Shiplanes

Pacific War is a free update of the old classic, available in our Downloads section.
Post Reply
User avatar
Florian Geyer
Posts: 16
Joined: Mon Sep 01, 2003 2:04 pm

Shiplanes

Post by Florian Geyer »

Is it possible to open the map file and find out the new ship lanes?I know their is an older Map on Richs side,but I think this one is no longer up to date.To know the shiplanes would be helpful to optimize submarine warfare.
Thucydides :The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools.”
User avatar
LargeSlowTarget
Posts: 5034
Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

Gamey-Alert

Post by LargeSlowTarget »

Some choke points are obvious, for the open seas you should do what the submariners had to do in real life - find out by experience. They had no map of the shiplanes handy, they had to go out on long, boring patrols often without contacts... :D

Seriously - I doubt that the map file contains hidden info on convoy lanes. Sorry, no big help, but position your subs at locations where enemy TFs have been sighted or identified by radio transmissions. And before the routine convoy phase, set display and delay to 'high' and you will see the routes of convoys as dotted lines. Best - and most dangerous - hunting grounds are around Formosa and off the southern coast of Japan. The gap between Borneo and Celebes and between Davao and Morotai has yielded good results, too.
strawb
Posts: 90
Joined: Mon Jan 13, 2003 8:06 pm
Location: Grongardville

Happy hunting grounds

Post by strawb »

Yes - set the end of the resoultion phase (when convoys and return paths run ) to medium delay and max detail and see all the recent enemy paths - of course in 3.2 those paths are much more flexible than manual for old 2.x versions says, so choke points matter more.

Any boat off a Japanese home port scores - if it lives.

Early war - if DEI is still held use the old dutch K boats off oil centres eg Palembang -I get a nice haul of tkrs there and your boats more spread out and less vunerable to airpower than round Tokyo bay

I max out a few of my sub sqns (to make them score more) by reducing others to 1 boat. Then I use the 1 boat sqns for recce, either general info on ship moves or in prep for moving in a big sqn.
Sometimes, when you are a Bear of Very Little Brain, and you Think of Things,you find sometimes that a Thing which seemed very Thingish inside you is quite different when it gets out into the open and has other people looking at it. - Winnie the Pooh
User avatar
Cmdrcain
Posts: 1161
Joined: Mon Aug 21, 2000 8:00 am
Location: Rebuilding FLA, Busy Repairing!
Contact:

RE: Shiplanes

Post by Cmdrcain »

ORIGINAL: Florian Geyer

Is it possible to open the map file and find out the new ship lanes?I know their is an older Map on Richs side,but I think this one is no longer up to date.To know the shiplanes would be helpful to optimize submarine warfare.

The Original game had set ship lanes and theres a program out that shows them however when they revamped the game they removed the coded lanes I believe meaning that ships may travis openly, there might be ship lanes still for the automatic resupplying, as other points out choke points stii are good places and since like for japan you know where supplys going in/out you can put subs around the japanese port, or vs allied put outside of ports.

The more freerer ship movement makes using subs more tricky where in origibal game it was boring knowing just what routes ships would follow and so one could position subs.

While in reality it was true that certain areas were well traveled, there were plenty of other routes shipping took, the original game however had routes had to follow, no devinations.
Noise? What Noise? It's sooooo quiet and Peaceful!
Image
Battlestar Pegasus
Post Reply

Return to “Pacific War: The Matrix Edition”