Star Wars - The Evacuation of Yavin (in beta development)
Star Wars - The Evacuation of Yavin (in beta development)
In Distant Worlds Universe, you have the Gerax HyperDrive, Kaldos HyperDrive, Equinox JumpDrive, Calista-Dal WarpDrive, Torrent Drive and the VelocityDrive. All of these are being scrapped in this mod and replaced with accurate Star Wars Hyperdrive motivators.
For instance with the Starfighters alone:
For Rebel Alliance and Imperial Starfighters you will need to research the individual hyperdrive motivators for each type of fighter before that particular ship has hyperdrive capability.
T-65B X-wing starfighter : Koensayr R300-H hyperdrive motivator
BTL Y-wing starfighter : Koensayr R300-H hyperdrive motivator
RZ-1 A-wing interceptor : Incom GBk-785 hyperdrive motivator
A/SF-01 B-wing starfighter : Slayn & Korpil HYd-997 hyperdrive motivator
Z-95 Headhunter : Gbk-435 hyperdrive motivator
TIE/LN starfighter : None
TIE Advanced x1 starfighter : Sienar ND9 hyperdrive motivator
TIE/ad Avenger starfighter : Sienar ND9 hyperdrive motivator
TIE/D Defender starfighter : Sienar ND9 hyperdrive motivator
Imperial Assault Gunboat : HD7 hyperdrive motivator
Lambda-class T-4a shuttle : SFS S/ig-37 hyperdrive motivator
Millenium Falcon : Isu-Sim SSP05 hyperdrive generator
Tantive IV CR90 Corvette : CEC subspace hyperdrive
For instance with the Starfighters alone:
For Rebel Alliance and Imperial Starfighters you will need to research the individual hyperdrive motivators for each type of fighter before that particular ship has hyperdrive capability.
T-65B X-wing starfighter : Koensayr R300-H hyperdrive motivator
BTL Y-wing starfighter : Koensayr R300-H hyperdrive motivator
RZ-1 A-wing interceptor : Incom GBk-785 hyperdrive motivator
A/SF-01 B-wing starfighter : Slayn & Korpil HYd-997 hyperdrive motivator
Z-95 Headhunter : Gbk-435 hyperdrive motivator
TIE/LN starfighter : None
TIE Advanced x1 starfighter : Sienar ND9 hyperdrive motivator
TIE/ad Avenger starfighter : Sienar ND9 hyperdrive motivator
TIE/D Defender starfighter : Sienar ND9 hyperdrive motivator
Imperial Assault Gunboat : HD7 hyperdrive motivator
Lambda-class T-4a shuttle : SFS S/ig-37 hyperdrive motivator
Millenium Falcon : Isu-Sim SSP05 hyperdrive generator
Tantive IV CR90 Corvette : CEC subspace hyperdrive
RE: Star Wars - The Evacuation of Yavin (in beta development)
About Hyperdrives and Hydrogen:
When you mentioned "Science" a few posts back I immediately thought:
Why is Hydrogen even an issue? It is THE most common element in our universe (Wikipedia says it constitutes 75% of the non-baryonic mass (whatever that means) of it). Maybe substitute something else, that isn't literally MUCH more common than dirt?
Hyperdrives: One thing that I always found interesting with StarWars-Hyperdrives was that you could go faster, the more travelled your route was. They explained that with more detailed and current data on positions of hazards, so a safe jump was both faster to calculate and to execute on a well travelled run. Any chance you found a way to make that happen here?
As always I am following your work with great interest.
And just waiting to build a B-Wing bigger than a Star Destroyer
.
When you mentioned "Science" a few posts back I immediately thought:
Why is Hydrogen even an issue? It is THE most common element in our universe (Wikipedia says it constitutes 75% of the non-baryonic mass (whatever that means) of it). Maybe substitute something else, that isn't literally MUCH more common than dirt?
Hyperdrives: One thing that I always found interesting with StarWars-Hyperdrives was that you could go faster, the more travelled your route was. They explained that with more detailed and current data on positions of hazards, so a safe jump was both faster to calculate and to execute on a well travelled run. Any chance you found a way to make that happen here?
As always I am following your work with great interest.
And just waiting to build a B-Wing bigger than a Star Destroyer

WANT... MORE... MODDABILITY...
Star Wars - The Evacuation of Yavin (in beta development)
ORIGINAL: tofudog
About Hyperdrives and Hydrogen:
When you mentioned "Science" a few posts back I immediately thought:
Why is Hydrogen even an issue? It is THE most common element in our universe (Wikipedia says it constitutes 75% of the non-baryonic mass (whatever that means) of it). Maybe substitute something else, that isn't literally MUCH more common than dirt?
Hyperdrives: One thing that I always found interesting with StarWars-Hyperdrives was that you could go faster, the more travelled your route was. They explained that with more detailed and current data on positions of hazards, so a safe jump was both faster to calculate and to execute on a well travelled run. Any chance you found a way to make that happen here?
As always I am following your work with great interest.
And just waiting to build a B-Wing bigger than a Star Destroyer.
It is true that hydrogen is everywhere..... even inside us as water H2O. However, if I asked you to send me a flask containing pure hydrogen how would you do it? While it is everywhere you still need to separate it from other elements.... which would be expensive. On planets like Earth, there is very little Hydrogen in our atmosphere because Hydrogen is so light that it eventually escapes into space. Unless you extract Hydrogen from the water you would need to mine deep underground on planets like Earth to be able to find Hydrogen. The best place to find Hydrogen is to extract it from gas planets or stars..... gas planets in Distant Worlds.
So while Hydrogen is everywhere, getting it is not so easy.
With hyperdrive speed, this may not be possible as I would have no way to tell the mod a specific route is well travelled or not.
With the B-Wing bigger than the Star Destroyer this is a visual effect I am having good results with such as Star Destroyers close to you, some distance from you, or in the far distance.

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Star Wars - The Evacuation of Yavin (in beta development)
Work is continuing on this mod...... however at a slower pace as I am working all the way through the xmas period and will probably only have an hour or so a day to work on these mods.
Hope everyone has a great xmas.
Roy
Hope everyone has a great xmas.
Roy
RE: Star Wars - The Evacuation of Yavin (in beta development)
Looks very cool when do you expect release?

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RE: Star Wars - The Evacuation of Yavin (in beta development)
Are planetary stations supposed to be ships like Star Destroyers and Rebel fleets in this mod?
RE: Star Wars - The Evacuation of Yavin (in beta development)
Has anyone tested this mod to see if it works in a DW:Shadows install?
I'm trying to find, at a minimum, a reasonably accurate Star Wars theme to use in my DW:Shadows
(preferably not including Star Wars content from anything plot-related that was released after The Clone Wars show.
Even better would be Star Wars content released before Ep. 1 movie-release, potentially including what is now called Star Wars Legends,
but I realize it is a long shot to expect this all to be easy to find together without considerable work/fiddling on my part.
I consider it possible I will have to create such a mod for myself using bits and pieces from all over,
but I'd really rather avoid that time-consuming tedium if possible,
so I have more time to enjoy playing the game(s) and being a family-man, man. [:D]
I'm trying to find, at a minimum, a reasonably accurate Star Wars theme to use in my DW:Shadows
(preferably not including Star Wars content from anything plot-related that was released after The Clone Wars show.
Even better would be Star Wars content released before Ep. 1 movie-release, potentially including what is now called Star Wars Legends,
but I realize it is a long shot to expect this all to be easy to find together without considerable work/fiddling on my part.
I consider it possible I will have to create such a mod for myself using bits and pieces from all over,
but I'd really rather avoid that time-consuming tedium if possible,
so I have more time to enjoy playing the game(s) and being a family-man, man. [:D]
Modify, upgrade, build, or destroy;
in the end 'what' must follow 'why',
and if you have no answer for 'why',
then "to reduce suffering" is a good start.
in the end 'what' must follow 'why',
and if you have no answer for 'why',
then "to reduce suffering" is a good start.
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Re: Star Wars - The Evacuation of Yavin (in beta development)
More like merged with new mod for star Wars being worked on......... elements of this mod have been switched oy the mod I am working on now Star Wars - Rise of the Dark Side (Created Using The Powers Of AI)
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Re: Star Wars - The Evacuation of Yavin (in beta development)
Oh wow, I was literally just watching videos on your YouTube channel and here you are replying to me. Your videos were old so I thought you may have abandoned work on it.runandhidegamer wrote: Mon Apr 14, 2025 7:38 amMore like merged with new mod for star Wars being worked on......... elements of this mod have been switched oy the mod I am working on now Star Wars - Rise of the Dark Side (Created Using The Powers Of AI)
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Re: Star Wars - The Evacuation of Yavin (in beta development)
Alucard0Reborn wrote: Fri Apr 18, 2025 6:08 amOh wow, I was literally just watching videos on your YouTube channel and here you are replying to me. Your videos were old so I thought you may have abandoned work on it.runandhidegamer wrote: Mon Apr 14, 2025 7:38 amMore like merged with new mod for star Wars being worked on......... elements of this mod have been switched oy the mod I am working on now Star Wars - Rise of the Dark Side (Created Using The Powers Of AI)
Work is on this mod daily at full steam... currently working on the maps with 3475 systems already added with more to go.
Note that I will be coming back to this mod a little later..... at this stage I am working on a massive project called
"Star Wars - Rise of the Dark Side (Created Using The Powers Of AI)"
Where I have 3826 new Star Wars characters so far with images all created by AI.