SeaHag and CMO

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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JOhnnyr
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RE: SeaHag and CMO

Post by JOhnnyr »

ORIGINAL: apache85

Hey guys, the sound improvements are one of my passion projects and I fully intend to expand on them in the future.

With regards to randomised chatter or ambient noise we had some rather mixed feedback in beta testing on this. Of course it can be added as an option but that in itself adds development hours.

If this is important for your experience in game please let us know specifically which sound effects you'd like on randomised loop and also vote on the CMO feature request thread.

Honestly, I think having the ambient sound of whatever you have selected would go a long way, and probably be minimal effort. 4 sounds, Air, Sea, Land, and Subsurface. Just a low hum that represents the platform, like they do in dangerous waters.

You could make it an option (Turn Ambient platform noises on/off) and with only 4 sound files, not much in the way of having to develop a bunch of sounds.
conrad44
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RE: SeaHag and CMO

Post by conrad44 »

Ambient sounds similar to Sea Hag would be a plus. Could not get Sea Hag to work under CMO.
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Marder
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RE: SeaHag and CMO

Post by Marder »

Why not just trigger the right environment loop when choosing a unit?
For example, if a uboot is selected, a sound loop of the control room remains.
Or just a loop of the fitting engine sound of the selected unit.
JOhnnyr
Posts: 137
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RE: SeaHag and CMO

Post by JOhnnyr »

ORIGINAL: Marder

Why not just trigger the right environment loop when choosing a unit?
For example, if a uboot is selected, a sound loop of the control room remains.
Or just a loop of the fitting engine sound of the selected unit.

Exactly!
Darren_H_slith
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RE: SeaHag and CMO

Post by Darren_H_slith »

ORIGINAL: Marder

I know, developing the game-engine is more important but i would love to hear a unit reporting if you choose it.
E.g. "[generated voice of unit name] reporting" underlaid with the corresponding sound of unit type. (airjet, airprop, helicopter, submarine central, sound of a flying cruise missile...)
The sound of the unit type should remain in a loop if the unit stays choosen.
Btw, there should be options for volume levels of music and sound effects.

Just bought "Radio Commander" for this kind of immersion and i think i'm not alone with these wishes.
if I think of something else, I write in here. Thanks.



I agree with this. But, to be useful, there has to be a volume control to differentiate music, voice and ambient sound. It would also allow us to tune for various speaker or headphone setups - they are definitely not all created equal.

I'll be voting on the feature request.
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Slick91
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RE: SeaHag and CMO

Post by Slick91 »

Just a curious question, has anyone been able to replicate the old Harpoon II/III/ANW voice notification audio and place in SeaHag?

I always enjoyed how that was implemented back in the day, "Alpha Bravo, this is Alpha Sierra - new surface contact". Best I remember, those sounds were imbedded into the game and not separate wav files. [:(]
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JOhnnyr
Posts: 137
Joined: Thu Apr 14, 2011 11:49 am

RE: SeaHag and CMO

Post by JOhnnyr »

ORIGINAL: Slick91

Just a curious question, has anyone been able to replicate the old Harpoon II/III/ANW voice notification audio and place in SeaHag?

I always enjoyed how that was implemented back in the day, "Alpha Bravo, this is Alpha Sierra - new surface contact". Best I remember, those sounds were imbedded into the game and not separate wav files. [:(]

In CMANO, I had a lot of issues getting seahag to work, so I just replaced the new contact and new missile sounds with a voice I bought online (and can make it say whatever) then I spliced the new contact sound along with the voice. Here's an example of my "New Contact" sound. I like it better than just a ping.

I suggested they add text to speech in the poll, so we can just use that instead of relying on seahag.


Attachments
contact_new4.zip
(24.28 KiB) Downloaded 102 times
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incbob
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RE: SeaHag and CMO

Post by incbob »

ORIGINAL: JOhnnyr

In CMANO, I had a lot of issues getting seahag to work, so I just replaced the new contact and new missile sounds with a voice I bought online (and can make it say whatever) then I spliced the new contact sound along with the voice. Here's an example of my "New Contact" sound. I like it better than just a ping.

I suggested they add text to speech in the poll, so we can just use that instead of relying on seahag.

I downloaded this and listened to it. I LOVED it. Will be my "New Contact" sound here out.
JOhnnyr
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RE: SeaHag and CMO

Post by JOhnnyr »

ORIGINAL: incbob

ORIGINAL: JOhnnyr

In CMANO, I had a lot of issues getting seahag to work, so I just replaced the new contact and new missile sounds with a voice I bought online (and can make it say whatever) then I spliced the new contact sound along with the voice. Here's an example of my "New Contact" sound. I like it better than just a ping.

I suggested they add text to speech in the poll, so we can just use that instead of relying on seahag.

I downloaded this and listened to it. I LOVED it. Will be my "New Contact" sound here out.

Awesome! Let me know if you want the new missile contact as well, or if you want me to make a custom sound with that voice. I'd be happy to do it.

Edit, I'll just upload the Missile voice:
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Alert_missle2.zip
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cdcool
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RE: SeaHag and CMO

Post by cdcool »

ORIGINAL: sluggy2010


Seahag is still there for text to voice notification and ambient sound if wanted, it was created to give CMANO a commercial lift at the time.

The last version still works with CMO just remember to aim it at the new log directory.

If there are any new issues then I'll fix - but it seems to be OK at the moment.

- Didn't realize the thread had 163,000 hits so guess it did its job - thanks for the comment..... now back to my CMO session [8D]



Outstanding!! It adds slot to the game, very happy to hear it still works.
Will give it a try tonight!

Where will updates be posted?
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cdcool
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RE: SeaHag and CMO

Post by cdcool »

Works fine for me with CMO
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pclaurent
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RE: SeaHag and CMO

Post by pclaurent »

You can also try my "CommandTalk" : (search for "pclaurent", directory "CMANO" on github). Works with both CMANO and CMO.
Very simple to use. If you have any trouble with it just tell me.
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Marder
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RE: SeaHag and CMO

Post by Marder »

ORIGINAL: pclaurent

You can also try my "CommandTalk" : (search for "pclaurent", directory "CMANO" on github). Works with both CMANO and CMO.
Very simple to use. If you have any trouble with it just tell me.
pclaurent", directory "CMANO" on github
thanks

https://github.com/pclaurent/CMANO
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Comodoro
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RE: SeaHag and CMO

Post by Comodoro »

Even opening correctly logfile and seeing entries as they come, SeaHag never read it for me to ear...
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