Negative modifiers for leaders

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davebob
Posts: 63
Joined: Tue Sep 09, 2014 7:54 pm

Negative modifiers for leaders

Post by davebob »

Will adding "-" to cards and feats work as negative modifiers ?
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ernieschwitz
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RE: Negative modifiers for leaders

Post by ernieschwitz »

I am not sure what you mean by that.

The cards have a %chance, as do the feats of happening. The feats and cards determine the bonuses. Those could of course be negative too.

Also Morale and Combat could be negative, which would make a leader very undesirable. Better make his PP cost negative (so he won't be easy to get rid of).
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davebob
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RE: Negative modifiers for leaders

Post by davebob »

I am eeking out a US civil war mod. Poor generals were part of that history. Negative modifiers would reflect that history. Associated high political cost to change generals would be there also. Of course, then I would have to find a way to require HQs to have leaders.
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