Naval issue

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Emporer
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Joined: Tue Feb 12, 2019 8:37 pm

Naval issue

Post by Emporer »

Hi

When you have more than 1 naval unit in same hex and you split them up to move separatly and to meet night conditions only the last unit in the hex seems to get the night conditions. Is this WAD or do I miss something.

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Captain Jack
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AlvaroSousa
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RE: Naval issue

Post by AlvaroSousa »

If you move within 6 hexes you get a night mission result. This means you can't be attacked except by naval forces. Now if you invade you will turn into day.
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Emporer
Posts: 67
Joined: Tue Feb 12, 2019 8:37 pm

RE: Naval issue

Post by Emporer »

Thanks for your answer BUT it still doesn't solve the problem. If I split navy units from a port and move them within under 6 hexes only, the last unit in the stack receive the night bonus.

Found it:
A fleet that starts in a port, has 2 operation points,
and has moved 6 hexes or fewer will be considered doing a night
move.

Some navy units didn't had 2 operation points therefore not able to do a night move...

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Captain Jack
TrogusP96
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RE: Naval issue

Post by TrogusP96 »

I moved a fleet to Malta to help break out a DD unit trapped their by an Italian sub interdicting supply and the new ships couldn't move out either. Do ships adopt lower supply level when combined as they do with the op point level?
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AlvaroSousa
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RE: Naval issue

Post by AlvaroSousa »

No not lower supply that is per naval group
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
James Taylor
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RE: Naval issue

Post by James Taylor »

Don't combine fleets at sea with one remaining op point or they will immediately come to a halt. You lose the last op move.
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