Command Modern Operations update - Build 1115.8

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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Command Modern Operations update - Build 1115.8

Post by Dimitris »

Download: https://drive.google.com/open?id=1084a8 ... 9VS67z20xs

(This will also become available through Matrix and Steam, but players waiting urgently for any of the listed changes can use this instead)

To apply, unzip to the installation folder, overwriting as necessary.

Changes from B1115.7
---------------------------------------
* FIXED: Waypoint altitude issues with mission flight plans
* Various performance tweaks
* FIXED: In the "Surface Warfare Tutorial" series, the two ASuW scenarios (#3 and #4) have incorrect briefings.
* FIXED: On the "Air & Surface ASW" quick-battle template, some of the ship & helo selections do not have suitable ASW loadouts for the helicopters.
* FIXED: NTDS Symbols: red radar symbol not clean
* FIXED: Airgroup wingmen not always following's lead's desired altitude
* FIXED: Error during writing-out of the message log can leave the scenario XML graph in a dirty state
* Tacview: Force terrain mode to "full 3D" (ie. incl. underwater)
* Added more tweaks to Tacview default appearance (hide flight & lift vector, height bars & labels)
* FIXED: Lua hooks for disabling expensive AI methods were accidentally removed
* Added Tacview 3D shapes: OV-10 Bronco, DDG-1000 Zumwalt, generic SLBM. Also fixed alignment issue on "generic MRBM" shape.
Bandura1
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RE: Command Modern Operations update - Build 1115.8

Post by Bandura1 »

Thanks
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tjhkkr
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RE: Command Modern Operations update - Build 1115.8

Post by tjhkkr »

Thank you, as always.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
brdxman
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Joined: Sat Dec 04, 2004 3:58 pm

RE: Command Modern Operations update - Build 1115.8

Post by brdxman »

Excellent!
JPFisher55
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RE: Command Modern Operations update - Build 1115.8

Post by JPFisher55 »

Thanks for the update. Can someone post instructions on how to use the Lua hooks to disable AI for static units?
CmdSoda
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RE: Command Modern Operations update - Build 1115.8

Post by CmdSoda »

A big thank you to your development team.
Lowlaner2012
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RE: Command Modern Operations update - Build 1115.8

Post by Lowlaner2012 »

The performance tweaks have had a big impact on my system, the game is much more smoother :)

Thanks..

P.S

The bug that resets a subs manual override depth and speed when a new plot is made is still in the game.. Thanks for the fixes so far though..
JOhnnyr
Posts: 137
Joined: Thu Apr 14, 2011 11:49 am

RE: Command Modern Operations update - Build 1115.8

Post by JOhnnyr »

ORIGINAL: Lowlaner2012

The performance tweaks have had a big impact on my system, the game is much more smoother :)

Thanks..

P.S

The bug that resets a subs manual override depth and speed when a new plot is made is still in the game.. Thanks for the fixes so far though..

Can confirm, this is still an issue.
DWReese
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Joined: Fri Mar 21, 2014 11:40 am
Location: Miami, Florida

RE: Command Modern Operations update - Build 1115.8

Post by DWReese »

Not that you ever stated or implied it, but the fuel consumption error that I reported in Tech Support under Fuel Consumption rates and Air to Ground Attack Profile is still present.

It is not uncommon to see one bomber heading for the target (or home) at 200 feet AGL, while the other is next to him flying at 36000 feet AGL. Obviously, the one closest to the ground will eventually be in peril as far as fuel is concerned.

The example provided shows two planes (as a group) headed for the target. One is really high (36K ft.), and one is really low (200 ft). but they are part of the same group.

Just so you know....This did not ever happen in CMANO using the same test scenario, and (as I said) it doesn't happen if the planes are flying as singles (i.e. NOT GROUPED together).
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Rory Noonan
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RE: Command Modern Operations update - Build 1115.8

Post by Rory Noonan »

ORIGINAL: JPFisher55

Thanks for the update. Can someone post instructions on how to use the Lua hooks to disable AI for static units?

Done, sorry for the delay and thank you for your patience!

https://www.matrixgames.com/forums/tm.a ... =&#4721457
Image
c3k
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RE: Command Modern Operations update - Build 1115.8

Post by c3k »

Great! Thanks.
trebor6669
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RE: Command Modern Operations update - Build 1115.8

Post by trebor6669 »

Hate to disagree but I've had the issue in CMANO as well.
trebor6669
Posts: 67
Joined: Sat Jan 11, 2014 1:29 pm

RE: Command Modern Operations update - Build 1115.8

Post by trebor6669 »

How long does it take to unzip for all of you.
Right now, looking at a 3-hour effort.
Tiramisu
Posts: 65
Joined: Fri Nov 23, 2018 8:57 pm

RE: Command Modern Operations update - Build 1115.8

Post by Tiramisu »

For me it just took a few minutes, because I have installed CMO on a SSD. It also improves the performance if you install it on a SSD, because there are a lot of small files, that take forever to read and write on a hard drive.
DWReese
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RE: Command Modern Operations update - Build 1115.8

Post by DWReese »

ORIGINAL: trebor6669

How long does it take to unzip for all of you.
Right now, looking at a 3-hour effort.
How long does it take to unzip for all of you.
Right now, looking at a 3-hour effort.

All computers are different, as I'm sure that you know. Mine is average.

To download took about two minutes, and to unzip took about one minute. Installing over took another minute. So, the entire process from start to finish was less than five minutes.
jmq1982
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Joined: Fri Nov 22, 2019 8:35 pm

RE: Command Modern Operations update - Build 1115.8

Post by jmq1982 »

1115.8 tacview can't work, but 1115.7 is ok.
thewood1
Posts: 10132
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Command Modern Operations update - Build 1115.8

Post by thewood1 »

I know TacView just updated to 1.8.1 today. Make sure that isn't the issue.

btw, burying an issue inside an announcement thread is not the best to get a quick official reply.
KnightHawk75
Posts: 1850
Joined: Thu Nov 15, 2018 7:24 pm

RE: Command Modern Operations update - Build 1115.8

Post by KnightHawk75 »

ORIGINAL: trebor6669

How long does it take to unzip for all of you.
Right now, looking at a 3-hour effort.

About 5 or so minutes to decompress and copy over, the /ww folder with the 22k of the 27k files took the majority of that time. 3-hours sounds like a drive problem perhaps even if on a slow 5400rpm physical drive with slow access time and going drive-to-same-drive (which def could double or triple the avg time), shouldn't take THAT long.

Did it actually take 3 hours in the end for you, or was that just the 'initial estimate' from windows or 7zip tool? Cause mine sort of said that (for 15 or so seconds before recalculating that it would take 3hr) but was done in < 5min.


rmwilsonjr
Posts: 181
Joined: Sat Jan 08, 2011 1:17 am

RE: Command Modern Operations update - Build 1115.8

Post by rmwilsonjr »

Help me out. I downloaded 1115.7 from this forum and unzipped it to "CMO-MultiSetup-v1.00.11153" which is the folder that was set up when I installed the game. The upgrade did not take and the build remained at 1115.3. I was able to upgrade thru the game installer. Just tried the same thing for the 1115.8 download from this post, with same results. If its not "CMO-MultiSetup-v1 . . ." that I should unzip the download to, then what is this "installation folder" you refer to and where can I find it?

And a big thanks to you and all the devs. I've enjoyed CMANO since it came out and looking forward to CMO.
Richard
KnightHawk75
Posts: 1850
Joined: Thu Nov 15, 2018 7:24 pm

RE: Command Modern Operations update - Build 1115.8

Post by KnightHawk75 »

ORIGINAL: rmwilsonjr

Help me out. I downloaded 1115.7 from this forum and unzipped it to "CMO-MultiSetup-v1.00.11153" which is the folder that was set up when I installed the game. The upgrade did not take and the build remained at 1115.3. I was able to upgrade thru the game installer. Just tried the same thing for the 1115.8 download from this post, with same results. If its not "CMO-MultiSetup-v1 . . ." that I should unzip the download to, then what is this "installation folder" you refer to and where can I find it?

And a big thanks to you and all the devs. I've enjoyed CMANO since it came out and looking forward to CMO.
"installation folder" - is the folder your game is installed to.

The google drive link download above is to zipped file, one only needs to extract\copy what's in it to the folder where your game is installed overwriting existing files. So if you have 1115.3 installed and you unzip the contents of this patch to game folder overwriting what's there you should be up to date and have 1115.8.
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