I was actually going to suggest invisible textures on tacview models to simulate faux FOW, or even a simple model of an invisible cube with a few LOD levels if tacview expects it to represent the invisible enemy.ORIGINAL: MirabelleBenou
Hello !
I'm part of the beta tester team. We already had that kind of discussion within the beta team.
What I can say is that there may be a way to implement FoW (Al already made great generic shapes for that use), but it will take some manpower to do it.
Tacview is a big feature, but not a core one. I think that there is actually some more top priorities than FoW (I'm not talking for the Dev Team, just my own view).
BUT, priorities are not the same for everyone and the devs are really listening to us/you. So please, go to vote for request feature to show them.
At that time, FoW begin to be a priority user request (if I refer strictly to the vote result).
And you may have other helpfull suggestions
Thanks !
It wouldn't be perfect since any labels or UI might still be visible and would be an all or nothing approach with the enemy always invisible, so isn't an ideal solution as it introduces the exact opposite problem of not seeing enough instead of too much.
It also isn't that user friendly since the right models would have to be made invisible for every single scenario. Although a modding type tool might be able to swap the right textures or models in and out of Tacview based on the scenario file.
If you need some manpower I can donate some time and have commercial versions of most 3D software like Maya or 3D Max for work.