The Blue Max 2D Counter and Map Mod

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jjdenver
Posts: 2477
Joined: Thu Nov 01, 2007 11:07 pm

RE: The Blue Max 2D Counter and Map Mod

Post by jjdenver »

inside is a file and a folder


Image
Attachments
bluemax2.jpg
bluemax2.jpg (22.08 KiB) Viewed 903 times
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
jjdenver
Posts: 2477
Joined: Thu Nov 01, 2007 11:07 pm

RE: The Blue Max 2D Counter and Map Mod

Post by jjdenver »

inside full version is yet another folder that i unzipped at same level

Image
Attachments
bluemax3.jpg
bluemax3.jpg (25.54 KiB) Viewed 903 times
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
jjdenver
Posts: 2477
Joined: Thu Nov 01, 2007 11:07 pm

RE: The Blue Max 2D Counter and Map Mod

Post by jjdenver »

Believe it or not inside that is yet ANOTHER folder

Image
Attachments
bluemax4.jpg
bluemax4.jpg (19.36 KiB) Viewed 905 times
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
jjdenver
Posts: 2477
Joined: Thu Nov 01, 2007 11:07 pm

RE: The Blue Max 2D Counter and Map Mod

Post by jjdenver »

Inside that are some other folders and a localization file

Image
Attachments
bluemax5.jpg
bluemax5.jpg (28.59 KiB) Viewed 904 times
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
jjdenver
Posts: 2477
Joined: Thu Nov 01, 2007 11:07 pm

RE: The Blue Max 2D Counter and Map Mod

Post by jjdenver »

and inside the 02-wide main screens folder are 2 other zip files that i unzipped as shown

Image
Attachments
bluemax6.jpg
bluemax6.jpg (31.04 KiB) Viewed 903 times
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
jjdenver
Posts: 2477
Joined: Thu Nov 01, 2007 11:07 pm

RE: The Blue Max 2D Counter and Map Mod

Post by jjdenver »

inside each of these unzipped folders is another folder - so many folders


Image
Attachments
bluemax7.jpg
bluemax7.jpg (20.21 KiB) Viewed 903 times
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
jjdenver
Posts: 2477
Joined: Thu Nov 01, 2007 11:07 pm

RE: The Blue Max 2D Counter and Map Mod

Post by jjdenver »

and this one

Image
Attachments
bluemax8.jpg
bluemax8.jpg (19.22 KiB) Viewed 903 times
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
jjdenver
Posts: 2477
Joined: Thu Nov 01, 2007 11:07 pm

RE: The Blue Max 2D Counter and Map Mod

Post by jjdenver »

inside each of these are a mod.ini file (no localization file this time) and a couple more folders


Image
Attachments
bluemax9.jpg
bluemax9.jpg (22.04 KiB) Viewed 903 times
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
jjdenver
Posts: 2477
Joined: Thu Nov 01, 2007 11:07 pm

RE: The Blue Max 2D Counter and Map Mod

Post by jjdenver »

So, what is wide main screens?
what is blue max screens 1?
what is blue max sceens 2?
which folder goes where?

Maybe a set of instructions that explains how to install the mod would help others as well - lots of folder depth and possible confusion I think. Seems like great mod but could be easier to get it loaded. :)
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
User avatar
george420
Posts: 89
Joined: Wed Oct 25, 2017 7:13 pm
Location: NY/NC

RE: The Blue Max 2D Counter and Map Mod

Post by george420 »

Wonderful, nice work!
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Hubert Cater
Posts: 6013
Joined: Mon Jul 22, 2013 11:42 am
Contact:

RE: The Blue Max 2D Counter and Map Mod

Post by Hubert Cater »

Hi jjdenver,

I'd suggest removing all folders from the MOD folder except for the following:

Image

Within each folder it should then look like this:

Image
Image

Hope this helps,
Hubert

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Hubert Cater
Posts: 6013
Joined: Mon Jul 22, 2013 11:42 am
Contact:

RE: The Blue Max 2D Counter and Map Mod

Post by Hubert Cater »

The different MAX screens options are just that, alternative MAIN SCREEN and loading screen options for the mod. You can enable them, i.e. turn on MAX_1 to have alternative #1, or turn on MAX_2 to have alternative #2, or leave them off as desired.
eddieballgame
Posts: 903
Joined: Wed Jun 29, 2011 2:50 am

RE: The Blue Max 2D Counter and Map Mod

Post by eddieballgame »

Thank you for this wonderful mod.
User avatar
IronX
Posts: 162
Joined: Fri Jul 01, 2005 9:49 pm
Location: Victoria, BC

RE: The Blue Max 2D Counter and Map Mod

Post by IronX »

Thank you! I'm glad you're enjoying it.

I'll have an update out by the end of the week to fix the French ship id issue and anything else that's amiss.
User avatar
wesy
Posts: 224
Joined: Sun Feb 10, 2002 10:00 am
Location: Berkeley, CA

RE: The Blue Max 2D Counter and Map Mod

Post by wesy »

I followed the instructions above and I still can't get the mods to load in the game (bought via steam) any suggestions?
"I ran into Isosceles. He had a great idea for a new triangle!"...Woody Allen
User avatar
johng5155
Posts: 53
Joined: Mon Dec 03, 2007 12:11 am
Location: Kentucky

RE: The Blue Max 2D Counter and Map Mod

Post by johng5155 »

I have tried everything mentioned and no joy.

Image
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Hubert Cater
Posts: 6013
Joined: Mon Jul 22, 2013 11:42 am
Contact:

RE: The Blue Max 2D Counter and Map Mod

Post by Hubert Cater »

Hi Johng5155,

Take a look at this thread as well as there are some further clarifications:

https://www.matrixgames.com/forums/tm.asp?m=4730776

Hubert
User avatar
sionnach16
Posts: 1
Joined: Mon Jun 26, 2017 10:36 am

RE: The Blue Max 2D Counter and Map Mod

Post by sionnach16 »

I am an idiot, please ignore...

stormbringer3
Posts: 1042
Joined: Thu Jul 26, 2007 2:58 pm
Location: Staunton, Va.

RE: The Blue Max 2D Counter and Map Mod

Post by stormbringer3 »

Any chance to put this in an upcoming patch and make it part of the options menu? I looked at the download instructions and it seems so complicated to me that I'll never try to do it.
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IronX
Posts: 162
Joined: Fri Jul 01, 2005 9:49 pm
Location: Victoria, BC

RE: The Blue Max 2D Counter and Map Mod

Post by IronX »

Here's a direct link that might make it easier for you:

Click here for the Blue Max Mod v1.1

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