"Passive" units?

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tiemanjw
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Joined: Sat Dec 06, 2008 2:15 am

"Passive" units?

Post by tiemanjw »

When I first saw CMO announced, I thought I read something about a feature where units could be made to be (forgive me if I'm using the wrong words here) in some sort of "passive" mode... where they would exist to be found (and blown up), but wouldn't be active participants in the scenario. The idea being that you could add a bunch of neutral shipping or such, but it wouldn't weigh much on your processor. I am working on a scenario where I'd like there to be a lot of commercial shipping (fishing boats, tankers, airlines, etc) complicating the tactical picture. I'd like these guys to have on their "generic navigation radar" on to spam ESM receivers, but otherwise just go about their business in the most computer processor friendly way.
So my question is, was I just dreaming when I read that feature, and if it is real, how do I set a unit to be in this ostrich mode?
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kevinkins
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RE: "Passive" units?

Post by kevinkins »

One thing about commercial shipping is that most use the automatic identification system (AIS) and should be auto-detectable in the scenario. I've added commercial shipping at times and it does add realism. Maybe I am not understanding completely. BTW, here is a cool website re: shipping if you not already found it.

Kevin

https://www.marinetraffic.com/en/ais/ho ... 58/zoom:13

PS: I think someone posted lua code to spawn shipping automatically. Or maybe we just talked about it. That was a couple of years ago.
“The study of history lies at the foundation of all sound military conclusions and practice.”
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tiemanjw
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RE: "Passive" units?

Post by tiemanjw »

Good point... I'll do that for the "commercial" ships. Mostly though I was thinking of smaller fishing ships though... stuff that can't just leave when war starts.

Same would apply to commercial airlines too, now that I think about it.

KnightHawk75
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RE: "Passive" units?

Post by KnightHawk75 »

Did you mean this?

Disable Unit AI via LUA (added in 1115.8)
https://www.matrixgames.com/forums/tm.asp?m=4720573
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goodwoodrw
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RE: "Passive" units?

Post by goodwoodrw »

Crikey, just had a squiz of the traffic map, how can someone get lost at sea other than in the Southern Ocean.
Formerly Goodwood

tiemanjw
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Joined: Sat Dec 06, 2008 2:15 am

RE: "Passive" units?

Post by tiemanjw »

That looks like exactly what I was looking for. Thanks!
gosnold
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RE: "Passive" units?

Post by gosnold »

You can make the side blind, I think it spares sensor computations.
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kevinkins
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RE: "Passive" units?

Post by kevinkins »

Good point... I'll do that for the "commercial" ships. Mostly though I was thinking of smaller fishing ships though... stuff that can't just leave when war starts.

Same would apply to commercial airlines too, now that I think about it.

Yep. When I place commercial airlines they are auto-detectable. Smaller fishing ships will likely be closer rather the way off shore. In the developed world they mostly have AIS. Even pleasure boats have them. Probably not as common elsewhere.

Kevin
“The study of history lies at the foundation of all sound military conclusions and practice.”
Alfred Thayer Mahan
tiemanjw
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RE: "Passive" units?

Post by tiemanjw »

How do I do this? That would work great for neutrals
KnightHawk75
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RE: "Passive" units?

Post by KnightHawk75 »

ORIGINAL: tiemanjw

How do I do this? That would work great for neutrals

In the editor, edit sides dialog, highlight the side in question for your neutrals and adjust the 'awareness' option I believe it's called, to 'blind'. Basically you're disabling the sides ability to bother detecting\discovering\tracking anything, saves lots of overhead associated with the additional side.
tiemanjw
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RE: "Passive" units?

Post by tiemanjw »

Excellent! Thanks.
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