Amph. Task forces

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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fritzfarlig
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Amph. Task forces

Post by fritzfarlig »

Amph. Task forces I have 6 units in Mediterranean,
after I landed on Italian mainland, I wonder,
shall I retreat the task forces to England or do I get new task forces units for the Normandy invasion in 1944 ?
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Shellshock
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RE: Amph. Task forces

Post by Shellshock »

ORIGINAL: fritzfarlig

Amph. Task forces I have 6 units in Mediterranean,
after I landed on Italian mainland, I wonder,
shall I retreat the task forces to England or do I get new task forces units for the Normandy invasion in 1944 ?

You get two more amphibious HQs with naval support to play with by turn 35 (February 1944) However, that's not enough. To properly land in force in France with enough prep time accumulated you'll probably need most, if not all the amphibious HQs currently in the Mediterranean up north in British ports. When and where they go is up to you.


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fritzfarlig
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RE: Amph. Task forces

Post by fritzfarlig »

I have move 5 task forces to England, but they don’t have naval support units
Now withdrawn 1 stay in Algiers for a landing in south France maybe
cfulbright
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RE: Amph. Task forces

Post by cfulbright »

What do you mean the task forces don't have naval support units? They don't have attached units?

What release are you using? What's the date of the scenario file?

As for when to move them to England to prep for Northern Europe invasion, I recommend you move them the same turn TF 'O' and TF 'U' arrive. Then they're all prepping on the same schedule.

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fritzfarlig
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RE: Amph. Task forces

Post by fritzfarlig »

my fail they have naval support unit, I only struggling to assign commando units to them
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RE: Amph. Task forces

Post by cfulbright »

For the commando units, you first need to transfer them to a corps or higher HQ near them in one turn, then in the next turn from that HQ's details screen, assign them to the right TF.

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fritzfarlig
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RE: Amph. Task forces

Post by fritzfarlig »

I move some from Italy to UK home command HQ
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RE: Amph. Task forces

Post by cfulbright »

Here's a tip. Move your TF next to the HQ of the units it will be supporting, and change the HQ (the flag icon in about the middle of the top menu bar) to that HQ. Then the TF won't pay a penalty for supporting those units in attack. That penalty can range from 6% to 32% (if it's attached to UK Home Forces HQ, for example).

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fritzfarlig
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RE: Amph. Task forces

Post by fritzfarlig »

Thanks But it’s possible to change HQ for TF ?
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RE: Amph. Task forces

Post by cfulbright »

Yes. You can change the assigned HQ for the a unit to be to the nearest HQ. Use the icon in the screenshot or the "g" command.

If a TF's HQ is a high-level command like SHAEF, AFHQ, or UK Home Forces HQ, the naval support loses 32% effectiveness when supporting an attack by a land unit assigned to a corps HQ.

Cary


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Searry
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RE: Amph. Task forces

Post by Searry »

Wow, that's new info for me, thanks.
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RE: Amph. Task forces

Post by cfulbright »

Here's a screenshot of an example. TF 84 is the top most of the three TF's involved in the attack. It's assigned to the 1st CA Army (I changed the army colors, if you're wondering). You pay a 36% penalty on the naval gunfire, compared to no penalty for the other two TF's, which are assigned to V US Corps.

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