War in the East Open Beta Update 1.12.02
Moderators: Joel Billings, elmo3, Sabre21
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RE: War in the East Open Beta Update 1.12.02
I see
Btw it's early 1942, around 20 armies destroyed but not a single general killed notification.
I remember to read in changelog that percentage of killing of surrounded army is increasing 50% - but maybe i am wrong.
Btw it's early 1942, around 20 armies destroyed but not a single general killed notification.
I remember to read in changelog that percentage of killing of surrounded army is increasing 50% - but maybe i am wrong.
RE: War in the East Open Beta Update 1.12.02
I am wondering with the lowered 2 first turn USSR troop rail capacities, wont this allow the German AG South to always do an extended super Lvov opening over 2 turns since slow infantry cant pull away by rail? I know the AI cant punch its way out of a paper bag, but any good German player will catch almost all USSR forces in front of Zhitomir and Vinnitsa on turn 2 now. This basically leaves the Ukraine empty. Is this intended, or am I missing something? Before these patches USSR certainly didnt need more disadvantages.
"Yes, I am the henchman of the Devil but my services are primarily ceremonial..."
RE: War in the East Open Beta Update 1.12.02
Thanks for 12.02 update.
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RE: War in the East Open Beta Update 1.12.02
Hi all again,
this is just my input. Almost every single battle either deliberate or full attack - result after 1943 onward is becoming favoring Rusia i think.
I am getting about same casualties to dislodge 0 level fortification (in clear terrain & weather) Rusian corps with 60k inf (att) vs 22 inf, same artillery qtty both side, 400 afv (att) vs 0 afv.
Challenging mode - better cv math, no soviet bonus, art +0 sup +0.
Very different outcome with 1.11.07.
this is just my input. Almost every single battle either deliberate or full attack - result after 1943 onward is becoming favoring Rusia i think.
I am getting about same casualties to dislodge 0 level fortification (in clear terrain & weather) Rusian corps with 60k inf (att) vs 22 inf, same artillery qtty both side, 400 afv (att) vs 0 afv.
Challenging mode - better cv math, no soviet bonus, art +0 sup +0.
Very different outcome with 1.11.07.
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RE: War in the East Open Beta Update 1.12.02
The new supply system seems to be flawed in my opinion,
Many units get no supply due to "No Supply Source".
https://puu.sh/EGQOw/190b08ce54.jpg
Many units get no supply due to "No Supply Source".
https://puu.sh/EGQOw/190b08ce54.jpg
RE: War in the East Open Beta Update 1.12.02
Yes, because they need to be within 100 MP of rail (not just the HQ). This will be fixed in next version.
RE: War in the East Open Beta Update 1.12.02
ORIGINAL: morvael
Yes, because they need to be within 100 MP of rail (not just the HQ). This will be fixed in next version.
Is there also a requirement that they be within 25 hexes of a rail? That seems to be the even bigger issue, because especially in the south, units go from directly from fine supply to isolated, and the isolation brings morale hits.
RE: War in the East Open Beta Update 1.12.02
There is absolutely a 25-hex requirement, and unit also must be within 25 hexes along the lowest-MP path, not just as the crow flies. I’ve been running into this since Turn 2 in my current v1.12 beta game.
RE: War in the East Open Beta Update 1.12.02
ORIGINAL: Shalkai
There is absolutely a 25-hex requirement, and unit also must be within 25 hexes along the lowest-MP path, not just as the crow flies. I’ve been running into this since Turn 2 in my current v1.12 beta game.
Sorry if I am restating the obvious, but pre-1.12, a the 25-hex rule applied only to whether a unit or HQ could receive supplies, but not to isolation, correct? Isolation only occurred if a unit was > 100 MP from the railhead. Also the calculation pre-1.12 was done after rail conversion, correct?
RE: War in the East Open Beta Update 1.12.02
I can’t speak to how far the 12.02 isolation penalties extend. They definitely hit supply, and may be linked to the reports of German panzers surrendering when they have a retreat path open. If you check supply details and they are at 26+ hex range, then unit says isolated.
Pre-1.12, a unit had to be within 5 hexes and 20 MP of HQ, then HQ had to be within 25 hexes and 100 MP to receive supply. If not in HQ range, then unit itself had to be 25/100.
I don’t know if railhead status was checked before or after logistics phase rail autorepair in v1.11 and earlier.
Railhead status is definitely checked before auto rail repair in v1.12. That is per both Morvael in other posts and confirmed by my current v1.12 game.
Pre-1.12, a unit had to be within 5 hexes and 20 MP of HQ, then HQ had to be within 25 hexes and 100 MP to receive supply. If not in HQ range, then unit itself had to be 25/100.
I don’t know if railhead status was checked before or after logistics phase rail autorepair in v1.11 and earlier.
Railhead status is definitely checked before auto rail repair in v1.12. That is per both Morvael in other posts and confirmed by my current v1.12 game.
- thedoctorking
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RE: War in the East Open Beta Update 1.12.02
I'm encountering resources shortages in my current game. I don't know if this is an artifact of the most recent patch. Some circumstances - Soviets are not doing well in this game, they have been pushed back past Moscow, but still hold the line of the Don to the south. So we have the Caucasus and the Volga basin. There are also only 236 Armaments factories that survived 1941.


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RE: War in the East Open Beta Update 1.12.02
some facs may be isolated or access to rail net was cut
WitE dev team - (aircraft data)
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- thedoctorking
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RE: War in the East Open Beta Update 1.12.02
Nobody's isolated. Looking at my summary, I've got 3.1 million units of resources in the stores. I've only got 178 HI, but I thought the idea was that HI turned resources into supplies. I figured I'd have a shortage of supplies because not enough HI, but this looks like the opposite problem. Maybe I'm just not understanding enough.
It looks like I produced 141K resources but only 79K were consumed in supply production, while 16.5K supplies were not produced because of resources shortages. I'm wondering if this has something to do with rail capacity shortages?
Here's a save game link.
It looks like I produced 141K resources but only 79K were consumed in supply production, while 16.5K supplies were not produced because of resources shortages. I'm wondering if this has something to do with rail capacity shortages?
Here's a save game link.
RE: War in the East Open Beta Update 1.12.02
Is rail capacity for shipping supplies involved in getting resources to heavy industry? As Axis in a v 12.02 game I'm currently playing, I had a similar Resource shortage on about turn 3. It was small, like 5000 not produced. The reason I mention this is I think that was the same turn I had a slight shortage in rail capacity for shipping supplies, I think it was 94% that turn. I could load a save and double-check if there is some link between rail capacity and supply/armament factory production.
- thedoctorking
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RE: War in the East Open Beta Update 1.12.02
Rail capacity is 14332/85801. That first number has to do with the number of troops I can move, but maybe it has an effect on resource/supply transport? Should I be leaving some of that available at the end of the turn so that my economy can function?
I was assuming that all that economic stuff took capacity off the front in the logistics phase, leaving a little bit to move troops around.
I was assuming that all that economic stuff took capacity off the front in the logistics phase, leaving a little bit to move troops around.
- thedoctorking
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RE: War in the East Open Beta Update 1.12.02
Yes, it's definitely supply movement. In another game, turn 11, still in control of the Donbass and all, I've still got the same issue. And my air bases have like half the ammo they normally get. So much for the "mad bomber" tactic...
Just looking at a 1.11.03 game and empty Soviet air bases have like 130 ammo at the beginning of the turn. In this one, more like 13. Serious supply shortages even though the bases are on rail lines adjacent to our HQ. Don't know if this is WAD but it is a dramatic change from the earlier version.
Just looking at a 1.11.03 game and empty Soviet air bases have like 130 ammo at the beginning of the turn. In this one, more like 13. Serious supply shortages even though the bases are on rail lines adjacent to our HQ. Don't know if this is WAD but it is a dramatic change from the earlier version.
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RE: War in the East Open Beta Update 1.12.02
Yes. In my second run through I noticed HQ's have lots of supply but units do not seem to get much even when they are less than 10 hexes away! I have had to shorten the distance I advance my Panzers per turn by 50% I have also noticed that in 1.11.03 minor cities and towns had supply and fuel, now they usually only have supply. Rail conversion can be done to Riga with advance units half way to Pskov but still poor fuel passing through to the front. This is a major bug which needs to be fixed.
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RE: War in the East Open Beta Update 1.12.02
Other things that have changed are: In turn 1 I could capture Minsk but not Riga. In 1.12.02 it's the other way around.[&:] One thing that didn't change is I can still do the Lvov pocket in turn 1!![:)]
- thedoctorking
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RE: War in the East Open Beta Update 1.12.02
Soviet aircraft are only getting to use about 15-25% of their allowed miles in the Soviet turn due to lack of fuel/ammo. This on turn 11 of a 41GC where most resource and fuel factories are still Soviet controlled. I think there's got to be something done about this.
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RE: War in the East Open Beta Update 1.12.02
I agree. I am currently in Turn 4 of 41-45 GC and things are hopelessly broken. There is hardly any sign of the Red Army but I can't break through their lines where I can find it due to severe lack of fuel. Hope all these issues are resolved in the next patch. Real game breaker.[:@]