SEWERS
- Sewers represent large drainage systems found beneath ground level in major cities and create new Locations below the ground level of city boards.
- Sewers allow Infantry to move beneath the surface of the playing board free from the effects of enemy presence or fire at higher levels.
- Sewer represent a net found beneath ground level of boards.
- For the purposes of Heroes and Leaders mod, a Sewer Location connect others Sewer Location, Bunkers, Tunnels, and/or Stone Buildings for convenient passage of people and equipment, for military purposes.
- Sewer allow Infantry to move beneath the surface of the playing board free from the effects of enemy presence or fire at higher levels.
- Entrance to and exit from the sewer system are limited to Manhole Locations.
- The ground level Location of any hex marked with a circle representing a manhole cover is a Sewer Locations, as shown in the attached image.
- The entrances/exit must be in separate ground level Sewer Locations.
- A Sewer Location exists beneath each Manhole Location and is a different Location for all purposes.
- A unit in a Sewer Location is at a level one lower than the Manhole Location in that hex.
- While a Sewer Location is one level below the rest of the hex where it is located, a unit in a Sewer Location is at the same level as the hex it occupies, so in the habitual LOS of all enemy units. That is, the units that are in a Sewer Location are not underground, outside the enemy LOS.
- A Sewer Location may never be overstacked.
- Entrance to and exit from the Sewer system are limited to Sewer, Tunnels, Bunker or Fortress Locations.
- Sewer can be connected together in forming Sewer networks.
- Only a Hero, or Leader and all the units stacked with him, may, if they begin their impulse in a hex with a Sewer Location, move to any other hex with other Sewer Location within a range of six hexes.
- A Sewer consists of two entrance Locations which must be within six hexes of each other.
- Only Good Order Infantry may enter and move inside a Sewer net from a Sewer Location.
- The squads and half-squads cannot move through the Sewer network without being stacked with a Hero or a Leader.
- Heroes or Leaders can only move through the Sewer network if they have a "Sewer Rat" Skill Card.
- Furthermore, only those units granted Sewer Movement capability, may enter the Sewer.
- Such movement is considered Sewer movement, and is not subject to Opportunity Fire.
- Sewer movement must start in a Sewer Location and end in other Sewer Location or Tunnel Location.
- Sewer movement must be performed as one combined stack.
- If the destination hex is occupied by enemy troops, the units that made Sewer movement conduct Melee combat as per standard Melee rules.
- The Sewer are also connected to the Tunnels underground network, and the units can move freely from one Tunnel Location to another of Sewer, and vice versa, always within the limits of six hexes of maximum range.
- Units in a Sewer may not portage more than their IPC nor push a Gun.
- Sewer movement cannot be used to move beneath any Water Obstacle hex.
- Broken units may enter a Sewer and use it to rout.
- Routing units are immune to Interdiction while in a Sewer and may use it to move adjacent to or towards a Known enemy unit, provided that when they emerge they are no closer to any armed enemy unit that was Known when they entered the Sewer, and that they don't become adjacent to a Known, unbroken armed enemy unit.
- No Fortifications are allowed in a Sewer Location.
- A Sewer Location covered by Rubble or Blaze is treated as if no Sewer exists therein, but the Sewer Location beneath it still exists.
- A Sewer Location has no TEM.
