slow, or where significant movement needs to happen to close range. The current flaming afterburner speed is a little drastic on my machine, and I find myself nervously ready to stop it before it gets out of hand.

This is definitely a low priority request and nothing that is broken.

They have the buttons at the bottom of the screen to move time forward a certain amount of time....I'm still getting used to it.

I know about them, thanks. What I'd like is to watch the sim operate at the larger time compression speed.


I actually share your request, but when I asked (on steam) they said the buttons on the bottom were the replacement. [:(]
magi
Posts: 1533
Joined: Sat Feb 01, 2014 1:06 am

RE: CMO RUNNING POLL - Gameplay feature requests

Post by magi »

I would like to see:
The game speed bar and the timestamp at the top of the screen to be smaller.. they don’t need to be so big....
I would like to right click on the mouse to center the map on the cursor.....
I would like to not have to display the unit picture in the unit status field… It takes up too much room....
Something is wrong with using OOB.... causing the game to crash....
I think the stylized NATO icons are just slightly plump and could be a little skinnier....
I would like a shortcut key for the LOS feature....
oomiz
Posts: 2
Joined: Wed Dec 14, 2016 12:16 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by oomiz »

The thing I absolutely miss the most is a simple volume control.
Not actually a gameplay request and probably a much smaller fix than most things on that list.
But forgetting to adjust the volume mixer on mission startup and getting your ears blown off gets old really quick.
4Emprah
Posts: 8
Joined: Thu Jul 14, 2016 4:41 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by 4Emprah »

ORIGINAL: oomiz

The thing I absolutely miss the most is a simple volume control.
Not actually a gameplay request and probably a much smaller fix than most things on that list.
But forgetting to adjust the volume mixer on mission startup and getting your ears blown off gets old really quick.

+1

CMO is DEAFENING on launch for some reason, and it doesn't seem to like to remember the volume I set it to in the Windows volume mixer unlike some other programs.
boogabooga
Posts: 980
Joined: Wed Jul 18, 2018 12:05 am

RE: CMO RUNNING POLL - Gameplay feature requests

Post by boogabooga »

In Aircraft entries in the Database, I think that it would make more sense to put the hyperlinks to the weapons DB entries in with the Aircraft Stores, rather than Aircraft Loadouts. That way, when one looks through the stores and thinks "what is that one?," the hyperlink is right there, no need to comb through loadouts to try to find it again. Also, the hyperlinks are easier to click on in the stores section because there is more space between them.

The CMNAO way of putting them in BOTH places is fine, too.
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
Darren_H_slith
Posts: 73
Joined: Thu Mar 21, 2019 2:54 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by Darren_H_slith »

I would like to request:
Separate volume control for background music and voice/unit sound effects.
magi
Posts: 1533
Joined: Sat Feb 01, 2014 1:06 am

RE: CMO RUNNING POLL - Gameplay feature requests

Post by magi »

ORIGINAL: Darren_H_slith

I would like to request:
Separate volume control for background music and voice/unit sound effects.
^^^^ +++1.....for sure...
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