Update v1.00.11158.1 (Build 1115.8.1)

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Daniele
Posts: 1797
Joined: Sat Feb 07, 2015 2:27 am

Update v1.00.11158.1 (Build 1115.8.1)

Post by Daniele »

Command: Modern Operations has been updated.

The update can be found here

Mirror Links:
http://ftp.us.matrixgames.com/pub/Comma ... .11158.zip
http://ftp.ca.matrixgames.com/pub/Comma ... .11158.zip
http://ftp.eu.matrixgames.com/pub/Comma ... .11158.zip

have a look at the Changelog below.

* FIXED: Issues with pathfinding for ground units
* FIXED: Waypoint altitude issues with mission flight plans
* Various performance tweaks
* FIXED: In the "Surface Warfare Tutorial" series, the two ASuW scenarios (#3 and #4) have incorrect briefings.
* FIXED: On the "Air & Surface ASW" quick-battle template, some of the ship & helo selections do not have suitable ASW loadouts for the helicopters.
* FIXED: NTDS Symbols: red radar symbol not clean
* FIXED: Airgroup wingmen not always following's lead's desired altitude
* FIXED: Error during writing-out of the message log can leave the scenario XML graph in a dirty state
* Tacview: Force terrain mode to "full 3D" (ie. incl. underwater)
* Added more tweaks to Tacview default appearance (hide flight & lift vector, height bars & labels)
* FIXED: Lua hooks for disabling expensive AI methods were accidentally removed
* Added Tacview 3D shapes: OV-10 Bronco, DDG-1000 Zumwalt, generic SLBM. Also fixed alignment issue on "generic MRBM" shape.
thewood1
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RE: Update v1.00.11158.1 (Build 1115.8 )

Post by thewood1 »

The last couple of unofficial and official updates do not allow me to change the directory on my CMO install. Is that a new thing?
DWReese
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RE: Update v1.00.11158.1 (Build 1115.8 )

Post by DWReese »

After 5 tests with this new build, the same issue with altitude and Wingman is still present. I will make a ticket again in Tech Support.
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tjhkkr
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RE: Update v1.00.11158.1 (Build 1115.8 )

Post by tjhkkr »

Thank you!
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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tjhkkr
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RE: Update v1.00.11158.1 (Build 1115.8 )

Post by tjhkkr »

Do I need any other updates, or does this bring EVERYTHING up to date?
I see another SMALL update below!
Thank you!
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
Eggstor
Posts: 353
Joined: Sun Jan 24, 2016 9:04 pm

RE: Update v1.00.11158.1 (Build 1115.8 )

Post by Eggstor »

Given the pathfinding issue with ground units (first fixed in build 1115.8.1) is listed as fixed above, and the official Steam build is 115.8.1, you should be fully up to date on either Steam or Matrix.
mavfin
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Joined: Tue Jun 22, 2010 5:22 pm

RE: Update v1.00.11158.1 (Build 1115.8 )

Post by mavfin »

ORIGINAL: Eggstor

Given the pathfinding issue with ground units (first fixed in build 1115.8.1) is listed as fixed above, and the official Steam build is 115.8.1, you should be fully up to date on either Steam or Matrix.
This is the 'official' release of the 1115.8.1 shown below this thread as a test or beta release; i.e. you're up to date. There was a .9 to test, but it was pulled back.
--Mav
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